Johannes Gäßler
6d15192990
Implemented Bricked Blast Furnace, added corresponding textures
...
Added a new Casing for the Bricked Blast Furnace, GT_Block_Casings4, ID
15
Refactored the non-electric Blast Furnaces:
The Bronze Blast Furnace and the Bricked Blast Furnace extend a
superclass to ensure consistent behavior.
Subclasses only differ in texture, description, and Casing Block.
2017-06-08 23:22:08 +02:00
Techlone
86318b7b44
Merge branch 'unstable' into advminer2_improvements
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# Conflicts:
# src/main/java/gregtech/api/gui/GT_GUIContainer_MultiMachine.java
2017-06-07 18:17:23 +05:00
Techlone
a19e8b10eb
Merge branch 'advminer2_improvements' of https://github.com/Techlone/GT5-Unofficial into advminer2_improvements
2017-06-07 18:14:15 +05:00
Johannes Gäßler
1d636be525
Fixed a bug where the order of DT fluid outputs was actually reversed
2017-06-06 20:27:20 +02:00
Blood-Asp
d9a318678c
Correcting Steel Boiler Tooltip #1080
2017-06-06 13:00:11 +02:00
Blood-Asp
4c25e83b0d
Improved large boiler tooltip #877
2017-06-05 21:07:23 +02:00
Blood-Asp
c1f85264a0
Add missing translation lines. #772
2017-06-05 20:45:15 +02:00
Techlone
7cb51ae461
fix OsmiridiumCasing recipe in Assembler
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fix ODP changing state when the tip meets itself
fix cleaning of oreBlockPositions when a mining column was broken
2017-06-05 17:14:24 +05:00
Johannes Gäßler
e42ddd911a
Merge branch 'ChemistryUpdate' of https://github.com/JohannesGaessler/GT5-Unofficial into ChemistryUpdate
2017-06-04 20:31:28 +02:00
Johannes Gäßler
d0247a5d73
Moved the casing IDs for the Large Chemical Reactor: 14, 15 -> 4, 5
...
Limited the minimal recipe time for the LCM to 2 ticks to avoid bugs.
2017-06-04 20:19:07 +02:00
Techlone
5df32b69ab
Merge branch 'unstable' into advminer2_improvements
2017-06-04 21:31:08 +05:00
Blood-Asp
23de1f09ed
Cleanroom controller outputs efficency as redstone signal #948
2017-06-04 00:26:31 +02:00
Technus
467e6ba022
1ddc91a
2017-06-03 16:11:59 +02:00
Techlone
c5402ee389
Some ODP fixes, energy checking, add radius in tooltip, add "missing pipes" message for II-IV tiers
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change build.gradle for debugging in IDEA
2017-06-02 22:18:29 +05:00
Techlone
067f4491a8
Merge branch 'unstable' into advminer2_improvements
2017-06-01 20:59:40 +05:00
Techlone
7c48590a49
OreDrill state saving
2017-06-01 20:58:24 +05:00
Techlone
75a33be210
Fix OreDrill; fix getting block in ItemList; some changes in addInformation - need check this
2017-06-01 20:23:13 +05:00
Blood-Asp
7ddf9c5f4e
Teleporter and Energy Transmitter fixes
2017-06-01 13:28:05 +02:00
Technus
a4f0426159
8e0e516
2017-06-01 13:22:10 +02:00
Technus
82458fed2e
Cherry-Pick c12e474
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c12e474c23
2017-06-01 13:18:34 +02:00
Technus
7a08da6a06
that makes it look better?
2017-06-01 12:01:20 +02:00
Technus
427b1e105a
Why does one change the machine state TWICE in the same tick...
2017-06-01 12:00:52 +02:00
JohannesGaessler
7eb176f3a2
Merge branch 'unstable' into ChemistryUpdate
2017-06-01 10:22:10 +02:00
Techlone
19f7074897
Merge branch 'unstable' into advminer2_improvements
2017-06-01 00:02:13 +05:00
Techlone
b187410005
AdvMiner rewriting; now it's Ore Drilling Plant
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Four tiers of Ore Drilling Plant
I - radius is 3 chunks MV+ (default)
II - radius is 4 chunks HV+
III - radius is 6 chunks EV+
IV - radius is 9 chunks IV+
New behavior:
- pick pipes after mining finish
- extract ore block before moving down
2017-06-01 00:01:32 +05:00
Johannes Gäßler
38bfbabd58
Fixed a bug where the LCM could have a mMaxProgressTime of zero.
