sockscape/server/Libraries/Kneesocks/Pool.cs

183 lines
5.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace Kneesocks {
public class Pool<T> where T : Connection {
// number of threads that should be started when the pool is created
// these threads will run for as long as the pool exists
public int InitialCount { get; set; } = 3;
// amount of connections that should initially be allowed per thread
public int InitialSize { get; set; } = 3;
// amount of additional connections that each thread can handle after
// a new thread is created
public int SizeGrowth { get; set; } = 1;
// maximum amount of connections that a single thread will be assigned
// 0 means no limit
public int MaxSize { get; set; } = 10;
// maximum number of threads that will be spawned
// 0 means no limit
public int MaxCount { get; set; } = 0;
// maximum amount of total connections in the pool
// 0 means no limit
public int MaxTotal { get; set; } = 0;
// maximum number of connections in a thread that exceeds the calculated
// amount for the pool's thread count before the connection redistribution
// function is called
// 0 means never redistribute
public int Tolerance { get; set; } = 0;
private bool Disposed = false;
private int _fullThreadCount;
private volatile bool updateFullThreadCount = true;
private readonly List<ThreadContext> Threads
= new List<ThreadContext>();
private long InternalCounter = 0;
private readonly Dictionary<UInt64, T> Connections
= new Dictionary<UInt64, T>();
public Pool() {
for(var i = 0; i < InitialCount; ++i)
CreateThread(runWithNoClients: true);
}
public T this[UInt64 id] {
get {
lock (Connections) {
if (HasConnection(id))
return Connections[id];
else return null;
}
}
}
public bool HasConnection(UInt64 id) => Connections.ContainsKey(id);
private void IndexConnection(T connection) {
lock(Connections) {
if(connection.IsIdNull)
connection.Id = (ulong)Interlocked.Increment(ref InternalCounter);
Connections.Add(connection.Id, connection);
}
}
internal void InvalidateConnection(UInt64 id) {
lock(Connections) {
Connections.Remove(id);
}
}
public void Broadcast(byte[] message) {
if(Disposed)
return;
lock(Connections) {
foreach(var conn in Connections)
conn.Value.Send(message);
}
}
public bool AddConnection(T connection) {
if(Disposed)
return false;
if(MaxTotal != 0 && Connections.Count >= MaxTotal)
return false;
lock(Threads) {
foreach(var thread in Threads) {
if(thread.Stack.Count < FullThreadSize) {
thread.Stack.AddClient(connection);
IndexConnection(connection);
return true;
}
}
if(MaxCount == 0 || Threads.Count < MaxCount) {
CreateThread(connection);
IndexConnection(connection);
return true;
}
}
return false;
}
internal void InvalidateThread(Stack<T> stackRef) {
lock(Threads) {
var ctx = Threads.FirstOrDefault(x => ReferenceEquals(x.Stack, stackRef));
if(ctx != null) {
Threads.Remove(ctx);
updateFullThreadCount = true;
}
}
}
private ThreadContext CreateThread(T initialConnection = null, bool runWithNoClients = false) {
var stack = new Stack<T>(this, runWithNoClients, initialConnection);
var ctx = new ThreadContext {
Stack = stack,
Thread = new Thread(stack.ManageStack)
};
ctx.Thread.Start();
Threads.Add(ctx);
updateFullThreadCount = true;
return ctx;
}
private int FullThreadSize {
get {
if(updateFullThreadCount) {
_fullThreadCount = Math.Min(
MaxSize == 0 ? int.MaxValue : MaxSize,
InitialSize + SizeGrowth * (Threads.Count - InitialCount)
);
}
return _fullThreadCount;
}
}
public void Dispose() {
if(Disposed)
return;
Disposed = true;
lock(Threads) {
foreach(var thread in Threads)
thread.Stack.StopThread();
}
while(true) {
Thread.Sleep(100);
lock(Threads) {
if(Threads.Count == 0)
break;
}
}
lock(Connections) {
foreach(var conn in Connections) {
conn.Value.Disconnect(Frame.kClosingReason.Normal, "Server shutting down.");
}
}
}
~Pool() {
Dispose();
}
class ThreadContext {
public Thread Thread { get; set; }
public Stack<T> Stack { get; set; }
}
}
}