sosc_test/include/cglm/struct/vec2-ext.h
2020-12-10 14:42:39 -06:00

199 lines
3.6 KiB
C

/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*!
* @brief SIMD like functions
*/
/*
Functions:
CGLM_INLINE vec2s glms_vec2_fill(float val)
CGLM_INLINE bool glms_vec2_eq(vec2s v, float val)
CGLM_INLINE bool glms_vec2_eq_eps(vec2s v, float val)
CGLM_INLINE bool glms_vec2_eq_all(vec2s v)
CGLM_INLINE bool glms_vec2_eqv(vec2s a, vec2s b)
CGLM_INLINE bool glms_vec2_eqv_eps(vec2s a, vec2s b)
CGLM_INLINE float glms_vec2_max(vec2s v)
CGLM_INLINE float glms_vec2_min(vec2s v)
CGLM_INLINE bool glms_vec2_isnan(vec2s v)
CGLM_INLINE bool glms_vec2_isinf(vec2s v)
CGLM_INLINE bool glms_vec2_isvalid(vec2s v)
CGLM_INLINE vec2s glms_vec2_sign(vec2s v)
CGLM_INLINE vec2s glms_vec2_sqrt(vec2s v)
*/
#ifndef cglms_vec2s_ext_h
#define cglms_vec2s_ext_h
#include "../common.h"
#include "../types-struct.h"
#include "../util.h"
#include "../vec2-ext.h"
/*!
* @brief fill a vector with specified value
*
* @param[in] val value
* @returns dest
*/
CGLM_INLINE
vec2s
glms_vec2_fill(float val) {
vec2s r;
glm_vec2_fill(r.raw, val);
return r;
}
/*!
* @brief check if vector is equal to value (without epsilon)
*
* @param[in] v vector
* @param[in] val value
*/
CGLM_INLINE
bool
glms_vec2_eq(vec2s v, float val) {
return glm_vec2_eq(v.raw, val);
}
/*!
* @brief check if vector is equal to value (with epsilon)
*
* @param[in] v vector
* @param[in] val value
*/
CGLM_INLINE
bool
glms_vec2_eq_eps(vec2s v, float val) {
return glm_vec2_eq_eps(v.raw, val);
}
/*!
* @brief check if vectors members are equal (without epsilon)
*
* @param[in] v vector
*/
CGLM_INLINE
bool
glms_vec2_eq_all(vec2s v) {
return glm_vec2_eq_all(v.raw);
}
/*!
* @brief check if vector is equal to another (without epsilon)
*
* @param[in] a vector
* @param[in] b vector
*/
CGLM_INLINE
bool
glms_vec2_eqv(vec2s a, vec2s b) {
return glm_vec2_eqv(a.raw, b.raw);
}
/*!
* @brief check if vector is equal to another (with epsilon)
*
* @param[in] a vector
* @param[in] b vector
*/
CGLM_INLINE
bool
glms_vec2_eqv_eps(vec2s a, vec2s b) {
return glm_vec2_eqv_eps(a.raw, b.raw);
}
/*!
* @brief max value of vector
*
* @param[in] v vector
*/
CGLM_INLINE
float
glms_vec2_max(vec2s v) {
return glm_vec2_max(v.raw);
}
/*!
* @brief min value of vector
*
* @param[in] v vector
*/
CGLM_INLINE
float
glms_vec2_min(vec2s v) {
return glm_vec2_min(v.raw);
}
/*!
* @brief check if all items are NaN (not a number)
* you should only use this in DEBUG mode or very critical asserts
*
* @param[in] v vector
*/
CGLM_INLINE
bool
glms_vec2_isnan(vec2s v) {
return glm_vec2_isnan(v.raw);
}
/*!
* @brief check if all items are INFINITY
* you should only use this in DEBUG mode or very critical asserts
*
* @param[in] v vector
*/
CGLM_INLINE
bool
glms_vec2_isinf(vec2s v) {
return glm_vec2_isinf(v.raw);
}
/*!
* @brief check if all items are valid number
* you should only use this in DEBUG mode or very critical asserts
*
* @param[in] v vector
*/
CGLM_INLINE
bool
glms_vec2_isvalid(vec2s v) {
return glm_vec2_isvalid(v.raw);
}
/*!
* @brief get sign of 32 bit float as +1, -1, 0
*
* Important: It returns 0 for zero/NaN input
*
* @param v vector
* @returns sign vector
*/
CGLM_INLINE
vec2s
glms_vec2_sign(vec2s v) {
vec2s r;
glm_vec2_sign(v.raw, r.raw);
return r;
}
/*!
* @brief square root of each vector item
*
* @param[in] v vector
* @returns destination vector
*/
CGLM_INLINE
vec2s
glms_vec2_sqrt(vec2s v) {
vec2s r;
glm_vec2_sqrt(v.raw, r.raw);
return r;
}
#endif /* cglms_vec2s_ext_h */