dialogging boob
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parent
d4efb11dd1
commit
c880a085ae
4 changed files with 35 additions and 4 deletions
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@ -10,7 +10,7 @@ endif()
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD 11)
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#set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
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#set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
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#if(CMAKE_COMPILER_IS_GNUCXX)
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#if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -s USE_SDL=2")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -s USE_SDL=2 --preload-file ../resources/client")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='[\"bmp\"]'")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='[\"bmp\"]'")
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#endif()
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#endif()
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@ -31,7 +31,7 @@ file(GLOB_RECURSE client_src
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add_executable(client ${client_src})
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add_executable(client ${client_src})
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target_include_directories(client
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target_include_directories(client
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PRIVATE ${PROJECT_SOURCE_DIR}/src/common
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#PRIVATE ${PROJECT_SOURCE_DIR}/src/common
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PRIVATE ${PROJECT_SOURCE_DIR}/src/client
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PRIVATE ${PROJECT_SOURCE_DIR}/src/client
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PRIVATE ${PROJECT_SOURCE_DIR}/include/client)
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PRIVATE ${PROJECT_SOURCE_DIR}/include/client)
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#PRIVATE ${OPENGL_INCLUDE_DIR}
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#PRIVATE ${OPENGL_INCLUDE_DIR}
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@ -3,10 +3,41 @@
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#include <emscripten.h>
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#include <emscripten.h>
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#include <iostream>
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#include <iostream>
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struct {
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static struct {
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SDL_Window* window;
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SDL_Window* window;
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SDL_GLContext gl_ctx;
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} _ctx;
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} _ctx;
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int main(int argc, char** argv) {
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void draw();
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int main(int argc, char** argv) {
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if(SDL_Init(SDL_INIT_VIDEO) < 0) {
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std::cout << SDL_GetError() << std::endl;
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return -1;
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}
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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_ctx.window = SDL_CreateWindow(
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"SockScape Client",
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0, 0,
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640, 480,
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SDL_WINDOW_OPENGL
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);
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_ctx.gl_ctx = SDL_GL_CreateContext(_ctx.window);
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if(_ctx.gl_ctx == nullptr)
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return -1;
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if(glewInit() != GLEW_OK)
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return -1;
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emscripten_set_main_loop(draw, 0, 1);
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}
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void draw() {
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(.25, .25, .25, 1);
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SDL_GL_SwapWindow(_ctx.window);
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}
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}
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