sockscape/include/client/glm/detail/type_vec3.hpp
2018-08-14 10:28:14 -05:00

406 lines
16 KiB
C++

/// @ref core
/// @file glm/detail/type_vec3.hpp
#pragma once
#include "qualifier.hpp"
#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
# include "_swizzle.hpp"
#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
# include "_swizzle_func.hpp"
#endif
#include <cstddef>
namespace glm
{
template<typename T, qualifier Q>
struct vec<3, T, Q>
{
// -- Implementation detail --
typedef T value_type;
typedef vec<3, T, Q> type;
typedef vec<3, bool, Q> bool_type;
// -- Data --
# if GLM_CONFIG_XYZW_ONLY
T x, y, z;
# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
union
{
struct{ T x, y, z; };
struct{ T r, g, b; };
struct{ T s, t, p; };
typename detail::storage<3, T, detail::is_aligned<Q>::value>::type data;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
GLM_SWIZZLE3_2_MEMBERS(T, Q, x, y, z)
GLM_SWIZZLE3_2_MEMBERS(T, Q, r, g, b)
GLM_SWIZZLE3_2_MEMBERS(T, Q, s, t, p)
GLM_SWIZZLE3_3_MEMBERS(T, Q, x, y, z)
GLM_SWIZZLE3_3_MEMBERS(T, Q, r, g, b)
GLM_SWIZZLE3_3_MEMBERS(T, Q, s, t, p)
GLM_SWIZZLE3_4_MEMBERS(T, Q, x, y, z)
GLM_SWIZZLE3_4_MEMBERS(T, Q, r, g, b)
GLM_SWIZZLE3_4_MEMBERS(T, Q, s, t, p)
# endif
};
# else
union { T x, r, s; };
union { T y, g, t; };
union { T z, b, p; };
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, Q)
# endif//GLM_CONFIG_SWIZZLE
# endif//GLM_LANG
// -- Component accesses --
/// Return the count of components of the vector
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;}
GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
// -- Implicit basic constructors --
GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, T, P> const& v);
// -- Explicit basic constructors --
GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR vec(T a, T b, T c);
// -- Conversion scalar constructors --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X x, Y y, Z z);
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z);
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z);
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z);
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z);
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z);
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
template<typename X, typename Y, typename Z>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
// -- Conversion vector constructors --
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template<typename A, typename B, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
// -- Swizzle constructors --
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
template<int E0, int E1, int E2>
GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& that)
{
*this = that();
}
template<int E0, int E1>
GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& scalar)
{
*this = vec(v(), scalar);
}
template<int E0, int E1>
GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& scalar, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
{
*this = vec(scalar, v());
}
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
// -- Unary arithmetic operators --
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q>& operator=(vec<3, T, Q> const& v) GLM_DEFAULT;
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<3, U, Q> const& v);
// -- Increment and decrement operators --
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator++();
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator--();
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator++(int);
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator--(int);
// -- Unary bit operators --
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<3, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(U scalar);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<1, U, Q> const& v);
template<typename U>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<3, U, Q> const& v);
};
// -- Unary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v);
// -- Binary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v);
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
template<qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_vec3.inl"
#endif//GLM_EXTERNAL_TEMPLATE