Commit graph

316 commits

Author SHA1 Message Date
David Vierra
0cd2371e3b Change Oil Cracker tooltip to match reality (and vice versa)
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides.

Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker.

(It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13 19:15:08 +01:00
David Vierra
dcf348a7e1 Fix efficiency penalty incorrectly applied to large gas+plasma turbines
This is a copy-paste error from the original code in the large steam
turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while
`totalFlow` is expressed in fuel L/t
2016-12-13 19:15:08 +01:00
David Vierra
f98ce7ef08 Fix #771 - 9x output on boosted Diesel
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13 19:15:07 +01:00
David Vierra
d699de59ba Adjust Diesel Engine tooltip to match requirements
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box.

Also note Diesel, Lube, and Oxygen use.
2016-12-13 19:15:07 +01:00
David Vierra
4176f2c525 Fix Advanced Miner II occasionally outputting the wrong blocks
AdvMinerII would occasionally output the drops from a block recently
broken by the player. This happens when the wrong coordinates are
passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to
find the TileEntity and then fall back to whatever the most recently
broken block was.

Fixes #751 (probably), #674, #508
2016-12-04 15:22:03 -10:00
Blood-Asp
58206f909e Merge pull request #727 from Dimach/unstable
Fixed oil rig
2016-11-04 22:13:45 +01:00
Dimach
bc619efb8a Fixed oil rig. 2016-11-04 21:30:57 +02:00
Blood-Asp
2108b9cdc8 Assemblyline recipe scan fix and TC quicksilver/mercury recipes 2016-11-04 00:05:15 +01:00
Blood-Asp
c552f67120 Fix Large turbine tooltips 2016-11-02 23:16:23 +01:00
Blood-Asp
8a17c67442 Turn off AdvMinerII and OilDrill once work is done. 2016-11-02 23:14:40 +01:00
Blood-Asp
f806a7b76d Fix super fuel not increasing efficiency 2016-10-26 21:02:15 +02:00
Blood-Asp
7926877ed1 Pollution Update/Rebalance 2016-10-25 20:22:56 +02:00
Blood-Asp
15eb43998a Remove debug code 2016-10-22 16:42:30 +02:00
Blood-Asp
f12ae9a63f Add Naquadah fuel rods and fix some Assemblyline recipes
Naquadah fuel = Mox with 10x runtime.
2016-10-22 16:38:18 +02:00
Blood-Asp
e2ee26e55e Fix some recipes not working in processing array 2016-10-22 14:01:59 +02:00
Blood-Asp
f580712f18 Allow Oil Drills to pump oil in void worlds without bedrock 2016-10-19 18:41:29 +02:00
Blood-Asp
637f704235 Make Disassemblers >Insane Voltage disassemble faster without efficency loss. 2016-10-17 00:09:07 +02:00
Dimach
f037d652a7 Added forming press support for processing arrays. 2016-10-13 23:26:03 +02:00
Blood-Asp
c240b431f8 Fixed charcoal pile igniter bug 2016-10-13 22:48:08 +02:00
Blood-Asp
021ed41721 Update Multiblock Tooltips 2016-10-13 17:46:05 +02:00
Muramasa
66ab344159 Fix VALUES & Replicator recipes 2016-10-13 16:43:06 +01:00
Blood-Asp
1b78b56388 Alloy energy hatch in every slice of the assembly line 2016-10-09 00:13:49 +02:00
Blood-Asp
db7db8e4a0 Revert unwanted Heating Capacity behavior change. 2016-10-07 12:04:58 +02:00
Blood-Asp
18e8ee1ad3 Fix fusion reactor not using input fluids. 2016-09-28 19:55:31 +02:00
Blood-Asp
7b8573d32e Fix short distance teleport & readd null check on tools 2016-09-28 14:05:10 +02:00
Blood-Asp
d632ac2ab8 fix interdimensional teleport 2016-09-27 20:31:04 +02:00
Blood-Asp
16fb901529 More Pollution & bugfixes 2016-09-27 02:00:19 +02:00
Muramasa-
97d7efcc22 Possible fix for scanner TE error 2016-09-26 14:03:20 +01:00
Muramasa
6ac01a92c9 Fix conflicts 2016-09-16 00:17:08 +01:00
Muramasa
b22bb2dfa6 Update Part 1 2016-09-15 15:48:47 +01:00
Muramasa
1c195f5aab Merge branch 'refs/heads/Blood-Asp/experimental' into Bugfixes 2016-09-13 23:40:50 +01:00
Muramasa-
059cf34455 Merge pull request #631 from Muramasa-/LoadTimes
Various Load Time Improvements
2016-09-13 21:09:38 +01:00
Daniel
735f76c649 Update GT_MetaTileEntity_LargeTurbine.java 2016-09-03 12:18:17 +02:00
Daniel
b25332780a Update GT_MetaTileEntity_LargeTurbine_Steam.java 2016-09-03 12:16:06 +02:00
Daniel
90b1f5b910 Update GT_MetaTileEntity_LargeTurbine_Plasma.java 2016-09-03 12:15:34 +02:00
Daniel
568aca1804 Update GT_MetaTileEntity_LargeTurbine_HPSteam.java 2016-09-03 12:15:19 +02:00
Daniel
c52ff67fd6 Update GT_MetaTileEntity_LargeTurbine_Gas.java 2016-09-03 12:15:02 +02:00
Daniel
734a290302 Update GT_MetaTileEntity_LargeTurbine.java 2016-09-03 12:09:49 +02:00
Daniel
0c3a42aa7d Update GT_MetaTileEntity_LargeTurbine.java 2016-09-03 11:56:53 +02:00
Daniel
9b3d7149cf Update GT_MetaTileEntity_LargeTurbine_Plasma.java 2016-09-03 11:50:05 +02:00
Daniel
4c60c1e41e Update GT_MetaTileEntity_LargeTurbine_Gas.java 2016-09-03 11:49:18 +02:00
Daniel
408a07ef24 Update GT_MetaTileEntity_LargeTurbine_HPSteam.java 2016-09-03 11:42:53 +02:00
Léa Gris
6401399e94 May or may not fix https://github.com/Blood-Asp/GT5-Unofficial/issues/565
Possibly fix issue #565 Assembly line books: item names not shown correctly on server
Possibly not the right way but it should do.
2016-08-23 23:05:50 +02:00
Blood-Asp
49e5b53706 #573 Turbines now explode when producing more EU than dynamo can handle 2016-08-22 23:01:29 +02:00
Blood-Asp
9ff430c80d Fix #598 Delete saved recipe on machine change 2016-08-22 22:38:28 +02:00
Muramasa
f8bd23f1b1 Fixes #561 2016-08-22 20:23:29 +01:00
Muramasa
afe222d2c1 Fixes #559 2016-08-22 20:21:53 +01:00
Muramasa
55133748f1 Fixes #561 2016-08-22 16:49:25 +01:00
Muramasa
ccc7a18739 Bugfixes 10 2016-08-15 21:56:56 +01:00
Muramasa
7874d1c91f Bugfixes 8 2016-08-14 08:06:00 +01:00