Commit graph

119 commits

Author SHA1 Message Date
Johannes Gäßler
a687bcd24e Changed Galena Formula: Pb3Ag3S2 -> PbS, added PbS -> Pb direct smelting
Also added the corresponding pyrometallurgical recipes.
2017-07-23 23:22:06 +02:00
Blood-Asp
2385f04b41 Fix cover and mode spelling 2017-07-01 18:14:05 +02:00
Johannes Gäßler
ddf58e6ef4 Merge branch 'unstable_blood' into unstable
Conflicts:
	src/main/java/gregtech/api/enums/MaterialBuilder.java
	src/main/java/gregtech/common/GT_RecipeAdder.java
	src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java
	src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-26 20:25:32 +02:00
Johannes Gäßler
f698d3f8e0 Merge branch 'BrickedBlastFurnace' into unstable
Conflicts:
	src/main/java/gregtech/GT_Mod.java
	src/main/java/gregtech/api/enums/Materials.java
	src/main/java/gregtech/common/GT_Proxy.java
	src/main/java/gregtech/common/blocks/GT_Block_Casings4.java
	src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
	src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-25 23:45:45 +02:00
Technus
6abdc95c0c Optimize imports - intelliJ one button action 2017-06-25 12:09:46 +02:00
Johannes Gäßler
668ca431a8 Merge remote-tracking branch 'origin/unstable' into OilRefining
Conflicts:
	src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
	src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-18 17:26:04 +02:00
Johannes Gäßler
b73a2e0017 Implemented crafting recipes for the Bricked Blast Furnace
fixed Glass Hammering consuming 40x more energy than intended

Fixed Hammer recipes that (presumably unintentionally) had 10EUt, 16
ticks instead of 16EUt, 10 ticks.

Renamed Dense Bricks -> Firebricks
2017-06-17 23:39:51 +02:00
Johannes Gäßler
34474480f7 Merge remote-tracking branch 'origin/unstable' into ChemistryUpdate
Conflicts:
	src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java
	src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java
	src/main/java/gregtech/loaders/load/GT_FuelLoader.java
	src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
	src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
2017-06-15 12:28:14 +02:00
Blood-Asp
e30a5694ff wood plank compressor recipe #1013 2017-06-13 23:10:49 +02:00
Techlone
156bb2b06b Tooltips changing 2017-06-13 21:09:48 +05:00
Techlone
1b753d3528 Reworking DataOrb and DataStick 2017-06-13 20:52:53 +05:00
Blood-Asp
688e6eb122 Porting of GT6 prospection + Marble/Basalt compatibility, more oredicts for marble/basalt, chisel compat #1050 2017-06-06 23:57:33 +02:00
Blood-Asp
c1f85264a0 Add missing translation lines. #772 2017-06-05 20:45:15 +02:00
Johannes Gäßler
c7704610c5 Added Rape Crop as a new source of Seed Oil 2017-06-05 16:50:02 +02:00
Johannes Gäßler
8db4738e81 Made it so that rubber-related recipes accept more than one rubber type
LV, MV, HV recipes accept all rubbers.
EV+ recipes accept only synthetic rubbers.

Affected items: Pump, Conveyor Module, Plunger,

Because it is not easily possible to have this functionality for the
Assembly Line, the Assembly Line still accepts only one type of rubber
for each recipe.
2017-06-05 00:13:29 +02:00
Blood-Asp
30de32fb07 Monocrystalline Silicon Boule 2017-06-04 00:28:53 +02:00
JohannesGaessler
7eb176f3a2 Merge branch 'unstable' into ChemistryUpdate 2017-06-01 10:22:10 +02:00
Blood-Asp
9a69e1978d Fix comb processing recipes #1052 2017-05-31 22:57:21 +02:00
Blood-Asp
1af33411d2 Disable switching armor gui because of broken sync 2017-05-31 18:53:56 +02:00
Blood-Asp
40304ed2f5 Catch login armor crash 2017-05-31 18:09:30 +02:00
Johannes Gäßler
869cad0bba Added a lot of (petro)chemistry stuff, expanded the API
Created an adapter class for creating materials.
Materials now have bit flags for automatic gas/fluid creation.
Added a new convenience method for adding distillery recipes.
Recipes now show the exact recipe duration instead of the duration
rounded down to the nearest int.

