SixDev
c3a3c3a36c
Fixed compilation error from updating forge
2017-04-05 17:22:28 +02:00
Exidex
8475937153
Addition to Fix right click behavior for metaitems.
2017-04-02 01:54:12 +02:00
Exidex
dc984eaacf
Fixed right click behavior.
2017-04-01 20:26:53 +02:00
MauveCloud
b61732677f
Fix for #970
2017-03-21 17:37:03 -07:00
MauveCloud
6df81f11cd
Fix for #915
...
Also includes a fix for the inherited bug from 5.09 that prevented
intentionally generating marble and basalt in the Nether.
2017-03-21 14:45:06 -07:00
MauveCloud
8c3eb4c360
Fix for #962
2017-03-14 13:25:41 -07:00
MauveCloud
36e8584e4c
Partial fix for #955
...
Restores ability to use different explosives.
2017-03-14 10:00:51 -07:00
David Vierra
970bd1abb1
Eliminate pointless redraws in receiveMetaTileEntityData
2017-03-13 17:36:34 -10:00
David Vierra
55fdf45f59
receiveClientEvent only redraws as needed
2017-03-13 17:36:18 -10:00
MauveCloud
b439073dfa
Fix for #907
2017-03-12 15:23:12 -07:00
MauveCloud
fd54912c67
Completed fix for #916
...
Note: I did test to make sure a silk touch pick would drop the plain
forms instead of the cobblestone variants.
2017-03-12 12:53:08 -07:00
MauveCloud
bff9d64b29
Completed fix for #928
2017-03-12 12:50:47 -07:00
MauveCloud
b0a6788ac4
Improved workaround for #940
...
Seems to hold up a little better now. Still haven't figured out what
could be causing only bounds.max to end up null.
2017-03-12 12:49:54 -07:00
MauveCloud
ca11db3ff1
Slightly less-hacky workaround for #940
...
I'm a bit confused that this change works, though, considering the line
number of loadCuboidFace listed in the stack trace.
2017-03-11 20:45:05 -08:00
MauveCloud
9fba3e22a9
1 step toward fixing #928
2017-03-11 20:04:05 -08:00
MauveCloud
ca5e41318f
Fix for #924
2017-03-11 20:02:57 -08:00
MauveCloud
1023ecca65
Partial fix for #916
2017-03-11 19:53:10 -08:00
MauveCloud
9da8a7789b
Fix for #910
2017-03-11 19:52:16 -08:00
MauveCloud
0c37284c97
Fix for #909
2017-03-11 19:50:00 -08:00
Chocohead
2163ddc2d6
Apply the fixes GT Shim does
...
Clean up block checking too
2017-03-05 22:09:23 +00:00
Dragon2488
a11ccbdfe3
123456789
2017-02-24 11:18:48 +07:00
Dragon2488
199650139b
Crops
2017-02-13 23:02:07 +07:00
Dragon2488
c5cab28bfa
Crops, bugfixes.
2017-02-11 19:29:30 +07:00
nikita488
120dba42db
Rework rendering
2017-01-31 21:08:38 +03:00
Archengius
c98888e2e5
remove ic2 universal cell check
2017-01-27 10:04:57 +07:00
3TUSK
fc400ff7af
Merge branch '1.10.2' of https://github.com/Blood-Asp/GT5-Unofficial into ic2-2.6.151+
2017-01-26 16:46:27 -05:00
3TUSK
0d49510abf
Support ic2-2.6.151-ex110, which may break binary compability
2017-01-26 16:42:39 -05:00
David Vierra
210504462c
Make GT packets process on the server/client thread instead of netty
2017-01-25 05:46:56 -10:00
David Vierra
721f417a7c
Fixed machine sounds
2017-01-25 05:46:51 -10:00
David Vierra
bd274f64b8
Fix redstone behavior for covers
...
Tested with Machine Controller and Energy Detector, should work for the
rest too.
2017-01-24 01:17:42 -10:00
David Vierra
bf3954e031
Muffle an error when ItemRenderer is called with the wrong itemstack
...
Occurs with RefinedStorage Patterns when holding shift to show pattern
output, where the output is a GT generic item. The Pattern renderer can
only replace the IBlockModel and not the ItemStack, so the ItemRenderer
gets called with a stack of ItemPattern.
Fixes raoulvdberge/refinedstorage/#914
2017-01-23 22:55:58 -10:00
David Vierra
52c42c2d63
Fix position logic in AdvMiner.checkRecipe (again)
2017-01-23 22:54:53 -10:00
David Vierra
9353ef19bd
Fix OilDrill and AdvMiner drilling through bedrock
...
