sockscape/include/client/glm/ext/matrix_double4x4.hpp
2018-08-14 10:28:14 -05:00

32 lines
1,015 B
C++

/// @ref core
/// @file glm/ext/matrix_double4x4.hpp
#pragma once
#include "../detail/type_mat4x4.hpp"
namespace glm
{
/// @addtogroup core
/// @{
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
typedef mat<4, 4, double, lowp> dmat4x4;
typedef mat<4, 4, double, lowp> dmat4;
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
typedef mat<4, 4, double, mediump> dmat4x4;
typedef mat<4, 4, double, mediump> dmat4;
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
/// 4 columns of 4 components matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<4, 4, double, highp> dmat4x4;
/// 4 columns of 4 components matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<4, 4, double, highp> dmat4;
#endif
/// @}
}//namespace glm