sockscape/resources/client/shaders/font/font.frag
2018-08-29 16:33:28 -05:00

19 lines
No EOL
385 B
GLSL

#version 330 core
in vec2 texCoords;
out vec4 fragColor;
uniform vec4 fontColor;
uniform sampler2D fontBitmap;
void main() {
vec4 outColor = texture(fontBitmap, texCoords);
if(outColor.xyz == vec3(0.0, 0.0, 0.0))
discard;
fragColor = vec4(
fontColor.x * outColor.x,
fontColor.y * outColor.y,
fontColor.z * outColor.z,
1.0
);
}