31 lines
1,015 B
C++
31 lines
1,015 B
C++
/// @ref core
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/// @file glm/ext/matrix_double3x3.hpp
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#pragma once
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#include "../detail/type_mat3x3.hpp"
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namespace glm
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{
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/// @addtogroup core
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/// @{
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#if(defined(GLM_PRECISION_LOWP_DOUBLE))
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typedef mat<3, 3, double, lowp> dmat3x3;
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typedef mat<3, 3, double, lowp> dmat3;
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#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
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typedef mat<3, 3, double, mediump> dmat3x3;
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typedef mat<3, 3, double, mediump> dmat3;
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#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
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/// 3 columns of 3 components matrix of double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<3, 3, double, highp> dmat3x3;
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/// 3 columns of 3 components matrix of double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<3, 3, double, highp> dmat3;
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#endif
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/// @}
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}//namespace glm
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