sockscape/include/client/glm/ext/vector_int4.hpp
2018-08-14 10:28:14 -05:00

24 lines
619 B
C++

/// @ref core
/// @file glm/ext/vector_int4.hpp
#pragma once
#include "../detail/type_vec4.hpp"
namespace glm
{
/// @addtogroup core
/// @{
# if(defined(GLM_PRECISION_LOWP_INT))
typedef vec<4, int, lowp> ivec4;
# elif(defined(GLM_PRECISION_MEDIUMP_INT))
typedef vec<4, int, mediump> ivec4;
# else //defined(GLM_PRECISION_HIGHP_INT)
/// 4 components vector of signed integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef vec<4, int, highp> ivec4;
# endif//GLM_PRECISION
/// @}
}//namespace glm