sockscape/include/client/glm/gtc/type_aligned.hpp
2018-08-14 10:28:14 -05:00

1316 lines
66 KiB
C++

/// @ref gtc_type_aligned
/// @file glm/gtc/type_aligned.hpp
///
/// @see core (dependence)
///
/// @defgroup gtc_type_aligned GLM_GTC_type_aligned
/// @ingroup gtc
///
/// Include <glm/gtc/type_aligned.hpp> to use the features of this extension.
///
/// Aligned types allowing SIMD optimizations of vectors and matrices types
#pragma once
#if !GLM_CONFIG_ANONYMOUS_STRUCT
# error "GLM: Aligned gentypes require to enable C++ language extensions."
#endif
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_type_aligned extension included")
#endif
#include "../mat4x4.hpp"
#include "../mat4x3.hpp"
#include "../mat4x2.hpp"
#include "../mat3x4.hpp"
#include "../mat3x3.hpp"
#include "../mat3x2.hpp"
#include "../mat2x4.hpp"
#include "../mat2x3.hpp"
#include "../mat2x2.hpp"
#include "../gtc/vec1.hpp"
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
namespace glm
{
/// @addtogroup gtc_type_aligned
/// @{
// -- *vec1 --
/// 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<1, float, aligned_highp> aligned_highp_vec1;
/// 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<1, float, aligned_mediump> aligned_mediump_vec1;
/// 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<1, float, aligned_lowp> aligned_lowp_vec1;
/// 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<1, double, aligned_highp> aligned_highp_dvec1;
/// 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1;
/// 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1;
/// 1 component vector aligned in memory of signed integer numbers.
typedef vec<1, int, aligned_highp> aligned_highp_ivec1;
/// 1 component vector aligned in memory of signed integer numbers.
typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1;
/// 1 component vector aligned in memory of signed integer numbers.
typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1;
/// 1 component vector aligned in memory of unsigned integer numbers.
typedef vec<1, uint, aligned_highp> aligned_highp_uvec1;
/// 1 component vector aligned in memory of unsigned integer numbers.
typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1;
/// 1 component vector aligned in memory of unsigned integer numbers.
typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1;
/// 1 component vector aligned in memory of bool values.
typedef vec<1, bool, aligned_highp> aligned_highp_bvec1;
/// 1 component vector aligned in memory of bool values.
typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1;
/// 1 component vector aligned in memory of bool values.
typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1;
/// 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<1, float, packed_highp> packed_highp_vec1;
/// 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<1, float, packed_mediump> packed_mediump_vec1;
/// 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<1, float, packed_lowp> packed_lowp_vec1;
/// 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<1, double, packed_highp> packed_highp_dvec1;
/// 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<1, double, packed_mediump> packed_mediump_dvec1;
/// 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<1, double, packed_lowp> packed_lowp_dvec1;
/// 1 component vector tightly packed in memory of signed integer numbers.
typedef vec<1, int, packed_highp> packed_highp_ivec1;
/// 1 component vector tightly packed in memory of signed integer numbers.
typedef vec<1, int, packed_mediump> packed_mediump_ivec1;
/// 1 component vector tightly packed in memory of signed integer numbers.
typedef vec<1, int, packed_lowp> packed_lowp_ivec1;
/// 1 component vector tightly packed in memory of unsigned integer numbers.
typedef vec<1, uint, packed_highp> packed_highp_uvec1;
/// 1 component vector tightly packed in memory of unsigned integer numbers.
typedef vec<1, uint, packed_mediump> packed_mediump_uvec1;
/// 1 component vector tightly packed in memory of unsigned integer numbers.
typedef vec<1, uint, packed_lowp> packed_lowp_uvec1;
/// 1 component vector tightly packed in memory of bool values.
typedef vec<1, bool, packed_highp> packed_highp_bvec1;
/// 1 component vector tightly packed in memory of bool values.
typedef vec<1, bool, packed_mediump> packed_mediump_bvec1;
/// 1 component vector tightly packed in memory of bool values.
typedef vec<1, bool, packed_lowp> packed_lowp_bvec1;
// -- *vec2 --
/// 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<2, float, aligned_highp> aligned_highp_vec2;
/// 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<2, float, aligned_mediump> aligned_mediump_vec2;
/// 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<2, float, aligned_lowp> aligned_lowp_vec2;
/// 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<2, double, aligned_highp> aligned_highp_dvec2;
/// 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2;
/// 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2;
/// 2 components vector aligned in memory of signed integer numbers.
typedef vec<2, int, aligned_highp> aligned_highp_ivec2;
/// 2 components vector aligned in memory of signed integer numbers.
typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2;
/// 2 components vector aligned in memory of signed integer numbers.
typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2;
/// 2 components vector aligned in memory of unsigned integer numbers.
typedef vec<2, uint, aligned_highp> aligned_highp_uvec2;
/// 2 components vector aligned in memory of unsigned integer numbers.
typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2;
/// 2 components vector aligned in memory of unsigned integer numbers.
typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2;
/// 2 components vector aligned in memory of bool values.
typedef vec<2, bool, aligned_highp> aligned_highp_bvec2;
/// 2 components vector aligned in memory of bool values.
typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2;
/// 2 components vector aligned in memory of bool values.
typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2;
/// 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<2, float, packed_highp> packed_highp_vec2;
/// 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<2, float, packed_mediump> packed_mediump_vec2;
/// 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<2, float, packed_lowp> packed_lowp_vec2;
/// 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<2, double, packed_highp> packed_highp_dvec2;
/// 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<2, double, packed_mediump> packed_mediump_dvec2;
/// 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<2, double, packed_lowp> packed_lowp_dvec2;
/// 2 components vector tightly packed in memory of signed integer numbers.
typedef vec<2, int, packed_highp> packed_highp_ivec2;
/// 2 components vector tightly packed in memory of signed integer numbers.
typedef vec<2, int, packed_mediump> packed_mediump_ivec2;
/// 2 components vector tightly packed in memory of signed integer numbers.
typedef vec<2, int, packed_lowp> packed_lowp_ivec2;
/// 2 components vector tightly packed in memory of unsigned integer numbers.
typedef vec<2, uint, packed_highp> packed_highp_uvec2;
/// 2 components vector tightly packed in memory of unsigned integer numbers.
typedef vec<2, uint, packed_mediump> packed_mediump_uvec2;
/// 2 components vector tightly packed in memory of unsigned integer numbers.
typedef vec<2, uint, packed_lowp> packed_lowp_uvec2;
/// 2 components vector tightly packed in memory of bool values.
typedef vec<2, bool, packed_highp> packed_highp_bvec2;
/// 2 components vector tightly packed in memory of bool values.
typedef vec<2, bool, packed_mediump> packed_mediump_bvec2;
/// 2 components vector tightly packed in memory of bool values.
typedef vec<2, bool, packed_lowp> packed_lowp_bvec2;
// -- *vec3 --
/// 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<3, float, aligned_highp> aligned_highp_vec3;
/// 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<3, float, aligned_mediump> aligned_mediump_vec3;
/// 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<3, float, aligned_lowp> aligned_lowp_vec3;
/// 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<3, double, aligned_highp> aligned_highp_dvec3;
/// 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3;
/// 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3;
/// 3 components vector aligned in memory of signed integer numbers.
typedef vec<3, int, aligned_highp> aligned_highp_ivec3;
/// 3 components vector aligned in memory of signed integer numbers.
typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3;
/// 3 components vector aligned in memory of signed integer numbers.
typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3;
/// 3 components vector aligned in memory of unsigned integer numbers.
typedef vec<3, uint, aligned_highp> aligned_highp_uvec3;
/// 3 components vector aligned in memory of unsigned integer numbers.
typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3;
/// 3 components vector aligned in memory of unsigned integer numbers.
typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3;
/// 3 components vector aligned in memory of bool values.
typedef vec<3, bool, aligned_highp> aligned_highp_bvec3;
/// 3 components vector aligned in memory of bool values.
typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3;
/// 3 components vector aligned in memory of bool values.
typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3;
/// 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<3, float, packed_highp> packed_highp_vec3;
/// 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<3, float, packed_mediump> packed_mediump_vec3;
/// 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<3, float, packed_lowp> packed_lowp_vec3;
/// 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<3, double, packed_highp> packed_highp_dvec3;
/// 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<3, double, packed_mediump> packed_mediump_dvec3;
/// 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<3, double, packed_lowp> packed_lowp_dvec3;
/// 3 components vector tightly packed in memory of signed integer numbers.
typedef vec<3, int, packed_highp> packed_highp_ivec3;
/// 3 components vector tightly packed in memory of signed integer numbers.
typedef vec<3, int, packed_mediump> packed_mediump_ivec3;
/// 3 components vector tightly packed in memory of signed integer numbers.
typedef vec<3, int, packed_lowp> packed_lowp_ivec3;
/// 3 components vector tightly packed in memory of unsigned integer numbers.
typedef vec<3, uint, packed_highp> packed_highp_uvec3;
/// 3 components vector tightly packed in memory of unsigned integer numbers.
typedef vec<3, uint, packed_mediump> packed_mediump_uvec3;
/// 3 components vector tightly packed in memory of unsigned integer numbers.
