72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
/// @ref core
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/// @file glm/detail/type_float.hpp
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#pragma once
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#include "setup.hpp"
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namespace glm{
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namespace detail
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{
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typedef float float32;
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# ifndef GLM_FORCE_SINGLE_ONLY
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typedef double float64;
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# endif//GLM_FORCE_SINGLE_ONLY
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}//namespace detail
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typedef float lowp_float_t;
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typedef float mediump_float_t;
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typedef double highp_float_t;
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/// @addtogroup core_precision
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/// @{
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/// Low qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef lowp_float_t lowp_float;
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/// Medium qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mediump_float_t mediump_float;
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/// High qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef highp_float_t highp_float;
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#if GLM_CONFIG_PRECISION_FLOAT == GLM_HIGHP
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typedef highp_float float_t;
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#elif GLM_CONFIG_PRECISION_FLOAT == GLM_MEDIUMP
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typedef mediump_float float_t;
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#elif GLM_CONFIG_PRECISION_FLOAT == GLM_LOWP
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typedef lowp_float float_t;
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#endif
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typedef float float32;
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# ifndef GLM_FORCE_SINGLE_ONLY
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typedef double float64;
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# endif//GLM_FORCE_SINGLE_ONLY
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////////////////////
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// check type sizes
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#ifndef GLM_STATIC_ASSERT_NULL
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GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
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# ifndef GLM_FORCE_SINGLE_ONLY
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GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
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# endif//GLM_FORCE_SINGLE_ONLY
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#endif//GLM_STATIC_ASSERT_NULL
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/// @}
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}//namespace glm
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