63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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namespace Kneesocks {
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public class Stack<T> where T : Connection {
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private Pool<T> PoolRef = null;
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private List<Connection> Clients = new List<Connection>();
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private bool RunWithNoClients = false;
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private bool Running = true;
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private bool _finished = false;
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public Stack(Pool<T> poolRef, Connection initialConnection = null) {
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PoolRef = poolRef;
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if(initialConnection != null)
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Clients.Add(initialConnection);
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}
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public Stack(Pool<T> poolRef, bool runWithNoClients, Connection initialConnection = null)
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: this(poolRef, initialConnection)
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{
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RunWithNoClients = runWithNoClients;
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}
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public void AddClient(Connection client) {
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lock(Clients) {
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Clients.Add(client);
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}
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}
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public int Count {
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get {
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return Clients.Count;
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}
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}
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public void StopThread() {
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Running = false;
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}
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public bool Finished { get; private set; }
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// USED FOR THREADING -- DO NOT CALL
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public void ManageStack() {
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while(Running && (Count > 0 || RunWithNoClients)) {
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for(var i = Count - 1; i >= 0 && Running; ++i) {
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var client = Clients[i];
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if(client.Handshaked) {
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} else {
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}
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}
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}
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Finished = true;
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PoolRef.InvalidateThread(this);
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}
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}
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}
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