David Vierra
0cd2371e3b
Change Oil Cracker tooltip to match reality (and vice versa)
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Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides.
Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker.
(It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13 19:15:08 +01:00
David Vierra
dcf348a7e1
Fix efficiency penalty incorrectly applied to large gas+plasma turbines
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This is a copy-paste error from the original code in the large steam
turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while
`totalFlow` is expressed in fuel L/t
2016-12-13 19:15:08 +01:00
David Vierra
f98ce7ef08
Fix #771 - 9x output on boosted Diesel
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Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13 19:15:07 +01:00
David Vierra
d699de59ba
Adjust Diesel Engine tooltip to match requirements
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16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box.
Also note Diesel, Lube, and Oxygen use.
2016-12-13 19:15:07 +01:00
David Vierra
4176f2c525
Fix Advanced Miner II occasionally outputting the wrong blocks
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AdvMinerII would occasionally output the drops from a block recently
broken by the player. This happens when the wrong coordinates are
passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to
find the TileEntity and then fall back to whatever the most recently
broken block was.
Fixes #751 (probably), #674 , #508
2016-12-04 15:22:03 -10:00
Blood-Asp
58206f909e
Merge pull request #727 from Dimach/unstable
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Fixed oil rig
2016-11-04 22:13:45 +01:00
Dimach
bc619efb8a
Fixed oil rig.
2016-11-04 21:30:57 +02:00
Blood-Asp
2108b9cdc8
Assemblyline recipe scan fix and TC quicksilver/mercury recipes
2016-11-04 00:05:15 +01:00
Blood-Asp
c552f67120
Fix Large turbine tooltips
2016-11-02 23:16:23 +01:00
Blood-Asp
8a17c67442
Turn off AdvMinerII and OilDrill once work is done.
2016-11-02 23:14:40 +01:00
Blood-Asp
f806a7b76d
Fix super fuel not increasing efficiency
2016-10-26 21:02:15 +02:00
Blood-Asp
7926877ed1
Pollution Update/Rebalance
2016-10-25 20:22:56 +02:00
Blood-Asp
15eb43998a
Remove debug code
2016-10-22 16:42:30 +02:00
Blood-Asp
f12ae9a63f
Add Naquadah fuel rods and fix some Assemblyline recipes
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Naquadah fuel = Mox with 10x runtime.
2016-10-22 16:38:18 +02:00
Blood-Asp
e2ee26e55e
Fix some recipes not working in processing array
2016-10-22 14:01:59 +02:00
Blood-Asp
f580712f18
Allow Oil Drills to pump oil in void worlds without bedrock
2016-10-19 18:41:29 +02:00
Blood-Asp
637f704235
Make Disassemblers >Insane Voltage disassemble faster without efficency loss.
2016-10-17 00:09:07 +02:00
Dimach
f037d652a7
Added forming press support for processing arrays.
2016-10-13 23:26:03 +02:00
Blood-Asp
c240b431f8
Fixed charcoal pile igniter bug
2016-10-13 22:48:08 +02:00
Blood-Asp
021ed41721
Update Multiblock Tooltips
2016-10-13 17:46:05 +02:00
Muramasa
66ab344159
Fix VALUES & Replicator recipes
2016-10-13 16:43:06 +01:00
Blood-Asp
1b78b56388
Alloy energy hatch in every slice of the assembly line
2016-10-09 00:13:49 +02:00
Blood-Asp
db7db8e4a0
Revert unwanted Heating Capacity behavior change.
2016-10-07 12:04:58 +02:00
Blood-Asp
18e8ee1ad3
Fix fusion reactor not using input fluids.
2016-09-28 19:55:31 +02:00
Blood-Asp
7b8573d32e
Fix short distance teleport & readd null check on tools
2016-09-28 14:05:10 +02:00
Blood-Asp
d632ac2ab8
fix interdimensional teleport
2016-09-27 20:31:04 +02:00
Blood-Asp
16fb901529
More Pollution & bugfixes
2016-09-27 02:00:19 +02:00
Muramasa-
97d7efcc22
Possible fix for scanner TE error
2016-09-26 14:03:20 +01:00
Muramasa
6ac01a92c9
Fix conflicts
2016-09-16 00:17:08 +01:00
Muramasa
b22bb2dfa6
Update Part 1
2016-09-15 15:48:47 +01:00
Muramasa
1c195f5aab
Merge branch 'refs/heads/Blood-Asp/experimental' into Bugfixes
2016-09-13 23:40:50 +01:00
Muramasa-
059cf34455
Merge pull request #631 from Muramasa-/LoadTimes
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Various Load Time Improvements
2016-09-13 21:09:38 +01:00
Daniel
735f76c649
Update GT_MetaTileEntity_LargeTurbine.java
2016-09-03 12:18:17 +02:00
Daniel
b25332780a
Update GT_MetaTileEntity_LargeTurbine_Steam.java
2016-09-03 12:16:06 +02:00
Daniel
90b1f5b910
Update GT_MetaTileEntity_LargeTurbine_Plasma.java
2016-09-03 12:15:34 +02:00
Daniel
568aca1804
Update GT_MetaTileEntity_LargeTurbine_HPSteam.java
2016-09-03 12:15:19 +02:00
Daniel
c52ff67fd6
Update GT_MetaTileEntity_LargeTurbine_Gas.java
2016-09-03 12:15:02 +02:00
Daniel
734a290302
Update GT_MetaTileEntity_LargeTurbine.java
2016-09-03 12:09:49 +02:00
Daniel
0c3a42aa7d
Update GT_MetaTileEntity_LargeTurbine.java
2016-09-03 11:56:53 +02:00
Daniel
9b3d7149cf
Update GT_MetaTileEntity_LargeTurbine_Plasma.java
2016-09-03 11:50:05 +02:00
Daniel
4c60c1e41e
Update GT_MetaTileEntity_LargeTurbine_Gas.java
2016-09-03 11:49:18 +02:00
Daniel
408a07ef24
Update GT_MetaTileEntity_LargeTurbine_HPSteam.java
2016-09-03 11:42:53 +02:00
Léa Gris
6401399e94
May or may not fix https://github.com/Blood-Asp/GT5-Unofficial/issues/565
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Possibly fix issue #565 Assembly line books: item names not shown correctly on server
Possibly not the right way but it should do.
2016-08-23 23:05:50 +02:00
Blood-Asp
49e5b53706
#573 Turbines now explode when producing more EU than dynamo can handle
2016-08-22 23:01:29 +02:00
Blood-Asp
9ff430c80d
Fix #598 Delete saved recipe on machine change
2016-08-22 22:38:28 +02:00
Muramasa
f8bd23f1b1
Fixes #561
2016-08-22 20:23:29 +01:00
Muramasa
afe222d2c1
Fixes #559
2016-08-22 20:21:53 +01:00
Muramasa
55133748f1
Fixes #561
2016-08-22 16:49:25 +01:00
Muramasa
ccc7a18739
Bugfixes 10
2016-08-15 21:56:56 +01:00
Muramasa
7874d1c91f
Bugfixes 8
2016-08-14 08:06:00 +01:00