sockscape/include/client/glm/ext/matrix_float2x2.hpp
2018-08-14 10:28:14 -05:00

32 lines
995 B
C++

/// @ref core
/// @file glm/ext/matrix_float2x2.hpp
#pragma once
#include "../detail/type_mat2x2.hpp"
namespace glm
{
/// @addtogroup core
/// @{
#if(defined(GLM_PRECISION_LOWP_FLOAT))
typedef mat<2, 2, float, lowp> mat2x2;
typedef mat<2, 2, float, lowp> mat2;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
typedef mat<2, 2, float, mediump> mat2x2;
typedef mat<2, 2, float, mediump> mat2;
#else //defined(GLM_PRECISION_HIGHP_FLOAT)
/// 2 columns of 2 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<2, 2, float, highp> mat2x2;
/// 2 columns of 2 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<2, 2, float, highp> mat2;
#endif
/// @}
}//namespace glm