125 lines
3.5 KiB
C++
125 lines
3.5 KiB
C++
/// @ref gtx_transform2
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namespace glm
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{
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T s)
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{
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mat<3, 3, T, Q> r(1);
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r[1][0] = s;
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return m * r;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T s)
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{
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mat<3, 3, T, Q> r(1);
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r[0][1] = s;
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return m * r;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T s, T t)
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{
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mat<4, 4, T, Q> r(1);
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r[0][1] = s;
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r[0][2] = t;
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return m * r;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T s, T t)
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{
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mat<4, 4, T, Q> r(1);
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r[1][0] = s;
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r[1][2] = t;
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return m * r;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T s, T t)
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{
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mat<4, 4, T, Q> r(1);
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r[2][0] = s;
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r[2][1] = t;
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return m * r;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<3, 3, T, Q> reflect2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal)
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{
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mat<3, 3, T, Q> r(static_cast<T>(1));
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r[0][0] = static_cast<T>(1) - static_cast<T>(2) * normal.x * normal.x;
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r[0][1] = -static_cast<T>(2) * normal.x * normal.y;
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r[1][0] = -static_cast<T>(2) * normal.x * normal.y;
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r[1][1] = static_cast<T>(1) - static_cast<T>(2) * normal.y * normal.y;
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return m * r;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> reflect3D(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& normal)
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{
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mat<4, 4, T, Q> r(static_cast<T>(1));
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r[0][0] = static_cast<T>(1) - static_cast<T>(2) * normal.x * normal.x;
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r[0][1] = -static_cast<T>(2) * normal.x * normal.y;
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r[0][2] = -static_cast<T>(2) * normal.x * normal.z;
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r[1][0] = -static_cast<T>(2) * normal.x * normal.y;
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r[1][1] = static_cast<T>(1) - static_cast<T>(2) * normal.y * normal.y;
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r[1][2] = -static_cast<T>(2) * normal.y * normal.z;
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r[2][0] = -static_cast<T>(2) * normal.x * normal.z;
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r[2][1] = -static_cast<T>(2) * normal.y * normal.z;
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r[2][2] = static_cast<T>(1) - static_cast<T>(2) * normal.z * normal.z;
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return m * r;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<3, 3, T, Q> proj2D(
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const mat<3, 3, T, Q>& m,
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const vec<3, T, Q>& normal)
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{
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mat<3, 3, T, Q> r(static_cast<T>(1));
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r[0][0] = static_cast<T>(1) - normal.x * normal.x;
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r[0][1] = - normal.x * normal.y;
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r[1][0] = - normal.x * normal.y;
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r[1][1] = static_cast<T>(1) - normal.y * normal.y;
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return m * r;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> proj3D(
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const mat<4, 4, T, Q>& m,
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const vec<3, T, Q>& normal)
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{
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mat<4, 4, T, Q> r(static_cast<T>(1));
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r[0][0] = static_cast<T>(1) - normal.x * normal.x;
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r[0][1] = - normal.x * normal.y;
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r[0][2] = - normal.x * normal.z;
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r[1][0] = - normal.x * normal.y;
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r[1][1] = static_cast<T>(1) - normal.y * normal.y;
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r[1][2] = - normal.y * normal.z;
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r[2][0] = - normal.x * normal.z;
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r[2][1] = - normal.y * normal.z;
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r[2][2] = static_cast<T>(1) - normal.z * normal.z;
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return m * r;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(T scale, T bias)
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{
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mat<4, 4, T, Q> result;
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result[3] = vec<4, T, Q>(vec<3, T, Q>(bias), static_cast<T>(1));
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result[0][0] = scale;
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result[1][1] = scale;
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result[2][2] = scale;
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return result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias)
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{
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return m * scaleBias(scale, bias);
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}
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}//namespace glm
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