sockscape/server/Libraries/Glove/RandomContext.cs
2017-07-22 14:27:41 -05:00

73 lines
2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Numerics;
namespace Glove {
public static class RNG {
private static Random RandCtx = new Random();
public static int Next() {
lock(RandCtx) {
return RandCtx.Next();
}
}
public static int Next(int maxValue) {
lock(RandCtx) {
return RandCtx.Next(maxValue);
}
}
public static int Next(int minValue, int maxValue) {
lock(RandCtx) {
return RandCtx.Next(minValue, maxValue);
}
}
public static double NextDouble() {
lock(RandCtx) {
return RandCtx.NextDouble();
}
}
public static void NextBytes(byte[] buffer) {
lock(RandCtx) {
RandCtx.NextBytes(buffer);
}
}
public static byte[] NextBytes(int length) {
lock(RandCtx) {
var buffer = new byte[length];
RandCtx.NextBytes(buffer);
return buffer;
}
}
public static BigInteger NextPrime(int byteCount) {
var bytes = new byte[byteCount];
BigInteger prime;
do {
NextBytes(bytes);
prime = BigInteger.Abs(new BigInteger(bytes)) | 1;
} while(!prime.IsProbablePrime());
return prime;
}
public static BigInteger NextBigInt(BigInteger minValue, BigInteger maxValue) {
var byteCount = maxValue.ToByteArray().Length;
var randomNumber = BigInteger.Abs(new BigInteger(NextBytes(byteCount)));
var delta = maxValue - minValue + 1;
return minValue + (randomNumber % delta);
}
public static BigInteger NextBigInt(int byteCount)
=> BigInteger.Abs(new BigInteger(NextBytes(byteCount)));
}
}