Commit graph

734 commits

Author SHA1 Message Date
SixDev
c3a3c3a36c Fixed compilation error from updating forge 2017-04-05 17:22:28 +02:00
Exidex
8475937153 Addition to Fix right click behavior for metaitems. 2017-04-02 01:54:12 +02:00
Exidex
dc984eaacf Fixed right click behavior. 2017-04-01 20:26:53 +02:00
MauveCloud
b61732677f Fix for #970 2017-03-21 17:37:03 -07:00
MauveCloud
6df81f11cd Fix for #915
Also includes a fix for the inherited bug from 5.09 that prevented
intentionally generating marble and basalt in the Nether.
2017-03-21 14:45:06 -07:00
MauveCloud
8c3eb4c360 Fix for #962 2017-03-14 13:25:41 -07:00
MauveCloud
36e8584e4c Partial fix for #955
Restores ability to use different explosives.
2017-03-14 10:00:51 -07:00
David Vierra
970bd1abb1 Eliminate pointless redraws in receiveMetaTileEntityData 2017-03-13 17:36:34 -10:00
David Vierra
55fdf45f59 receiveClientEvent only redraws as needed 2017-03-13 17:36:18 -10:00
MauveCloud
b439073dfa Fix for #907 2017-03-12 15:23:12 -07:00
MauveCloud
fd54912c67 Completed fix for #916
Note: I did test to make sure a silk touch pick would drop the plain
forms instead of the cobblestone variants.
2017-03-12 12:53:08 -07:00
MauveCloud
bff9d64b29 Completed fix for #928 2017-03-12 12:50:47 -07:00
MauveCloud
b0a6788ac4 Improved workaround for #940
Seems to hold up a little better now.  Still haven't figured out what
could be causing only bounds.max to end up null.
2017-03-12 12:49:54 -07:00
MauveCloud
ca11db3ff1 Slightly less-hacky workaround for #940
I'm a bit confused that this change works, though, considering the line
number of loadCuboidFace listed in the stack trace.
2017-03-11 20:45:05 -08:00
MauveCloud
9fba3e22a9 1 step toward fixing #928 2017-03-11 20:04:05 -08:00
MauveCloud
ca5e41318f Fix for #924 2017-03-11 20:02:57 -08:00
MauveCloud
1023ecca65 Partial fix for #916 2017-03-11 19:53:10 -08:00
MauveCloud
9da8a7789b Fix for #910 2017-03-11 19:52:16 -08:00
MauveCloud
0c37284c97 Fix for #909 2017-03-11 19:50:00 -08:00
Chocohead
2163ddc2d6 Apply the fixes GT Shim does
Clean up block checking too
2017-03-05 22:09:23 +00:00
Dragon2488
a11ccbdfe3 123456789 2017-02-24 11:18:48 +07:00
Dragon2488
199650139b Crops 2017-02-13 23:02:07 +07:00
Dragon2488
c5cab28bfa Crops, bugfixes. 2017-02-11 19:29:30 +07:00
nikita488
120dba42db Rework rendering 2017-01-31 21:08:38 +03:00
Archengius
c98888e2e5 remove ic2 universal cell check 2017-01-27 10:04:57 +07:00
3TUSK
fc400ff7af Merge branch '1.10.2' of https://github.com/Blood-Asp/GT5-Unofficial into ic2-2.6.151+ 2017-01-26 16:46:27 -05:00
3TUSK
0d49510abf Support ic2-2.6.151-ex110, which may break binary compability 2017-01-26 16:42:39 -05:00
David Vierra
210504462c Make GT packets process on the server/client thread instead of netty 2017-01-25 05:46:56 -10:00
David Vierra
721f417a7c Fixed machine sounds 2017-01-25 05:46:51 -10:00
David Vierra
bd274f64b8 Fix redstone behavior for covers
Tested with Machine Controller and Energy Detector, should work for the
rest too.
2017-01-24 01:17:42 -10:00
David Vierra
bf3954e031 Muffle an error when ItemRenderer is called with the wrong itemstack
Occurs with RefinedStorage Patterns when holding shift to show pattern
output, where the output is a GT generic item. The Pattern renderer can
only replace the IBlockModel and not the ItemStack, so the ItemRenderer
gets called with a stack of ItemPattern.