typedef vec<3, uint, packed_lowp> packed_lowp_uvec3;
/// 3 components vector tightly packed in memory of bool values.
typedef vec<3, bool, packed_highp> packed_highp_bvec3;
/// 3 components vector tightly packed in memory of bool values.
typedef vec<3, bool, packed_mediump> packed_mediump_bvec3;
/// 3 components vector tightly packed in memory of bool values.
typedef vec<3, bool, packed_lowp> packed_lowp_bvec3;
// -- *vec4 --
/// 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<4, float, aligned_highp> aligned_highp_vec4;
/// 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<4, float, aligned_mediump> aligned_mediump_vec4;
/// 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<4, float, aligned_lowp> aligned_lowp_vec4;
/// 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<4, double, aligned_highp> aligned_highp_dvec4;
/// 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4;
/// 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4;
/// 4 components vector aligned in memory of signed integer numbers.
typedef vec<4, int, aligned_highp> aligned_highp_ivec4;
/// 4 components vector aligned in memory of signed integer numbers.
typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4;
/// 4 components vector aligned in memory of signed integer numbers.
typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4;
/// 4 components vector aligned in memory of unsigned integer numbers.
typedef vec<4, uint, aligned_highp> aligned_highp_uvec4;
/// 4 components vector aligned in memory of unsigned integer numbers.
typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4;
/// 4 components vector aligned in memory of unsigned integer numbers.
typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4;
/// 4 components vector aligned in memory of bool values.
typedef vec<4, bool, aligned_highp> aligned_highp_bvec4;
/// 4 components vector aligned in memory of bool values.
typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4;
/// 4 components vector aligned in memory of bool values.
typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4;
/// 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<4, float, packed_highp> packed_highp_vec4;
/// 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<4, float, packed_mediump> packed_mediump_vec4;
/// 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<4, float, packed_lowp> packed_lowp_vec4;
/// 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef vec<4, double, packed_highp> packed_highp_dvec4;
/// 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef vec<4, double, packed_mediump> packed_mediump_dvec4;
/// 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef vec<4, double, packed_lowp> packed_lowp_dvec4;
/// 4 components vector tightly packed in memory of signed integer numbers.
typedef vec<4, int, packed_highp> packed_highp_ivec4;
/// 4 components vector tightly packed in memory of signed integer numbers.
typedef vec<4, int, packed_mediump> packed_mediump_ivec4;
/// 4 components vector tightly packed in memory of signed integer numbers.
typedef vec<4, int, packed_lowp> packed_lowp_ivec4;
/// 4 components vector tightly packed in memory of unsigned integer numbers.
typedef vec<4, uint, packed_highp> packed_highp_uvec4;
/// 4 components vector tightly packed in memory of unsigned integer numbers.
typedef vec<4, uint, packed_mediump> packed_mediump_uvec4;
/// 4 components vector tightly packed in memory of unsigned integer numbers.
typedef vec<4, uint, packed_lowp> packed_lowp_uvec4;
/// 4 components vector tightly packed in memory of bool values.
typedef vec<4, bool, packed_highp> packed_highp_bvec4;
/// 4 components vector tightly packed in memory of bool values.
typedef vec<4, bool, packed_mediump> packed_mediump_bvec4;
/// 4 components vector tightly packed in memory of bool values.
