sockscape/resources/client/shaders/font/font.vert
2018-08-30 16:38:58 -05:00

13 lines
300 B
GLSL

#version 330 core
layout (location = 0) in vec2 aScreenCoords;
layout (location = 1) in vec2 aTexCoords;
out vec2 texCoords;
uniform mat4 transMatrix;
uniform mat4 orthoMatrix;
void main() {
gl_Position = orthoMatrix * transMatrix * vec4(aScreenCoords, 0.0, 1.0);
texCoords = aTexCoords;
}