sockscape/server/Libraries/Kneesocks/Server.cs
2017-09-04 23:24:40 -05:00

65 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Net.Sockets;
using System.Net;
namespace Kneesocks {
public abstract class Server {
protected TcpListener Socket;
protected Thread Listener = null;
public bool Started { get; protected set; } = false;
public UInt16 Port { get; protected set; }
public object Configuration { get; protected set; }
public void Start() {
if(!Started) {
Listener.Start();
Started = true;
}
}
public void Stop() {
if(Started) {
Started = false;
Listener.Join();
}
}
}
public class Server<T> : Server where T : Connection, new() {
protected Pool<T> ConnectionPool = null;
public Server(UInt16 port, Pool<T> pool, object config = null) {
Port = port;
Socket = new TcpListener(IPAddress.Any, port);
Listener = new Thread(ListenThread);
ConnectionPool = pool;
Configuration = config;
}
protected void ListenThread() {
Socket.Start();
while(Started) {
if(Socket.Pending()) {
var templatedConnection = new T {
Server = this
};
templatedConnection.Initialize(Socket.AcceptTcpClient());
if(!ConnectionPool.AddConnection(templatedConnection))
templatedConnection.Disconnect("Connection pooler rejected connection.");
}
Thread.Sleep(100);
}
Socket.Stop();
}
}
}