typedef vec<4, bool, packed_lowp> packed_lowp_bvec4;
// -- *mat2 --
/// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2;
/// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2;
/// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2;
/// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2;
/// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2;
/// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2;
/// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 2, float, packed_highp> packed_highp_mat2;
/// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2;
/// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2;
/// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 2, double, packed_highp> packed_highp_dmat2;
/// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2;
/// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2;
// -- *mat3 --
/// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3;
/// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3;
/// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3;
/// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3;
/// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3;
/// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3;
/// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 3, float, packed_highp> packed_highp_mat3;
/// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3;
/// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3;
/// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 3, double, packed_highp> packed_highp_dmat3;
/// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3;
/// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3;
// -- *mat4 --
/// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4;
/// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4;
/// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4;
/// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4;
/// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4;
/// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4;
/// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 4, float, packed_highp> packed_highp_mat4;
/// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4;
/// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4;
/// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 4, double, packed_highp> packed_highp_dmat4;
/// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4;
/// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4;
// -- *mat2x2 --
/// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2x2;
/// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2x2;
/// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2x2;
/// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2x2;
/// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2x2;
/// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2x2;
/// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 2, float, packed_highp> packed_highp_mat2x2;
/// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2x2;
/// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2x2;
/// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 2, double, packed_highp> packed_highp_dmat2x2;
/// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2x2;
/// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2x2;
// -- *mat2x3 --
/// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 3, float, aligned_highp> aligned_highp_mat2x3;
/// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 3, float, aligned_mediump> aligned_mediump_mat2x3;
/// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 3, float, aligned_lowp> aligned_lowp_mat2x3;
/// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 3, double, aligned_highp> aligned_highp_dmat2x3;
/// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 3, double, aligned_mediump> aligned_mediump_dmat2x3;
/// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 3, double, aligned_lowp> aligned_lowp_dmat2x3;
/// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 3, float, packed_highp> packed_highp_mat2x3;
/// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 3, float, packed_mediump> packed_mediump_mat2x3;
/// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 3, float, packed_lowp> packed_lowp_mat2x3;
/// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 3, double, packed_highp> packed_highp_dmat2x3;
/// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 3, double, packed_mediump> packed_mediump_dmat2x3;
/// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 3, double, packed_lowp> packed_lowp_dmat2x3;
// -- *mat2x4 --
/// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 4, float, aligned_highp> aligned_highp_mat2x4;
/// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 4, float, aligned_mediump> aligned_mediump_mat2x4;
/// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 4, float, aligned_lowp> aligned_lowp_mat2x4;
/// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 4, double, aligned_highp> aligned_highp_dmat2x4;
/// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 4, double, aligned_mediump> aligned_mediump_dmat2x4;
/// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 4, double, aligned_lowp> aligned_lowp_dmat2x4;
/// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 4, float, packed_highp> packed_highp_mat2x4;
/// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 4, float, packed_mediump> packed_mediump_mat2x4;
/// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 4, float, packed_lowp> packed_lowp_mat2x4;
/// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<2, 4, double, packed_highp> packed_highp_dmat2x4;
/// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<2, 4, double, packed_mediump> packed_mediump_dmat2x4;
/// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<2, 4, double, packed_lowp> packed_lowp_dmat2x4;
// -- *mat3x2 --
/// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 2, float, aligned_highp> aligned_highp_mat3x2;
/// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 2, float, aligned_mediump> aligned_mediump_mat3x2;
/// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 2, float, aligned_lowp> aligned_lowp_mat3x2;
/// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 2, double, aligned_highp> aligned_highp_dmat3x2;
/// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 2, double, aligned_mediump> aligned_mediump_dmat3x2;
/// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 2, double, aligned_lowp> aligned_lowp_dmat3x2;
/// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 2, float, packed_highp> packed_highp_mat3x2;
/// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 2, float, packed_mediump> packed_mediump_mat3x2;
/// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 2, float, packed_lowp> packed_lowp_mat3x2;
/// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 2, double, packed_highp> packed_highp_dmat3x2;
/// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 2, double, packed_mediump> packed_mediump_dmat3x2;
/// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 2, double, packed_lowp> packed_lowp_dmat3x2;
// -- *mat3x3 --
/// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3x3;
/// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3x3;
/// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3x3;
/// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3x3;
/// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3x3;
/// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3x3;
/// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 3, float, packed_highp> packed_highp_mat3x3;
/// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3x3;
/// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3x3;
/// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 3, double, packed_highp> packed_highp_dmat3x3;
/// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3x3;
/// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3x3;
// -- *mat3x4 --
/// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 4, float, aligned_highp> aligned_highp_mat3x4;
/// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 4, float, aligned_mediump> aligned_mediump_mat3x4;
/// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 4, float, aligned_lowp> aligned_lowp_mat3x4;
/// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 4, double, aligned_highp> aligned_highp_dmat3x4;
/// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 4, double, aligned_mediump> aligned_mediump_dmat3x4;
/// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 4, double, aligned_lowp> aligned_lowp_dmat3x4;
/// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 4, float, packed_highp> packed_highp_mat3x4;
/// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 4, float, packed_mediump> packed_mediump_mat3x4;
/// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 4, float, packed_lowp> packed_lowp_mat3x4;
/// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<3, 4, double, packed_highp> packed_highp_dmat3x4;
/// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<3, 4, double, packed_mediump> packed_mediump_dmat3x4;
/// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<3, 4, double, packed_lowp> packed_lowp_dmat3x4;
// -- *mat4x2 --
/// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 2, float, aligned_highp> aligned_highp_mat4x2;
/// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 2, float, aligned_mediump> aligned_mediump_mat4x2;
/// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 2, float, aligned_lowp> aligned_lowp_mat4x2;
/// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 2, double, aligned_highp> aligned_highp_dmat4x2;
/// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 2, double, aligned_mediump> aligned_mediump_dmat4x2;
/// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 2, double, aligned_lowp> aligned_lowp_dmat4x2;
/// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 2, float, packed_highp> packed_highp_mat4x2;
/// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 2, float, packed_mediump> packed_mediump_mat4x2;
/// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 2, float, packed_lowp> packed_lowp_mat4x2;
/// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 2, double, packed_highp> packed_highp_dmat4x2;
/// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 2, double, packed_mediump> packed_mediump_dmat4x2;
/// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 2, double, packed_lowp> packed_lowp_dmat4x2;
// -- *mat4x3 --
/// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 3, float, aligned_highp> aligned_highp_mat4x3;
/// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 3, float, aligned_mediump> aligned_mediump_mat4x3;
/// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 3, float, aligned_lowp> aligned_lowp_mat4x3;
/// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 3, double, aligned_highp> aligned_highp_dmat4x3;
/// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 3, double, aligned_mediump> aligned_mediump_dmat4x3;
/// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 3, double, aligned_lowp> aligned_lowp_dmat4x3;
/// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 3, float, packed_highp> packed_highp_mat4x3;
/// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 3, float, packed_mediump> packed_mediump_mat4x3;
/// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 3, float, packed_lowp> packed_lowp_mat4x3;
/// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 3, double, packed_highp> packed_highp_dmat4x3;
/// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 3, double, packed_mediump> packed_mediump_dmat4x3;
/// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 3, double, packed_lowp> packed_lowp_dmat4x3;
// -- *mat4x4 --
/// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4x4;
/// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4x4;
/// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4x4;
/// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4x4;
/// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4x4;
/// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4x4;
/// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 4, float, packed_highp> packed_highp_mat4x4;
/// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4x4;
/// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4x4;
/// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
typedef mat<4, 4, double, packed_highp> packed_highp_dmat4x4;
/// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4x4;
/// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4x4;
// -- default --
#if(defined(GLM_PRECISION_LOWP_FLOAT))
typedef aligned_lowp_vec1 aligned_vec1;
typedef aligned_lowp_vec2 aligned_vec2;
typedef aligned_lowp_vec3 aligned_vec3;
typedef aligned_lowp_vec4 aligned_vec4;
typedef packed_lowp_vec1 packed_vec1;
typedef packed_lowp_vec2 packed_vec2;
typedef packed_lowp_vec3 packed_vec3;
typedef packed_lowp_vec4 packed_vec4;
typedef aligned_lowp_mat2 aligned_mat2;
typedef aligned_lowp_mat3 aligned_mat3;
typedef aligned_lowp_mat4 aligned_mat4;
typedef packed_lowp_mat2 packed_mat2;
typedef packed_lowp_mat3 packed_mat3;
typedef packed_lowp_mat4 packed_mat4;
typedef aligned_lowp_mat2x2 aligned_mat2x2;
typedef aligned_lowp_mat2x3 aligned_mat2x3;
typedef aligned_lowp_mat2x4 aligned_mat2x4;
typedef aligned_lowp_mat3x2 aligned_mat3x2;
typedef aligned_lowp_mat3x3 aligned_mat3x3;
typedef aligned_lowp_mat3x4 aligned_mat3x4;
typedef aligned_lowp_mat4x2 aligned_mat4x2;
typedef aligned_lowp_mat4x3 aligned_mat4x3;
typedef aligned_lowp_mat4x4 aligned_mat4x4;
typedef packed_lowp_mat2x2 packed_mat2x2;
typedef packed_lowp_mat2x3 packed_mat2x3;
typedef packed_lowp_mat2x4 packed_mat2x4;
typedef packed_lowp_mat3x2 packed_mat3x2;
typedef packed_lowp_mat3x3 packed_mat3x3;
typedef packed_lowp_mat3x4 packed_mat3x4;
typedef packed_lowp_mat4x2 packed_mat4x2;
typedef packed_lowp_mat4x3 packed_mat4x3;
typedef packed_lowp_mat4x4 packed_mat4x4;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
typedef aligned_mediump_vec1 aligned_vec1;
typedef aligned_mediump_vec2 aligned_vec2;
typedef aligned_mediump_vec3 aligned_vec3;
typedef aligned_mediump_vec4 aligned_vec4;
typedef packed_mediump_vec1 packed_vec1;
typedef packed_mediump_vec2 packed_vec2;
typedef packed_mediump_vec3 packed_vec3;
typedef packed_mediump_vec4 packed_vec4;
typedef aligned_mediump_mat2 aligned_mat2;
typedef aligned_mediump_mat3 aligned_mat3;
typedef aligned_mediump_mat4 aligned_mat4;
typedef packed_mediump_mat2 packed_mat2;
typedef packed_mediump_mat3 packed_mat3;
typedef packed_mediump_mat4 packed_mat4;
typedef aligned_mediump_mat2x2 aligned_mat2x2;
typedef aligned_mediump_mat2x3 aligned_mat2x3;
typedef aligned_mediump_mat2x4 aligned_mat2x4;
typedef aligned_mediump_mat3x2 aligned_mat3x2;
typedef aligned_mediump_mat3x3 aligned_mat3x3;
typedef aligned_mediump_mat3x4 aligned_mat3x4;
typedef aligned_mediump_mat4x2 aligned_mat4x2;
typedef aligned_mediump_mat4x3 aligned_mat4x3;
typedef aligned_mediump_mat4x4 aligned_mat4x4;
typedef packed_mediump_mat2x2 packed_mat2x2;
typedef packed_mediump_mat2x3 packed_mat2x3;
typedef packed_mediump_mat2x4 packed_mat2x4;
typedef packed_mediump_mat3x2 packed_mat3x2;
typedef packed_mediump_mat3x3 packed_mat3x3;
typedef packed_mediump_mat3x4 packed_mat3x4;
typedef packed_mediump_mat4x2 packed_mat4x2;
typedef packed_mediump_mat4x3 packed_mat4x3;
typedef packed_mediump_mat4x4 packed_mat4x4;
#else //defined(GLM_PRECISION_HIGHP_FLOAT)
/// 1 component vector aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_vec1 aligned_vec1;
/// 2 components vector aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_vec2 aligned_vec2;
/// 3 components vector aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_vec3 aligned_vec3;
/// 4 components vector aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_vec4 aligned_vec4;
/// 1 component vector tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_vec1 packed_vec1;
/// 2 components vector tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_vec2 packed_vec2;
/// 3 components vector tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_vec3 packed_vec3;
/// 4 components vector tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_vec4 packed_vec4;
/// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_mat2 aligned_mat2;
/// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_mat3 aligned_mat3;
/// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_mat4 aligned_mat4;
/// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_mat2 packed_mat2;
/// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_mat3 packed_mat3;
/// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_mat4 packed_mat4;
/// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_mat2x2 aligned_mat2x2;
/// 2 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_mat2x3 aligned_mat2x3;
/// 2 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_mat2x4 aligned_mat2x4;
/// 3 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_mat3x2 aligned_mat3x2;
/// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_mat3x3 aligned_mat3x3;
/// 3 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_mat3x4 aligned_mat3x4;
/// 4 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_mat4x2 aligned_mat4x2;
/// 4 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_mat4x3 aligned_mat4x3;
/// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
typedef aligned_highp_mat4x4 aligned_mat4x4;
/// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_mat2x2 packed_mat2x2;
/// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_mat2x3 packed_mat2x3;
/// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_mat2x4 packed_mat2x4;
/// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_mat3x2 packed_mat3x2;
/// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_mat3x3 packed_mat3x3;
/// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_mat3x4 packed_mat3x4;
/// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_mat4x2 packed_mat4x2;
/// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_mat4x3 packed_mat4x3;
/// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
typedef packed_highp_mat4x4 packed_mat4x4;
#endif//GLM_PRECISION
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
typedef aligned_lowp_dvec1 aligned_dvec1;
typedef aligned_lowp_dvec2 aligned_dvec2;
typedef aligned_lowp_dvec3 aligned_dvec3;
