24 lines
667 B
C++
24 lines
667 B
C++
/// @ref core
|
|
/// @file glm/ext/matrix_double4x3.hpp
|
|
|
|
#pragma once
|
|
#include "../detail/type_mat4x3.hpp"
|
|
|
|
namespace glm
|
|
{
|
|
/// @addtogroup core
|
|
/// @{
|
|
|
|
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
|
|
typedef mat<4, 3, double, lowp> dmat4x3;
|
|
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
|
|
typedef mat<4, 3, double, mediump> dmat4x3;
|
|
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
|
|
/// 4 columns of 3 components matrix of double-precision floating-point numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
typedef mat<4, 3, double, highp> dmat4x3;
|
|
#endif
|
|
|
|
/// @}
|
|
}//namespace glm
|