sockscape/include/client/glm/ext/matrix_float4x3.hpp
2018-08-14 10:28:14 -05:00

25 lines
658 B
C++

/// @ref core
/// @file glm/ext/matrix_float4x3.hpp
#pragma once
#include "../detail/type_mat4x3.hpp"
namespace glm
{
/// @addtogroup core
/// @{
#if(defined(GLM_PRECISION_LOWP_FLOAT))
typedef mat<4, 3, float, lowp> mat4x3;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
typedef mat<4, 3, float, mediump> mat4x3;
#else //defined(GLM_PRECISION_HIGHP_FLOAT)
/// 4 columns of 3 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<4, 3, float, highp> mat4x3;
#endif
/// @}
}//namespace glm