typedef aligned_lowp_dvec4 aligned_dvec4;
typedef packed_lowp_dvec1 packed_dvec1;
typedef packed_lowp_dvec2 packed_dvec2;
typedef packed_lowp_dvec3 packed_dvec3;
typedef packed_lowp_dvec4 packed_dvec4;
typedef aligned_lowp_dmat2 aligned_dmat2;
typedef aligned_lowp_dmat3 aligned_dmat3;
typedef aligned_lowp_dmat4 aligned_dmat4;
typedef packed_lowp_dmat2 packed_dmat2;
typedef packed_lowp_dmat3 packed_dmat3;
typedef packed_lowp_dmat4 packed_dmat4;
typedef aligned_lowp_dmat2x2 aligned_dmat2x2;
typedef aligned_lowp_dmat2x3 aligned_dmat2x3;
typedef aligned_lowp_dmat2x4 aligned_dmat2x4;
typedef aligned_lowp_dmat3x2 aligned_dmat3x2;
typedef aligned_lowp_dmat3x3 aligned_dmat3x3;
typedef aligned_lowp_dmat3x4 aligned_dmat3x4;
typedef aligned_lowp_dmat4x2 aligned_dmat4x2;
typedef aligned_lowp_dmat4x3 aligned_dmat4x3;
typedef aligned_lowp_dmat4x4 aligned_dmat4x4;
typedef packed_lowp_dmat2x2 packed_dmat2x2;
typedef packed_lowp_dmat2x3 packed_dmat2x3;
typedef packed_lowp_dmat2x4 packed_dmat2x4;
typedef packed_lowp_dmat3x2 packed_dmat3x2;
typedef packed_lowp_dmat3x3 packed_dmat3x3;
typedef packed_lowp_dmat3x4 packed_dmat3x4;
typedef packed_lowp_dmat4x2 packed_dmat4x2;
typedef packed_lowp_dmat4x3 packed_dmat4x3;
typedef packed_lowp_dmat4x4 packed_dmat4x4;
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
typedef aligned_mediump_dvec1 aligned_dvec1;
typedef aligned_mediump_dvec2 aligned_dvec2;
typedef aligned_mediump_dvec3 aligned_dvec3;
typedef aligned_mediump_dvec4 aligned_dvec4;
typedef packed_mediump_dvec1 packed_dvec1;
typedef packed_mediump_dvec2 packed_dvec2;
typedef packed_mediump_dvec3 packed_dvec3;
typedef packed_mediump_dvec4 packed_dvec4;
typedef aligned_mediump_dmat2 aligned_dmat2;
typedef aligned_mediump_dmat3 aligned_dmat3;
typedef aligned_mediump_dmat4 aligned_dmat4;
typedef packed_mediump_dmat2 packed_dmat2;
typedef packed_mediump_dmat3 packed_dmat3;
typedef packed_mediump_dmat4 packed_dmat4;
typedef aligned_mediump_dmat2x2 aligned_dmat2x2;
typedef aligned_mediump_dmat2x3 aligned_dmat2x3;
typedef aligned_mediump_dmat2x4 aligned_dmat2x4;
typedef aligned_mediump_dmat3x2 aligned_dmat3x2;
typedef aligned_mediump_dmat3x3 aligned_dmat3x3;
typedef aligned_mediump_dmat3x4 aligned_dmat3x4;
typedef aligned_mediump_dmat4x2 aligned_dmat4x2;
typedef aligned_mediump_dmat4x3 aligned_dmat4x3;
typedef aligned_mediump_dmat4x4 aligned_dmat4x4;
typedef packed_mediump_dmat2x2 packed_dmat2x2;
typedef packed_mediump_dmat2x3 packed_dmat2x3;
typedef packed_mediump_dmat2x4 packed_dmat2x4;
typedef packed_mediump_dmat3x2 packed_dmat3x2;
typedef packed_mediump_dmat3x3 packed_dmat3x3;
typedef packed_mediump_dmat3x4 packed_dmat3x4;
typedef packed_mediump_dmat4x2 packed_dmat4x2;
typedef packed_mediump_dmat4x3 packed_dmat4x3;
typedef packed_mediump_dmat4x4 packed_dmat4x4;
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
/// 1 component vector aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dvec1 aligned_dvec1;
/// 2 components vector aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dvec2 aligned_dvec2;
/// 3 components vector aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dvec3 aligned_dvec3;
/// 4 components vector aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dvec4 aligned_dvec4;
/// 1 component vector tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dvec1 packed_dvec1;
/// 2 components vector tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dvec2 packed_dvec2;
/// 3 components vector tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dvec3 packed_dvec3;
/// 4 components vector tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dvec4 packed_dvec4;
/// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dmat2 aligned_dmat2;
/// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dmat3 aligned_dmat3;
/// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dmat4 aligned_dmat4;
/// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dmat2 packed_dmat2;
/// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dmat3 packed_dmat3;
/// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dmat4 packed_dmat4;
/// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dmat2x2 aligned_dmat2x2;
/// 2 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dmat2x3 aligned_dmat2x3;
/// 2 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dmat2x4 aligned_dmat2x4;
/// 3 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dmat3x2 aligned_dmat3x2;
/// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dmat3x3 aligned_dmat3x3;
/// 3 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dmat3x4 aligned_dmat3x4;
/// 4 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dmat4x2 aligned_dmat4x2;
/// 4 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dmat4x3 aligned_dmat4x3;
/// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
typedef aligned_highp_dmat4x4 aligned_dmat4x4;
/// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dmat2x2 packed_dmat2x2;
/// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dmat2x3 packed_dmat2x3;
/// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dmat2x4 packed_dmat2x4;
/// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dmat3x2 packed_dmat3x2;
/// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dmat3x3 packed_dmat3x3;
/// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dmat3x4 packed_dmat3x4;
/// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dmat4x2 packed_dmat4x2;
/// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dmat4x3 packed_dmat4x3;
/// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
typedef packed_highp_dmat4x4 packed_dmat4x4;
#endif//GLM_PRECISION
#if(defined(GLM_PRECISION_LOWP_INT))
typedef aligned_lowp_ivec1 aligned_ivec1;
typedef aligned_lowp_ivec2 aligned_ivec2;
typedef aligned_lowp_ivec3 aligned_ivec3;
typedef aligned_lowp_ivec4 aligned_ivec4;
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
typedef aligned_mediump_ivec1 aligned_ivec1;
typedef aligned_mediump_ivec2 aligned_ivec2;
typedef aligned_mediump_ivec3 aligned_ivec3;
typedef aligned_mediump_ivec4 aligned_ivec4;
#else //defined(GLM_PRECISION_HIGHP_INT)
/// 1 component vector aligned in memory of signed integer numbers.