Fixes raoulvdberge/refinedstorage/#914
2017-01-23 22:55:58 -10:00
David Vierra
52c42c2d63 Fix position logic in AdvMiner.checkRecipe (again) 2017-01-23 22:54:53 -10:00
David Vierra
9353ef19bd Fix OilDrill and AdvMiner drilling through bedrock
IC2 doesn't allow us to get an ItemStack for the mining_pipe_tip, so we
grab the IBlockState instead.
2017-01-23 22:54:42 -10:00
David Vierra
a6b4cfa3f4 Remove spam in GregTech_API.registerCover 2017-01-21 15:25:32 -10:00
David Vierra
2b80c158bc Fix crash rendering empty electric tool 2017-01-21 15:25:23 -10:00
David Vierra
340c617797 Fix tool colors 2017-01-21 15:25:13 -10:00
David Vierra
959d878c62 Fix Charcoal Pile Igniter incorrectly comparing Blocks against IBlockStates 2017-01-21 15:25:02 -10:00
Dragon2488
317deb43a1 RF support, critical bugfixes. 2017-01-08 15:49:39 +07:00
Archengius
addc62f3a0 Fixed getOffsetX/Y/Z and bronze machines. 2017-01-04 16:54:47 +07:00
Dragon2488
e040fcfa94 Bugfixes & latest build. 2017-01-02 13:56:40 +07:00
Dragon2488
76847aa4e7 Huge changes + bugfixes & latest build. 2017-01-01 19:53:17 +07:00
Muramasa-
9df6a3d5f3 Update with unstable changes 2016-12-28 22:11:31 +00:00
Muramasa-
6c2c50a254 Update with 1.10 changes 2016-12-28 21:24:00 +00:00
Muramasa-
c51dc7a383 Fourth pass 2016-12-28 20:16:39 +00:00
Muramasa-
7957b2f4f3 Third pass 2016-12-27 23:48:43 +00:00
Muramasa-
c69a768640 Fix missing Computronics components 2016-12-27 22:42:02 +00:00
Muramasa-
7e3d4ccf4a Port LightningRod (To be changed by Bloody) & Character fix 2016-12-27 21:08:16 +00:00
Muramasa-
58e2886012 Fix ToolHead processors 2016-12-27 20:49:28 +00:00
Blood-Asp
94cdcfe33c Fix fluid naquadah generator not consuming fuel 2016-12-27 12:14:40 +01:00
Blood-Asp
0c56122e35 Fix Chlorine recipes 2016-12-27 10:41:49 +01:00
Muramasa-
614362da49 Second pass 2016-12-26 00:55:20 +00:00
Blood-Asp
08c9e3986c Fix pollution effect coordinate calculation 2016-12-24 15:57:34 +01:00
Blood-Asp
e1c60d8bad EBF Efficiency improvements with hier tier coils
Every 1800K free heating capacity the EBF can be overclocked one tier
without efficency loss(4xEU/t, 1/4process time).
Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-24 11:18:14 +01:00
Dragon2488
c8d66b8d82 Bugfixes, additions. 2016-12-24 14:48:42 +07:00
Blood-Asp
2d35f8c0bc Adding missing GT++ metaitems 2016-12-24 00:44:13 +01:00
Blood-Asp
4e1c4b241d Fix broken Hydric Sulfide recipe 2016-12-24 00:41:24 +01:00
Blood-Asp
f2729f281b Rebalanced Rocket Fuel production cost 2016-12-24 00:15:31 +01:00
Blood-Asp
a13374f6ca Correct Chlorine and Hydric Sulfide fluid states 2016-12-24 00:02:16 +01:00
Blood-Asp
823a1fccd2 Play plunger sound when clearing fluids from GT machines 2016-12-23 23:51:47 +01:00
Blood-Asp
c250d93fe5 Reduce damage sense takes when harvesting ic2 crops compared to other uses 2016-12-23 23:51:02 +01:00
Dragon2488
af2bd443a0 Big bunch of bugfixes. 2016-12-24 04:34:35 +07:00
Muramasa-
2c8a4e7a81 First pass 2016-12-23 19:41:22 +00:00
Blood-Asp
8e8843b3c9 Enable heat bonus for Naquadah fuel rods 2016-12-23 18:39:42 +01:00
Blood-Asp
60328e2adf Fix oil only be found on second scan 2016-12-23 18:01:36 +01:00
Blood-Asp
77b25d8c82 Add new usages for Graphite 2016-12-23 17:57:58 +01:00
Blood-Asp
82b97af85e Naquadah gen mk3 now uses cells with molten naquadah instead of dust 2016-12-23 14:27:42 +01:00
Blood-Asp
ba8b780c9e Magic super fuel recipes that do not need thaumcraft 2016-12-23 13:55:00 +01:00
Blood-Asp
46c145c06b Fix efficiency in scan data of Diesel Engine 2016-12-19 14:27:29 +01:00
Dragon2488
3b5ae6198a Visual fixes, durability fix. 2016-12-19 15:02:33 +07:00
nikita488
593bb7c453 Partial lighting fix 2016-12-18 18:47:21 +03:00
Dragon2488