IC2 doesn't allow us to get an ItemStack for the mining_pipe_tip, so we
grab the IBlockState instead.
2017-01-23 22:54:42 -10:00
David Vierra
a6b4cfa3f4
Remove spam in GregTech_API.registerCover
2017-01-21 15:25:32 -10:00
David Vierra
2b80c158bc
Fix crash rendering empty electric tool
2017-01-21 15:25:23 -10:00
David Vierra
340c617797
Fix tool colors
2017-01-21 15:25:13 -10:00
David Vierra
959d878c62
Fix Charcoal Pile Igniter incorrectly comparing Blocks against IBlockStates
2017-01-21 15:25:02 -10:00
Dragon2488
317deb43a1
RF support, critical bugfixes.
2017-01-08 15:49:39 +07:00
Archengius
addc62f3a0
Fixed getOffsetX/Y/Z and bronze machines.
2017-01-04 16:54:47 +07:00
Dragon2488
e040fcfa94
Bugfixes & latest build.
2017-01-02 13:56:40 +07:00
Dragon2488
76847aa4e7
Huge changes + bugfixes & latest build.
2017-01-01 19:53:17 +07:00
Muramasa-
9df6a3d5f3
Update with unstable changes
2016-12-28 22:11:31 +00:00
Muramasa-
6c2c50a254
Update with 1.10 changes
2016-12-28 21:24:00 +00:00
Muramasa-
c51dc7a383
Fourth pass
2016-12-28 20:16:39 +00:00
Muramasa-
7957b2f4f3
Third pass
2016-12-27 23:48:43 +00:00
Muramasa-
c69a768640
Fix missing Computronics components
2016-12-27 22:42:02 +00:00
Muramasa-
7e3d4ccf4a
Port LightningRod (To be changed by Bloody) & Character fix
2016-12-27 21:08:16 +00:00
Muramasa-
58e2886012
Fix ToolHead processors
2016-12-27 20:49:28 +00:00
Blood-Asp
94cdcfe33c
Fix fluid naquadah generator not consuming fuel
2016-12-27 12:14:40 +01:00
Blood-Asp
0c56122e35
Fix Chlorine recipes
2016-12-27 10:41:49 +01:00
Muramasa-
614362da49
Second pass
2016-12-26 00:55:20 +00:00
Blood-Asp
08c9e3986c
Fix pollution effect coordinate calculation
2016-12-24 15:57:34 +01:00
Blood-Asp
e1c60d8bad
EBF Efficiency improvements with hier tier coils
...
Every 1800K free heating capacity the EBF can be overclocked one tier
without efficency loss(4xEU/t, 1/4process time).
Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-24 11:18:14 +01:00
Dragon2488
c8d66b8d82
Bugfixes, additions.
2016-12-24 14:48:42 +07:00
Blood-Asp
2d35f8c0bc
Adding missing GT++ metaitems
2016-12-24 00:44:13 +01:00
Blood-Asp
4e1c4b241d
Fix broken Hydric Sulfide recipe
2016-12-24 00:41:24 +01:00
Blood-Asp
f2729f281b
Rebalanced Rocket Fuel production cost
2016-12-24 00:15:31 +01:00
Blood-Asp
a13374f6ca
Correct Chlorine and Hydric Sulfide fluid states
2016-12-24 00:02:16 +01:00
Blood-Asp
823a1fccd2
Play plunger sound when clearing fluids from GT machines
2016-12-23 23:51:47 +01:00
Blood-Asp
c250d93fe5
Reduce damage sense takes when harvesting ic2 crops compared to other uses
2016-12-23 23:51:02 +01:00
Dragon2488
af2bd443a0
Big bunch of bugfixes.
2016-12-24 04:34:35 +07:00
Muramasa-
2c8a4e7a81
First pass
2016-12-23 19:41:22 +00:00
Blood-Asp
8e8843b3c9
Enable heat bonus for Naquadah fuel rods
2016-12-23 18:39:42 +01:00
Blood-Asp
60328e2adf
Fix oil only be found on second scan
2016-12-23 18:01:36 +01:00
Blood-Asp
77b25d8c82
Add new usages for Graphite
2016-12-23 17:57:58 +01:00
Blood-Asp
82b97af85e
Naquadah gen mk3 now uses cells with molten naquadah instead of dust
2016-12-23 14:27:42 +01:00
Blood-Asp
ba8b780c9e
Magic super fuel recipes that do not need thaumcraft
2016-12-23 13:55:00 +01:00
Blood-Asp
46c145c06b
Fix efficiency in scan data of Diesel Engine
2016-12-19 14:27:29 +01:00
Dragon2488
3b5ae6198a
Visual fixes, durability fix.
