sockscape/client/include/glm/gtx/norm.hpp
2018-08-13 14:16:46 -05:00

76 lines
2.2 KiB
C++

/// @ref gtx_norm
/// @file glm/gtx/norm.hpp
///
/// @see core (dependence)
/// @see gtx_quaternion (dependence)
///
/// @defgroup gtx_norm GLM_GTX_norm
/// @ingroup gtx
///
/// Include <glm/gtx/norm.hpp> to use the features of this extension.
///
/// Various ways to compute vector norms.
#pragma once
// Dependency:
#include "../geometric.hpp"
#include "../gtx/quaternion.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_norm extension included")
#endif
namespace glm
{
/// @addtogroup gtx_norm
/// @{
/// Returns the squared length of x.
/// From GLM_GTX_norm extension.
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL T length2(vec<L, T, Q> const& x);
/// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
/// From GLM_GTX_norm extension.
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL T distance2(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
//! Returns the L1 norm between x and y.
//! From GLM_GTX_norm extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
//! Returns the L1 norm of v.
//! From GLM_GTX_norm extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& v);
//! Returns the L2 norm between x and y.
//! From GLM_GTX_norm extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
//! Returns the L2 norm of v.
//! From GLM_GTX_norm extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x);
//! Returns the L norm between x and y.
//! From GLM_GTX_norm extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth);
//! Returns the L norm of v.
//! From GLM_GTX_norm extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, unsigned int Depth);
/// @}
}//namespace glm
#include "norm.inl"