sockscape/server/Entrypoint.cs
2017-08-16 16:01:08 -05:00

52 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//using CircleScape.DAL;
using System.Numerics;
using Glove;
using System.Net;
using Kneesocks;
namespace SockScape {
class Entrypoint {
static void Main(string[] args) {
Dictionary<int, Server> servers
= new Dictionary<int, Server>();
Dictionary<int, Pool<PlayerConnection>> pools
= new Dictionary<int, Pool<PlayerConnection>>();
foreach(var server in Configuration.Servers) {
var pool = new Pool<PlayerConnection> {
InitialCount = 3,
InitialSize = 3,
SizeGrowth = 3,
MaxSize = 100,
MaxTotal = server["Max Users"] ?? Configuration.General["Max Users"]
};
pools.Add(server["Id"], pool);
servers.Add(server["Id"], new Server<PlayerConnection>((ushort)server["Port"], pool, server));
}
//var server = new Server<PlayerConnection>(6770, PoolManager.Pending);
//server.Start();
/*while(true) {
var send = Console.ReadLine();
PoolManager.Pending.Broadcast(Encoding.UTF8.GetBytes(send));
// logic processing loop
}*/
Console.ReadLine();
//server.Stop();
}
}
}