typedef aligned_highp_ivec1 aligned_ivec1;
/// 2 components vector aligned in memory of signed integer numbers.
typedef aligned_highp_ivec2 aligned_ivec2;
/// 3 components vector aligned in memory of signed integer numbers.
typedef aligned_highp_ivec3 aligned_ivec3;
/// 4 components vector aligned in memory of signed integer numbers.
typedef aligned_highp_ivec4 aligned_ivec4;
/// 1 component vector tightly packed in memory of signed integer numbers.
typedef packed_highp_ivec1 packed_ivec1;
/// 2 components vector tightly packed in memory of signed integer numbers.
typedef packed_highp_ivec2 packed_ivec2;
/// 3 components vector tightly packed in memory of signed integer numbers.
typedef packed_highp_ivec3 packed_ivec3;
/// 4 components vector tightly packed in memory of signed integer numbers.
typedef packed_highp_ivec4 packed_ivec4;
#endif//GLM_PRECISION
// -- Unsigned integer definition --
#if(defined(GLM_PRECISION_LOWP_UINT))
typedef aligned_lowp_uvec1 aligned_uvec1;
typedef aligned_lowp_uvec2 aligned_uvec2;
typedef aligned_lowp_uvec3 aligned_uvec3;
typedef aligned_lowp_uvec4 aligned_uvec4;
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
typedef aligned_mediump_uvec1 aligned_uvec1;
typedef aligned_mediump_uvec2 aligned_uvec2;
typedef aligned_mediump_uvec3 aligned_uvec3;
typedef aligned_mediump_uvec4 aligned_uvec4;
#else //defined(GLM_PRECISION_HIGHP_UINT)
/// 1 component vector aligned in memory of unsigned integer numbers.
typedef aligned_highp_uvec1 aligned_uvec1;
/// 2 components vector aligned in memory of unsigned integer numbers.
typedef aligned_highp_uvec2 aligned_uvec2;
/// 3 components vector aligned in memory of unsigned integer numbers.
typedef aligned_highp_uvec3 aligned_uvec3;
/// 4 components vector aligned in memory of unsigned integer numbers.
typedef aligned_highp_uvec4 aligned_uvec4;
/// 1 component vector tightly packed in memory of unsigned integer numbers.
typedef packed_highp_uvec1 packed_uvec1;
/// 2 components vector tightly packed in memory of unsigned integer numbers.
typedef packed_highp_uvec2 packed_uvec2;
/// 3 components vector tightly packed in memory of unsigned integer numbers.
typedef packed_highp_uvec3 packed_uvec3;
/// 4 components vector tightly packed in memory of unsigned integer numbers.
typedef packed_highp_uvec4 packed_uvec4;
#endif//GLM_PRECISION
#if(defined(GLM_PRECISION_LOWP_BOOL))
typedef aligned_lowp_bvec1 aligned_bvec1;
typedef aligned_lowp_bvec2 aligned_bvec2;
typedef aligned_lowp_bvec3 aligned_bvec3;
typedef aligned_lowp_bvec4 aligned_bvec4;
#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
typedef aligned_mediump_bvec1 aligned_bvec1;
typedef aligned_mediump_bvec2 aligned_bvec2;
typedef aligned_mediump_bvec3 aligned_bvec3;
typedef aligned_mediump_bvec4 aligned_bvec4;
#else //defined(GLM_PRECISION_HIGHP_BOOL)
/// 1 component vector aligned in memory of bool values.
typedef aligned_highp_bvec1 aligned_bvec1;
/// 2 components vector aligned in memory of bool values.
typedef aligned_highp_bvec2 aligned_bvec2;
/// 3 components vector aligned in memory of bool values.
typedef aligned_highp_bvec3 aligned_bvec3;
/// 4 components vector aligned in memory of bool values.
typedef aligned_highp_bvec4 aligned_bvec4;
/// 1 components vector tightly packed in memory of bool values.
typedef packed_highp_bvec1 packed_bvec1;
/// 2 components vector tightly packed in memory of bool values.
typedef packed_highp_bvec2 packed_bvec2;
/// 3 components vector tightly packed in memory of bool values.
typedef packed_highp_bvec3 packed_bvec3;
/// 4 components vector tightly packed in memory of bool values.
typedef packed_highp_bvec4 packed_bvec4;
#endif//GLM_PRECISION
/// @}
}//namespace glm