sockscape/include/client/glm/ext/matrix_float2x4_precision.hpp
2018-08-14 10:28:14 -05:00

31 lines
1.5 KiB
C++

/// @ref core
/// @file glm/matrix_mat2x4_precision.hpp
#pragma once
#include "../detail/type_mat2x4.hpp"
namespace glm
{
/// @addtogroup core_precision
/// @{
/// 2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 4, float, lowp> lowp_mat2x4;
/// 2 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 4, float, mediump> mediump_mat2x4;
/// 2 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 4, float, highp> highp_mat2x4;
/// @}
}//namespace glm