Added new Materials with relevant recipes:
Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon
Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl
Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate

Made vinegar visible.
2017-04-19 23:36:50 +02:00
Blood-Asp
7beabd163a catch most modular armor crashes 2017-03-31 22:24:36 +02:00
Blood-Asp
d41d3cd2b3 Add assemblyrecipes for all circuits per oredict 2017-03-31 22:24:15 +02:00
Blood-Asp
6582650cf4 Fix spelling of wafers 2017-03-22 19:09:25 +01:00
MauveCloud
b9d4d15a0c Fix for negative-coordinate vein generation, adjustments to recipes for stone dust, sand, and flint 2017-03-16 16:24:39 +02:00
Dimach
e6f6150781 Cleanup code and fix incorrect merge. 2017-03-16 16:24:39 +02:00
Blood-Asp
48d7a1ee5d Fix rubber plates in modular armor boots 2017-03-08 17:52:28 +01:00
Blood-Asp
af43ebade1 Better circuit tooltips 2017-03-08 16:57:16 +01:00
Blood-Asp
7cb02737de Moar circuit balance 2017-03-05 00:22:54 +01:00
Blood-Asp
cd6571ade8 Some recipe fixes. 2017-03-01 23:32:02 +01:00
Blood-Asp
f12964c716 Remove rubber from steamage 2017-03-01 13:36:27 +01:00
Blood-Asp
e81dca3320 More circuit balancing 2017-03-01 12:31:22 +01:00
Blood-Asp
4e043f617b Circuit changes 2017-02-28 02:04:47 +01:00
vlad20012
095275bb36 Fix #851 2017-01-10 11:20:35 +03:00
Blood-Asp
823a1fccd2 Play plunger sound when clearing fluids from GT machines 2016-12-23 23:51:47 +01:00
Blood-Asp
c250d93fe5 Reduce damage sense takes when harvesting ic2 crops compared to other uses 2016-12-23 23:51:02 +01:00
Blood-Asp
6e3e6494a1 Merge pull request #803 from dgabehar/unstable
Crash with Modular Exoskeleton #769
2016-12-17 18:21:51 +01:00
Doug Gabehart
3d2dd065fa Added check to ensure that fluid is set trying to provide air to player during onArmorTick
Looking at how to fill helmet tank from air cell
2016-12-15 17:11:13 -06:00
Doug Gabehart
b41c3370cc Fixed processing power issue where values continually increased up to infinity 2016-12-15 09:10:45 -06:00
Doug Gabehart
6364378437 More stability improvements. (Null value and checks to ensure keys exist) 2016-12-14 20:35:43 -06:00
Doug Gabehart
6ceff6d783 Fixed issue with Modular Armor inventory not saving properly after removing the call to closeScreen
Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14 16:04:20 -06:00
Doug Gabehart
b9ebe16655 Removed player.closeScreen call to fix graphics glitch when switching armor tabs 2016-12-14 11:34:00 -06:00
Doug Gabehart
df00993c0d Added updateArmorStats method which includes additional checks to ensure that values are not null and the key in question exists in mStats
Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-14 11:12:07 -06:00
David Vierra
d519d7f00b Replace all literal numbers referring to tool types with named constants 2016-12-13 19:15:07 +01:00
Dimach
151fc26133 Fixed #786. 2016-12-07 11:48:33 +02:00
Blood-Asp
395888a884 Modular Armor configs 2016-11-02 22:14:18 +01:00
Blood-Asp
814dc25690 Modular Armor changes 1 2016-10-30 22:39:40 +01:00
Blood-Asp
8c1550e5c2 Improve harvest range of sense to 5x5x5(now working) 2016-10-26 18:59:10 +02:00
Blood-Asp
fdafabf291 Make Dough by throwing flour into filled cauldron 2016-10-19 18:31:17 +02:00
Blood-Asp
a70ce1a67b Cleanup recipe classes 2016-10-19 13:37:36 +02:00