5c4e60ee72 Fixed Crash with generation of GT ores. 2016-12-18 02:28:34 +07:00
Blood-Asp
6e3e6494a1 Merge pull request #803 from dgabehar/unstable
Crash with Modular Exoskeleton #769
2016-12-17 18:21:51 +01:00
Blood-Asp
c9eb3dc3b4 Rise Hot coolant -> heat conversion ration in IC2 heat exchanger by 20% to avoid rounding bug 2016-12-17 18:20:59 +01:00
Blood-Asp
f3f90f699b Fix Food Can recipes 2016-12-17 18:16:37 +01:00
Blood-Asp
1aa9ce6501 Fix LuV+ disassemblers 2016-12-17 18:10:38 +01:00
Dragon2488
2dc3925c62 Bugfixes 2016-12-17 23:56:09 +07:00
Dragon2488
a6416b6d88 Fuck. DrawBlockHighlightEvent is called for entities too. 2016-12-17 20:28:42 +07:00
Dragon2488
97f7f34dae Bugfixes 2016-12-17 16:12:14 +07:00
Blood-Asp
f0ff2a6cfc Void wrong type of steam inserted into steam turbines.
Prevents getting stuck on superheated/normal steam change.
2016-12-16 18:34:26 +01:00
Dragon2488
24f436b066 Crash with latest IC2 fix. (again?) 2016-12-17 00:28:09 +07:00
Blood-Asp
cca28f29fa Add mable and basalt ores to ore typefilter 2016-12-16 17:54:43 +01:00
Dragon2488
30318c25fa Crash with latest IC2 fix. 2016-12-16 23:39:12 +07:00
Blood-Asp
650ec1a800 Fix ULV and LV wire/cable recipes 2016-12-16 17:23:39 +01:00
Doug Gabehart
3d2dd065fa Added check to ensure that fluid is set trying to provide air to player during onArmorTick
Looking at how to fill helmet tank from air cell
2016-12-15 17:11:13 -06:00
Dragon2488
1183d4765d Fixes. 2016-12-16 00:12:47 +07:00
Doug Gabehart
b41c3370cc Fixed processing power issue where values continually increased up to infinity 2016-12-15 09:10:45 -06:00
Dragon2488
a9efed5fdc CCL dependency. 2016-12-15 21:59:35 +07:00
Dragon2488
202c22f5ae Major rewrite (second, third?), beta release. 2016-12-15 21:58:15 +07:00
Doug Gabehart
6364378437 More stability improvements. (Null value and checks to ensure keys exist) 2016-12-14 20:35:43 -06:00
Doug Gabehart
6ceff6d783 Fixed issue with Modular Armor inventory not saving properly after removing the call to closeScreen
Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14 16:04:20 -06:00
David Vierra
7d1e42f75c Don't allow Large Turbine to start up without Dynamo Hatch
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-14 20:06:31 +01:00
Doug Gabehart
b9ebe16655 Removed player.closeScreen call to fix graphics glitch when switching armor tabs 2016-12-14 11:34:00 -06:00
Doug Gabehart
df00993c0d Added updateArmorStats method which includes additional checks to ensure that values are not null and the key in question exists in mStats
Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-14 11:12:07 -06:00
Dimach
d51f43f97b Ore harvest level rework. Fixed #730. 2016-12-13 20:20:36 +01:00
Blood-Asp
1efd486dbb Disable markDirty function of TileEntitys
http://forum.industrial-craft.net/index.php?page=Thread&postID=205162#post205162
2016-12-13 20:10:30 +01:00
Blood-Asp
f86fce4cf3 Fix mining laser recipe 2016-12-13 20:08:23 +01:00
David Vierra
3b5dfb6f7b Fix #785 - Unlimited EU in Dynamo Hatch
I went with @Techlone's simple solution after all.

Counting out the individual EU might make more sense if any of the multiblocks could have more than one dynamo hatch, but they don't, so this is just fine.
2016-12-13 19:24:31 +01:00
Blood-Asp
8e31958980 Merge pull request #777 from Dimach/unstable
Fixed #767
2016-12-13 19:17:47 +01:00
Blood-Asp
423b3ad8ef Merge pull request #798 from Techlone/unstable
Fix optimal plasma flow tooltip
2016-12-13 19:16:21 +01:00
David Vierra
0cd2371e3b Change Oil Cracker tooltip to match reality (and vice versa)
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides.

Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker.

(It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13 19:15:08 +01:00