sockscape/include/client/glm/gtx/matrix_operation.inl
2018-08-14 10:28:14 -05:00

117 lines
2.2 KiB
C++

/// @ref gtx_matrix_operation
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> diagonal2x2
(
vec<2, T, Q> const& v
)
{
mat<2, 2, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> diagonal2x3
(
vec<2, T, Q> const& v
)
{
mat<2, 3, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> diagonal2x4
(
vec<2, T, Q> const& v
)
{
mat<2, 4, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> diagonal3x2
(
vec<2, T, Q> const& v
)
{
mat<3, 2, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> diagonal3x3
(
vec<3, T, Q> const& v
)
{
mat<3, 3, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> diagonal3x4
(
vec<3, T, Q> const& v
)
{
mat<3, 4, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> diagonal4x4
(
vec<4, T, Q> const& v
)
{
mat<4, 4, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
Result[3][3] = v[3];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> diagonal4x3
(
vec<3, T, Q> const& v
)
{
mat<4, 3, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> diagonal4x2
(
vec<2, T, Q> const& v
)
{
mat<4, 2, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
}//namespace glm