Doug Gabehart
b41c3370cc
Fixed processing power issue where values continually increased up to infinity
2016-12-15 09:10:45 -06:00
Dragon2488
08a257ebd1
Added latest builds
2016-12-15 22:06:12 +07:00
Dragon2488
18dce39497
Bump version.
2016-12-15 22:04:05 +07:00
Dragon2488
a9efed5fdc
CCL dependency.
2016-12-15 21:59:35 +07:00
Dragon2488
202c22f5ae
Major rewrite (second, third?), beta release.
2016-12-15 21:58:15 +07:00
Doug Gabehart
6364378437
More stability improvements. (Null value and checks to ensure keys exist)
2016-12-14 20:35:43 -06:00
Doug Gabehart
6ceff6d783
Fixed issue with Modular Armor inventory not saving properly after removing the call to closeScreen
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Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14 16:04:20 -06:00
David Vierra
7d1e42f75c
Don't allow Large Turbine to start up without Dynamo Hatch
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Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-14 20:06:31 +01:00
Doug Gabehart
b9ebe16655
Removed player.closeScreen call to fix graphics glitch when switching armor tabs
2016-12-14 11:34:00 -06:00
Doug Gabehart
df00993c0d
Added updateArmorStats method which includes additional checks to ensure that values are not null and the key in question exists in mStats
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Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-14 11:12:07 -06:00
Dimach
d51f43f97b
Ore harvest level rework. Fixed #730 .
2016-12-13 20:20:36 +01:00
Blood-Asp
1efd486dbb
Disable markDirty function of TileEntitys
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http://forum.industrial-craft.net/index.php?page=Thread&postID=205162#post205162
2016-12-13 20:10:30 +01:00
Blood-Asp
f86fce4cf3
Fix mining laser recipe
2016-12-13 20:08:23 +01:00
David Vierra
3b5dfb6f7b
Fix #785 - Unlimited EU in Dynamo Hatch
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I went with @Techlone's simple solution after all.
Counting out the individual EU might make more sense if any of the multiblocks could have more than one dynamo hatch, but they don't, so this is just fine.
2016-12-13 19:24:31 +01:00
Blood-Asp
8e31958980
Merge pull request #777 from Dimach/unstable
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Fixed #767
2016-12-13 19:17:47 +01:00
Blood-Asp
423b3ad8ef
Merge pull request #798 from Techlone/unstable
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Fix optimal plasma flow tooltip
2016-12-13 19:16:21 +01:00
David Vierra
0cd2371e3b
Change Oil Cracker tooltip to match reality (and vice versa)
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Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides.
Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker.
(It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13 19:15:08 +01:00
David Vierra
dcf348a7e1
Fix efficiency penalty incorrectly applied to large gas+plasma turbines
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This is a copy-paste error from the original code in the large steam
turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while
`totalFlow` is expressed in fuel L/t
2016-12-13 19:15:08 +01:00
David Vierra
f98ce7ef08
Fix #771 - 9x output on boosted Diesel
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Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13 19:15:07 +01:00
David Vierra
d699de59ba
Adjust Diesel Engine tooltip to match requirements
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16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box.
Also note Diesel, Lube, and Oxygen use.
2016-12-13 19:15:07 +01:00
David Vierra
d519d7f00b
Replace all literal numbers referring to tool types with named constants
2016-12-13 19:15:07 +01:00
Archengius
56487abe99
Merge pull request #801 from danbka33/progress
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Hide bar #799
2016-12-13 23:15:53 +07:00
Данила Большаков
8ea9df2e7b
Hide bar
2016-12-13 13:53:37 +03:00
Archengius
3457b52964
Merge pull request #799 from danbka33/progress
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Add progress bar for materials registration
2016-12-13 17:38:59 +07:00
Danila Bolshakov
60704cca7f
forgot check null
2016-12-13 11:50:01 +03:00
Danila Bolshakov
920ba2f0c3
Add progress bar
2016-12-13 11:41:38 +03:00
Techlone
75fc96694a
fix optimal plasma flow tooltip
2016-12-12 22:59:04 +05:00
Archengius
248b88e8bc
Merge pull request #797 from Dimach/fluidregulator-fix
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Fixed #796 .
2016-12-12 01:22:59 +07:00
Dimach
be37504009
Fixed #796 .
2016-12-11 19:56:06 +02:00
Blood-Asp
34481d0c85
Merge pull request #788 from Dimach/unstable-upstream
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Fixed #786 .
2016-12-07 22:07:49 +01:00
Blood-Asp
0c4e3cbd09
Merge pull request #782 from codewarrior0/advminer-fix
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Fix Advanced Miner II occasionally outputting the wrong blocks
2016-12-07 22:06:17 +01:00
Dimach
151fc26133
Fixed #786 .
2016-12-07 11:48:33 +02:00
David Vierra
4176f2c525
Fix Advanced Miner II occasionally outputting the wrong blocks
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AdvMinerII would occasionally output the drops from a block recently
broken by the player. This happens when the wrong coordinates are
passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to
find the TileEntity and then fall back to whatever the most recently
broken block was.
Fixes #751 (probably), #674 , #508
2016-12-04 15:22:03 -10:00
Dimach
b1c2cbe935
Fixed #767 .
2016-11-28 22:05:42 +02:00
Timeslice42
7df5add5a9
Re-add single-use batteries
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How did this get removed? ><
2016-11-05 22:11:36 +01:00
Blood-Asp
58206f909e
Merge pull request #727 from Dimach/unstable
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Fixed oil rig
2016-11-04 22:13:45 +01:00
Dimach
bc619efb8a
Fixed oil rig.
2016-11-04 21:30:57 +02:00
Blood-Asp
2108b9cdc8
Assemblyline recipe scan fix and TC quicksilver/mercury recipes
2016-11-04 00:05:15 +01:00
Blood-Asp
7d1b8f8480
update build script
2016-11-03 12:19:59 +01:00
Blood-Asp
c552f67120
Fix Large turbine tooltips
2016-11-02 23:16:23 +01:00
Blood-Asp
8a17c67442
Turn off AdvMinerII and OilDrill once work is done.
2016-11-02 23:14:40 +01:00
Blood-Asp
481580b723
Fix broken crop oreprocessing
2016-11-02 22:55:13 +01:00
Blood-Asp
395888a884
Modular Armor configs
2016-11-02 22:14:18 +01:00
Blood-Asp
bacc30c248
Merge pull request #716 from danbka33/patch-1
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Fix maintenance does not change the machine color
2016-11-02 18:24:36 +01:00
Blood-Asp
a60428ab53
Fix ignored oredict names list not working
2016-11-01 13:18:44 +01:00
Danila Bolshakov
7c1d44d835
Maintenance does not change the machine color
2016-11-01 02:10:56 +03:00
Blood-Asp
cef2d02416
Merge pull request #713 from Technus/patch-1
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Fix for Scanner
2016-10-30 22:41:17 +01:00
Blood-Asp
814dc25690
Modular Armor changes 1
2016-10-30 22:39:40 +01:00
Daniel
b3ed735ef2
Fix for Scanner
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being derp when looking @ pollution
2016-10-30 11:09:24 +01:00
Blood-Asp
ed724da44d
Auto Maintainance fix
2016-10-27 22:24:41 +02:00