Commit graph

316 commits

Author SHA1 Message Date
Johannes Gäßler
6d15192990 Implemented Bricked Blast Furnace, added corresponding textures
Added a new Casing for the Bricked Blast Furnace, GT_Block_Casings4, ID
15

Refactored the non-electric Blast Furnaces:
The Bronze Blast Furnace and the Bricked Blast Furnace extend a
superclass to ensure consistent behavior.
Subclasses only differ in texture, description, and Casing Block.
2017-06-08 23:22:08 +02:00
Techlone
86318b7b44 Merge branch 'unstable' into advminer2_improvements
# Conflicts:
#	src/main/java/gregtech/api/gui/GT_GUIContainer_MultiMachine.java
2017-06-07 18:17:23 +05:00
Techlone
a19e8b10eb Merge branch 'advminer2_improvements' of https://github.com/Techlone/GT5-Unofficial into advminer2_improvements 2017-06-07 18:14:15 +05:00
Johannes Gäßler
1d636be525 Fixed a bug where the order of DT fluid outputs was actually reversed 2017-06-06 20:27:20 +02:00
Blood-Asp
d9a318678c Correcting Steel Boiler Tooltip #1080 2017-06-06 13:00:11 +02:00
Blood-Asp
4c25e83b0d Improved large boiler tooltip #877 2017-06-05 21:07:23 +02:00
Blood-Asp
c1f85264a0 Add missing translation lines. #772 2017-06-05 20:45:15 +02:00
Techlone
7cb51ae461 fix OsmiridiumCasing recipe in Assembler
fix ODP changing state when the tip meets itself
fix cleaning of oreBlockPositions when a mining column was broken
2017-06-05 17:14:24 +05:00
Johannes Gäßler
e42ddd911a Merge branch 'ChemistryUpdate' of https://github.com/JohannesGaessler/GT5-Unofficial into ChemistryUpdate 2017-06-04 20:31:28 +02:00
Johannes Gäßler
d0247a5d73 Moved the casing IDs for the Large Chemical Reactor: 14, 15 -> 4, 5
Limited the minimal recipe time for the LCM to 2 ticks to avoid bugs.
2017-06-04 20:19:07 +02:00
Techlone
5df32b69ab Merge branch 'unstable' into advminer2_improvements 2017-06-04 21:31:08 +05:00
Blood-Asp
23de1f09ed Cleanroom controller outputs efficency as redstone signal #948 2017-06-04 00:26:31 +02:00
Technus
467e6ba022 1ddc91a 2017-06-03 16:11:59 +02:00
Techlone
c5402ee389 Some ODP fixes, energy checking, add radius in tooltip, add "missing pipes" message for II-IV tiers
change build.gradle for debugging in IDEA
2017-06-02 22:18:29 +05:00
Techlone
067f4491a8 Merge branch 'unstable' into advminer2_improvements 2017-06-01 20:59:40 +05:00
Techlone
7c48590a49 OreDrill state saving 2017-06-01 20:58:24 +05:00
Techlone
75a33be210 Fix OreDrill; fix getting block in ItemList; some changes in addInformation - need check this 2017-06-01 20:23:13 +05:00
Blood-Asp
7ddf9c5f4e Teleporter and Energy Transmitter fixes 2017-06-01 13:28:05 +02:00
Technus
a4f0426159 8e0e516 2017-06-01 13:22:10 +02:00
Technus
82458fed2e Cherry-Pick c12e474
c12e474c23
2017-06-01 13:18:34 +02:00
Technus
7a08da6a06 that makes it look better? 2017-06-01 12:01:20 +02:00
Technus
427b1e105a Why does one change the machine state TWICE in the same tick... 2017-06-01 12:00:52 +02:00
JohannesGaessler
7eb176f3a2 Merge branch 'unstable' into ChemistryUpdate 2017-06-01 10:22:10 +02:00
Techlone
19f7074897 Merge branch 'unstable' into advminer2_improvements 2017-06-01 00:02:13 +05:00
Techlone
b187410005 AdvMiner rewriting; now it's Ore Drilling Plant
Four tiers of Ore Drilling Plant
I - radius is 3 chunks MV+ (default)
II - radius is 4 chunks HV+
III - radius is 6 chunks EV+
IV - radius is 9 chunks IV+

New behavior:
- pick pipes after mining finish
- extract ore block before moving down
2017-06-01 00:01:32 +05:00
Johannes Gäßler
38bfbabd58 Fixed a bug where the LCM could have a mMaxProgressTime of zero. 2017-05-30 10:21:46 +02:00
Johannes Gäßler
c38cc2bc7b Changed the Distillation Tower so that it outputs fluids only at the
correct levels.

