sockscape/server/Socks/PlayerConnection.cs

62 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using Kneesocks;
using Square;
using CircleScape.Encryption;
namespace CircleScape {
class PlayerConnection : Connection {
private DateTime ConnectionOpened;
private Key Key;
public Cipher Encryptor { get; private set; } = null;
protected override void OnOpen() {
ConnectionOpened = DateTime.UtcNow;
Key = new Key();
Send(Key.GenerateRequestPacket().GetBytes());
}
protected override void OnParse() {
if((DateTime.UtcNow - ConnectionOpened).Seconds > 60) {
Disconnect(Frame.kClosingReason.ProtocolError, "Logon request timed out.");
}
}
protected override void OnReceive(byte[] data) {
Packet packet =
Encryptor == null ? Packet.FromBytes(data)
: Packet.FromBytes(Encryptor.Parse(data));
if(!packet.IsLegal) {
Disconnect(Frame.kClosingReason.ProtocolError, "Packet received was not legal.");
return;
}
switch(packet.Id) {
case Packet.kId.KeyExchange:
Key.ParseResponsePacket(packet);
if(!Key.Succeeded) {
Disconnect(Frame.kClosingReason.ProtocolError, "Could not exchange keys.");
return;
}
Encryptor = new Cipher(Key.PrivateKey);
break;
case Packet.kId.LoginAttempt:
break;
default:
Disconnect(Frame.kClosingReason.ProtocolError, "Packet ID could not be understood at this time.");
break;
}
Console.WriteLine(Id + " says " + data.GetString());
}
}
}