2016-12-19 15:02:33 +07:00
nikita488
593bb7c453
Partial lighting fix
2016-12-18 18:47:21 +03:00
Dragon2488
5c4e60ee72
Fixed Crash with generation of GT ores.
2016-12-18 02:28:34 +07:00
Blood-Asp
6e3e6494a1
Merge pull request #803 from dgabehar/unstable
...
Crash with Modular Exoskeleton #769
2016-12-17 18:21:51 +01:00
Blood-Asp
c9eb3dc3b4
Rise Hot coolant -> heat conversion ration in IC2 heat exchanger by 20% to avoid rounding bug
2016-12-17 18:20:59 +01:00
Blood-Asp
f3f90f699b
Fix Food Can recipes
2016-12-17 18:16:37 +01:00
Blood-Asp
1aa9ce6501
Fix LuV+ disassemblers
2016-12-17 18:10:38 +01:00
Dragon2488
2dc3925c62
Bugfixes
2016-12-17 23:56:09 +07:00
Dragon2488
a6416b6d88
Fuck. DrawBlockHighlightEvent is called for entities too.
2016-12-17 20:28:42 +07:00
Dragon2488
97f7f34dae
Bugfixes
2016-12-17 16:12:14 +07:00
Blood-Asp
f0ff2a6cfc
Void wrong type of steam inserted into steam turbines.
...
Prevents getting stuck on superheated/normal steam change.
2016-12-16 18:34:26 +01:00
Dragon2488
24f436b066
Crash with latest IC2 fix. (again?)
2016-12-17 00:28:09 +07:00
Blood-Asp
cca28f29fa
Add mable and basalt ores to ore typefilter
2016-12-16 17:54:43 +01:00
Dragon2488
30318c25fa
Crash with latest IC2 fix.
2016-12-16 23:39:12 +07:00
Blood-Asp
650ec1a800
Fix ULV and LV wire/cable recipes
2016-12-16 17:23:39 +01:00
Doug Gabehart
3d2dd065fa
Added check to ensure that fluid is set trying to provide air to player during onArmorTick
...
Looking at how to fill helmet tank from air cell
2016-12-15 17:11:13 -06:00
Dragon2488
1183d4765d
Fixes.
2016-12-16 00:12:47 +07:00
Doug Gabehart
b41c3370cc
Fixed processing power issue where values continually increased up to infinity
2016-12-15 09:10:45 -06:00
Dragon2488
a9efed5fdc
CCL dependency.
2016-12-15 21:59:35 +07:00
Dragon2488
202c22f5ae
Major rewrite (second, third?), beta release.
2016-12-15 21:58:15 +07:00
Doug Gabehart
6364378437
More stability improvements. (Null value and checks to ensure keys exist)
2016-12-14 20:35:43 -06:00
Doug Gabehart
6ceff6d783
Fixed issue with Modular Armor inventory not saving properly after removing the call to closeScreen
...
Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14 16:04:20 -06:00
David Vierra
7d1e42f75c
Don't allow Large Turbine to start up without Dynamo Hatch
...
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-14 20:06:31 +01:00
Doug Gabehart
b9ebe16655
Removed player.closeScreen call to fix graphics glitch when switching armor tabs
2016-12-14 11:34:00 -06:00
Doug Gabehart
df00993c0d
Added updateArmorStats method which includes additional checks to ensure that values are not null and the key in question exists in mStats
...
Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-14 11:12:07 -06:00
Dimach
d51f43f97b
Ore harvest level rework. Fixed #730 .
2016-12-13 20:20:36 +01:00
Blood-Asp
1efd486dbb
Disable markDirty function of TileEntitys
...
http://forum.industrial-craft.net/index.php?page=Thread&postID=205162#post205162
2016-12-13 20:10:30 +01:00
Blood-Asp
f86fce4cf3
Fix mining laser recipe
2016-12-13 20:08:23 +01:00
David Vierra
3b5dfb6f7b
Fix #785 - Unlimited EU in Dynamo Hatch
...
I went with @Techlone's simple solution after all.
Counting out the individual EU might make more sense if any of the multiblocks could have more than one dynamo hatch, but they don't, so this is just fine.
2016-12-13 19:24:31 +01:00
Blood-Asp
8e31958980
Merge pull request #777 from Dimach/unstable
...
Fixed #767
2016-12-13 19:17:47 +01:00
Blood-Asp
423b3ad8ef
Merge pull request #798 from Techlone/unstable
...
Fix optimal plasma flow tooltip
2016-12-13 19:16:21 +01:00
David Vierra
0cd2371e3b
Change Oil Cracker tooltip to match reality (and vice versa)
...
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides.
Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker.
(It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13 19:15:08 +01:00