sockscape/include/client/glm/ext/matrix_float3x3.hpp
2018-08-14 10:28:14 -05:00

31 lines
1,004 B
C++

/// @ref core
/// @file glm/ext/matrix_float3x3.hpp
#pragma once
#include "../detail/type_mat3x3.hpp"
namespace glm
{
/// @addtogroup core
/// @{
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
typedef mat<3, 3, float, lowp> mat3x3;
typedef mat<3, 3, float, lowp> mat3;
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
typedef mat<3, 3, float, mediump> mat3x3;
typedef mat<3, 3, float, mediump> mat3;
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
/// 3 columns of 3 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<3, 3, float, highp> mat3x3;
/// 3 columns of 3 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<3, 3, float, highp> mat3;
#endif
/// @}
}//namespace glm