sockscape/resources/client/shaders/test.frag
2018-08-16 16:39:13 -05:00

9 lines
No EOL
160 B
GLSL

#version 330 core
in vec2 texCoords;
uniform sampler2D graphicSampler;
out vec4 fragColor;
void main() {
fragColor = texture(graphicSampler, texCoords);
}