81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
/// @ref gtc_random
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/// @file glm/gtc/random.hpp
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///
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/// @see core (dependence)
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/// @see gtx_random (extended)
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///
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/// @defgroup gtc_random GLM_GTC_random
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/// @ingroup gtc
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///
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/// Include <glm/gtc/random.hpp> to use the features of this extension.
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///
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/// Generate random number from various distribution methods.
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#pragma once
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// Dependency:
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTC_random extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtc_random
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/// @{
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/// Generate random numbers in the interval [Min, Max], according a linear distribution
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///
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/// @param Min Minimum value included in the sampling
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/// @param Max Maximum value included in the sampling
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/// @tparam genType Value type. Currently supported: float or double scalars.
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/// @see gtc_random
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template<typename genType>
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GLM_FUNC_DECL genType linearRand(genType Min, genType Max);
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/// Generate random numbers in the interval [Min, Max], according a linear distribution
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///
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/// @param Min Minimum value included in the sampling
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/// @param Max Maximum value included in the sampling
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/// @tparam T Value type. Currently supported: float or double.
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///
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/// @see gtc_random
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
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/// Generate random numbers in the interval [Min, Max], according a gaussian distribution
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///
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/// @see gtc_random
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template<typename genType>
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GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
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/// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
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///
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/// @see gtc_random
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template<typename T>
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GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
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/// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
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///
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/// @see gtc_random
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template<typename T>
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GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
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/// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
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///
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/// @see gtc_random
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template<typename T>
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GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
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/// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
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///
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/// @see gtc_random
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template<typename T>
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GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius);
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/// @}
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}//namespace glm
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#include "random.inl"
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