sockscape/resources/client/shaders/test.vert
2018-08-16 16:39:13 -05:00

18 lines
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433 B
GLSL

#version 330 core
layout (location = 0) in vec2 aScreenCoords;
layout (location = 1) in vec2 aTexCoords;
out vec2 texCoords;
uniform vec2 screenSize;
void main() {
mat2 scMatrix = mat2(screenSize.x);
vec2 viewCoords = scMatrix * aScreenCoords;
gl_Position =
vec4((2 * aScreenCoords.x) / screenSize.x - 1,
1 - (2 * aScreenCoords.y) / screenSize.y,
0, 0);
texCoords = aTexCoords;
}