David Vierra
50b9fc9238
Fix #720 - Concurrency error in GT_LanguageManager.addStringLocalization
2017-01-01 21:57:31 -10:00
Muramasa-
7a8067868d
Add missing NEI GUIs & IC2 machine recipe config
2016-12-31 10:17:55 +00:00
David Vierra
75acc1d3eb
Fix #830 - Maint Cover does not emit if rotor needs maint
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Also change the condition back to 20% durability or less
2016-12-30 23:57:40 -10:00
Andrew Ozmitel
674a2aec83
Fix Blood-Asp/GT5-Unofficial#825
2016-12-28 20:03:05 +03:00
Muramasa-
c69a768640
Fix missing Computronics components
2016-12-27 22:42:02 +00:00
Muramasa-
7e3d4ccf4a
Port LightningRod (To be changed by Bloody) & Character fix
2016-12-27 21:08:16 +00:00
Muramasa-
58e2886012
Fix ToolHead processors
2016-12-27 20:49:28 +00:00
Blood-Asp
94cdcfe33c
Fix fluid naquadah generator not consuming fuel
2016-12-27 12:14:40 +01:00
Blood-Asp
0c56122e35
Fix Chlorine recipes
2016-12-27 10:41:49 +01:00
Blood-Asp
08c9e3986c
Fix pollution effect coordinate calculation
2016-12-24 15:57:34 +01:00
Blood-Asp
e1c60d8bad
EBF Efficiency improvements with hier tier coils
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Every 1800K free heating capacity the EBF can be overclocked one tier
without efficency loss(4xEU/t, 1/4process time).
Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-24 11:18:14 +01:00
Blood-Asp
2d35f8c0bc
Adding missing GT++ metaitems
2016-12-24 00:44:13 +01:00
Blood-Asp
4e1c4b241d
Fix broken Hydric Sulfide recipe
2016-12-24 00:41:24 +01:00
Blood-Asp
f2729f281b
Rebalanced Rocket Fuel production cost
2016-12-24 00:15:31 +01:00
Blood-Asp
a13374f6ca
Correct Chlorine and Hydric Sulfide fluid states
2016-12-24 00:02:16 +01:00
Blood-Asp
823a1fccd2
Play plunger sound when clearing fluids from GT machines
2016-12-23 23:51:47 +01:00
Blood-Asp
c250d93fe5
Reduce damage sense takes when harvesting ic2 crops compared to other uses
2016-12-23 23:51:02 +01:00
Blood-Asp
8e8843b3c9
Enable heat bonus for Naquadah fuel rods
2016-12-23 18:39:42 +01:00
Blood-Asp
60328e2adf
Fix oil only be found on second scan
2016-12-23 18:01:36 +01:00
Blood-Asp
77b25d8c82
Add new usages for Graphite
2016-12-23 17:57:58 +01:00
Blood-Asp
82b97af85e
Naquadah gen mk3 now uses cells with molten naquadah instead of dust
2016-12-23 14:27:42 +01:00
Blood-Asp
ba8b780c9e
Magic super fuel recipes that do not need thaumcraft
2016-12-23 13:55:00 +01:00
Blood-Asp
46c145c06b
Fix efficiency in scan data of Diesel Engine
2016-12-19 14:27:29 +01:00
Blood-Asp
6e3e6494a1
Merge pull request #803 from dgabehar/unstable
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Crash with Modular Exoskeleton #769
2016-12-17 18:21:51 +01:00
Blood-Asp
c9eb3dc3b4
Rise Hot coolant -> heat conversion ration in IC2 heat exchanger by 20% to avoid rounding bug
2016-12-17 18:20:59 +01:00
Blood-Asp
f3f90f699b
Fix Food Can recipes
2016-12-17 18:16:37 +01:00
Blood-Asp
1aa9ce6501
Fix LuV+ disassemblers
2016-12-17 18:10:38 +01:00
Blood-Asp
f0ff2a6cfc
Void wrong type of steam inserted into steam turbines.
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Prevents getting stuck on superheated/normal steam change.
2016-12-16 18:34:26 +01:00
Blood-Asp
cca28f29fa
Add mable and basalt ores to ore typefilter
2016-12-16 17:54:43 +01:00
Blood-Asp
650ec1a800
Fix ULV and LV wire/cable recipes
2016-12-16 17:23:39 +01:00
Doug Gabehart
3d2dd065fa
Added check to ensure that fluid is set trying to provide air to player during onArmorTick
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Looking at how to fill helmet tank from air cell
2016-12-15 17:11:13 -06:00
Doug Gabehart
b41c3370cc
Fixed processing power issue where values continually increased up to infinity
2016-12-15 09:10:45 -06:00
Doug Gabehart
6364378437
More stability improvements. (Null value and checks to ensure keys exist)
2016-12-14 20:35:43 -06:00
Doug Gabehart
6ceff6d783
Fixed issue with Modular Armor inventory not saving properly after removing the call to closeScreen
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Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14 16:04:20 -06:00
David Vierra
7d1e42f75c
Don't allow Large Turbine to start up without Dynamo Hatch
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Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-14 20:06:31 +01:00
Doug Gabehart
b9ebe16655
Removed player.closeScreen call to fix graphics glitch when switching armor tabs
2016-12-14 11:34:00 -06:00
Doug Gabehart
df00993c0d
Added updateArmorStats method which includes additional checks to ensure that values are not null and the key in question exists in mStats
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Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-14 11:12:07 -06:00
Dimach
d51f43f97b
Ore harvest level rework. Fixed #730 .
2016-12-13 20:20:36 +01:00
Blood-Asp
1efd486dbb
Disable markDirty function of TileEntitys
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http://forum.industrial-craft.net/index.php?page=Thread&postID=205162#post205162
2016-12-13 20:10:30 +01:00
Blood-Asp
f86fce4cf3
Fix mining laser recipe
2016-12-13 20:08:23 +01:00
David Vierra
3b5dfb6f7b
Fix #785 - Unlimited EU in Dynamo Hatch
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I went with @Techlone's simple solution after all.
Counting out the individual EU might make more sense if any of the multiblocks could have more than one dynamo hatch, but they don't, so this is just fine.
2016-12-13 19:24:31 +01:00
Blood-Asp
8e31958980
Merge pull request #777 from Dimach/unstable
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Fixed #767
2016-12-13 19:17:47 +01:00
Blood-Asp
423b3ad8ef
Merge pull request #798 from Techlone/unstable
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Fix optimal plasma flow tooltip
2016-12-13 19:16:21 +01:00
David Vierra
0cd2371e3b
Change Oil Cracker tooltip to match reality (and vice versa)
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Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides.
Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker.
(It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13 19:15:08 +01:00
David Vierra
dcf348a7e1
Fix efficiency penalty incorrectly applied to large gas+plasma turbines
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This is a copy-paste error from the original code in the large steam
turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while
`totalFlow` is expressed in fuel L/t
2016-12-13 19:15:08 +01:00
David Vierra
f98ce7ef08
Fix #771 - 9x output on boosted Diesel
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Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13 19:15:07 +01:00
David Vierra
d699de59ba
Adjust Diesel Engine tooltip to match requirements
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16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box.
Also note Diesel, Lube, and Oxygen use.
2016-12-13 19:15:07 +01:00
David Vierra
d519d7f00b
Replace all literal numbers referring to tool types with named constants
2016-12-13 19:15:07 +01:00
Archengius
56487abe99
Merge pull request #801 from danbka33/progress
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Hide bar #799
2016-12-13 23:15:53 +07:00
Данила Большаков
8ea9df2e7b
Hide bar
2016-12-13 13:53:37 +03:00