sockscape/resources/client/shaders/font/font.frag

14 lines
278 B
GLSL

precision mediump float;
varying vec2 texCoords;
uniform vec4 fontColor;
uniform sampler2D fontBitmap;
void main() {
vec4 outColor = texture2D(fontBitmap, texCoords);
if(outColor.xyz == vec3(0.0, 0.0, 0.0))
discard;
gl_FragColor = fontColor * outColor;
}