Adjusted existing distillation recipes so that they line up with this
change.
Slightly rebalanced Charcoal Byproducts.
2017-05-29 00:09:38 +02:00
Johannes Gäßler
4c02055503 Rewrote parts of the Oil Cracker so that it's in line with the new
recipes
2017-05-25 18:34:00 +02:00
Johannes Gäßler
6bcdc3d157 Changed the Distillation Tower so that any height from 3 to 12 is
considered valid.
2017-05-16 22:16:50 +02:00
Johannes Gäßler
a16ea6bbc7 Changed the Layout of the LCM to 3x3x3, tweaked the name of casings and
the descriptions of multiblocks to make them consistent.
2017-05-13 23:08:50 +02:00
Johannes Gäßler
60348c09ba Added a new recipe map for the LCR, expanded the API to allow for custom
NEI stack positioning.

Refactored the name of the Large Boiler Fake Fuels so they're in line
with other names.
Fixed a bug where the LCM was checking for the wrong casing type.
2017-05-13 16:37:39 +02:00
Johannes Gäßler
3cf169b5c3 Added crafting recipes for the LCH 2017-05-12 22:50:29 +02:00
Johannes Gäßler
3b681b69d5 Changed multiblocks so they all consider all inputs for finding recipes 2017-05-10 19:56:36 +02:00
Johannes Gäßler
0c2dee56da Added new textures for the LCM, using them now 2017-05-09 21:51:49 +02:00
Johannes Gäßler
ad40b85de1 Implemented checkRecipe 2017-05-09 18:25:24 +02:00
Johannes Gäßler
989f2f2356 Deleted prints used for debugging 2017-05-08 00:12:23 +02:00
Johannes Gäßler
7bc06a3969 Implemented checkMachine for the LCR, added machine casings 2017-05-08 00:11:36 +02:00
Johannes Gäßler
4546f45e3a Created a non-functional first draft for the Large chemical Reactor 2017-05-07 15:36:01 +02:00
Johannes Gäßler
b1e35de06e Reverted erroneous previous commit. 2017-05-07 08:47:24 +02:00
Johannes Gäßler
dc217f66a8 Created a first draft for the Large Chemical Reactor 2017-05-06 21:23:32 +02:00
Johannes Gäßler
0aeab34a56 Fixed the Electric Blast Furnace not recognizing recipes when there is
more than one Fluid input.

Also added a String representation for GT_FluidStack that was used for
debugging.
2017-05-06 18:01:06 +02:00
Blood-Asp
e7d8d5ecbe Merge pull request #1025 from JohannesGaessler/SteamProductionImprovement
Steam production improvement / Tooltip improvement / Pollution adjustment
2017-04-27 18:26:42 +02:00
Techlone
cae69aa28f Fix eu consumption absence by AssemblyLine and some clean up 2017-04-27 19:35:07 +05:00
Techlone
cff6b44a84 Formatting clean up, nothing else 2017-04-27 16:32:27 +05:00
Johannes Gäßler
eb45688648 Fixed a bug where excess fuel didn't consider the distortion from
runtimeBoost.

Adjusted the decimal points of the Large Boiler fuel tab to better
represent the actual burn times.
2017-04-27 00:28:07 +02:00
Johannes Gäßler
baa9caf06b Eliminated rounding errors that caused fuel to burn too shortly
The Large Boiler now saves excess fuel between items, greatly improves
performance of items like sticks and planks.
The Large boiler now stores excess projected EU that is lost when
throttling with an integrated circuit
2017-04-26 23:57:10 +02:00
Johannes Gäßler
8f4225f0b8 Refactored mDescription to mDescriptionArray, added a deprecated field
mDescription to ensure 100% backwards compatibility
2017-04-26 20:37:47 +02:00
Johannes Gäßler
2ca81b2828 Changed the wording on heating capacity to make the effects more clear. 2017-04-23 10:45:07 +02:00
Johannes Gäßler
f1ab33d996 Added information on how Heat Capacity surplus influences recipe time 2017-04-23 10:39:25 +02:00
Johannes Gäßler
9af7f8cc67 Made Diesel Engine Tooltip more descriptive 2017-04-16 10:33:36 +02:00