2017-05-30 10:21:46 +02:00
Johannes Gäßler
c38cc2bc7b
Changed the Distillation Tower so that it outputs fluids only at the
...
correct levels.
Adjusted existing distillation recipes so that they line up with this
change.
Slightly rebalanced Charcoal Byproducts.
2017-05-29 00:09:38 +02:00
Johannes Gäßler
4c02055503
Rewrote parts of the Oil Cracker so that it's in line with the new
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recipes
2017-05-25 18:34:00 +02:00
Johannes Gäßler
6bcdc3d157
Changed the Distillation Tower so that any height from 3 to 12 is
...
considered valid.
2017-05-16 22:16:50 +02:00
Johannes Gäßler
a16ea6bbc7
Changed the Layout of the LCM to 3x3x3, tweaked the name of casings and
...
the descriptions of multiblocks to make them consistent.
2017-05-13 23:08:50 +02:00
Johannes Gäßler
60348c09ba
Added a new recipe map for the LCR, expanded the API to allow for custom
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NEI stack positioning.
Refactored the name of the Large Boiler Fake Fuels so they're in line
with other names.
Fixed a bug where the LCM was checking for the wrong casing type.
2017-05-13 16:37:39 +02:00
Johannes Gäßler
3cf169b5c3
Added crafting recipes for the LCH
2017-05-12 22:50:29 +02:00
Johannes Gäßler
3b681b69d5
Changed multiblocks so they all consider all inputs for finding recipes
2017-05-10 19:56:36 +02:00
Johannes Gäßler
0c2dee56da
Added new textures for the LCM, using them now
2017-05-09 21:51:49 +02:00
Johannes Gäßler
ad40b85de1
Implemented checkRecipe
2017-05-09 18:25:24 +02:00
Johannes Gäßler
989f2f2356
Deleted prints used for debugging
2017-05-08 00:12:23 +02:00
Johannes Gäßler
7bc06a3969
Implemented checkMachine for the LCR, added machine casings
2017-05-08 00:11:36 +02:00
Johannes Gäßler
4546f45e3a
Created a non-functional first draft for the Large chemical Reactor
2017-05-07 15:36:01 +02:00
Johannes Gäßler
b1e35de06e
Reverted erroneous previous commit.
2017-05-07 08:47:24 +02:00
Johannes Gäßler
dc217f66a8
Created a first draft for the Large Chemical Reactor
2017-05-06 21:23:32 +02:00
Johannes Gäßler
0aeab34a56
Fixed the Electric Blast Furnace not recognizing recipes when there is
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more than one Fluid input.
Also added a String representation for GT_FluidStack that was used for
debugging.
2017-05-06 18:01:06 +02:00
Blood-Asp
e7d8d5ecbe
Merge pull request #1025 from JohannesGaessler/SteamProductionImprovement
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Steam production improvement / Tooltip improvement / Pollution adjustment
2017-04-27 18:26:42 +02:00
Techlone
cae69aa28f
Fix eu consumption absence by AssemblyLine and some clean up
2017-04-27 19:35:07 +05:00
Techlone
cff6b44a84
Formatting clean up, nothing else
2017-04-27 16:32:27 +05:00
Johannes Gäßler
eb45688648
Fixed a bug where excess fuel didn't consider the distortion from
...
runtimeBoost.
Adjusted the decimal points of the Large Boiler fuel tab to better
represent the actual burn times.
2017-04-27 00:28:07 +02:00
Johannes Gäßler
baa9caf06b
Eliminated rounding errors that caused fuel to burn too shortly
...
The Large Boiler now saves excess fuel between items, greatly improves
performance of items like sticks and planks.
The Large boiler now stores excess projected EU that is lost when
throttling with an integrated circuit
2017-04-26 23:57:10 +02:00
Johannes Gäßler
8f4225f0b8
Refactored mDescription to mDescriptionArray, added a deprecated field
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mDescription to ensure 100% backwards compatibility
2017-04-26 20:37:47 +02:00
Johannes Gäßler
2ca81b2828
Changed the wording on heating capacity to make the effects more clear.
2017-04-23 10:45:07 +02:00
Johannes Gäßler
f1ab33d996
Added information on how Heat Capacity surplus influences recipe time
2017-04-23 10:39:25 +02:00
Johannes Gäßler
9af7f8cc67
Made Diesel Engine Tooltip more descriptive
2017-04-16 10:33:36 +02:00