sockscape/resources/client/shaders/test.frag
2018-08-29 16:33:28 -05:00

9 lines
152 B
GLSL

#version 330 core
in vec2 texCoords;
out vec4 fragColor;
uniform sampler2D fontBitmap;
void main() {
fragColor = texture(fontBitmap, texCoords);
}