sockscape/include/client/glm/ext/vector_double2.hpp
2018-08-14 10:28:14 -05:00

24 lines
658 B
C++

/// @ref core
/// @file glm/ext/vector_double2.hpp
#pragma once
#include "../detail/type_vec2.hpp"
namespace glm
{
/// @addtogroup core
/// @{
# if(defined(GLM_PRECISION_LOWP_DOUBLE))
typedef vec<2, double, lowp> dvec2;
# elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
typedef vec<2, double, mediump> dvec2;
# else //defined(GLM_PRECISION_HIGHP_DOUBLE)
/// 2 components vector of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef vec<2, double, highp> dvec2;
# endif//GLM_PRECISION
/// @}
}//namespace glm