24 lines
619 B
C++
24 lines
619 B
C++
/// @ref core
|
|
/// @file glm/ext/vector_int4.hpp
|
|
|
|
#pragma once
|
|
#include "../detail/type_vec4.hpp"
|
|
|
|
namespace glm
|
|
{
|
|
/// @addtogroup core
|
|
/// @{
|
|
|
|
# if(defined(GLM_PRECISION_LOWP_INT))
|
|
typedef vec<4, int, lowp> ivec4;
|
|
# elif(defined(GLM_PRECISION_MEDIUMP_INT))
|
|
typedef vec<4, int, mediump> ivec4;
|
|
# else //defined(GLM_PRECISION_HIGHP_INT)
|
|
/// 4 components vector of signed integer numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef vec<4, int, highp> ivec4;
|
|
# endif//GLM_PRECISION
|
|
|
|
/// @}
|
|
}//namespace glm
|