Commit graph

2129 commits

Author SHA1 Message Date
Blood-Asp
8bc9e659a6 rocketfuel? 2016-12-26 15:28:49 +01:00
Blood-Asp
3483fad95b Plunger Sounds 2016-12-26 15:25:48 +01:00
Blood-Asp
94c2d1fbfa Sense use cost 2016-12-26 15:25:09 +01:00
Blood-Asp
d08d3ce564 MAgic super fuel changes 2016-12-26 15:21:39 +01:00
Blood-Asp
7234f4b808 Fix diesel engine info 2016-12-26 15:16:58 +01:00
Blood-Asp
291bdd1529 Rise Hot coolant -> heat conversion ration in IC2 heat exchanger by 20% to avoid rounding bug 2016-12-26 15:15:43 +01:00
Blood-Asp
451b501424 Fix Food Can recipes 2016-12-26 15:15:36 +01:00
Blood-Asp
0ad315d000 Foid invalid steam in turbines 2016-12-26 15:14:31 +01:00
Blood-Asp
6465134c4c Fix type filter 2016-12-26 15:13:42 +01:00
Blood-Asp
3a8b8bc380 Fix type filter 2016-12-26 15:13:29 +01:00
Technus
f9593e403e Revert "becon base"
This reverts commit 5673532389.
2016-12-26 10:31:12 +01:00
Technus
5673532389 becon base 2016-12-26 10:23:43 +01:00
Blood-Asp
08c9e3986c Fix pollution effect coordinate calculation 2016-12-24 15:57:34 +01:00
Blood-Asp
e1c60d8bad EBF Efficiency improvements with hier tier coils
Every 1800K free heating capacity the EBF can be overclocked one tier
without efficency loss(4xEU/t, 1/4process time).
Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-24 11:18:14 +01:00
Blood-Asp
2d35f8c0bc Adding missing GT++ metaitems 2016-12-24 00:44:13 +01:00
Blood-Asp
4e1c4b241d Fix broken Hydric Sulfide recipe 2016-12-24 00:41:24 +01:00
Blood-Asp
f2729f281b Rebalanced Rocket Fuel production cost 2016-12-24 00:15:31 +01:00
Blood-Asp
a13374f6ca Correct Chlorine and Hydric Sulfide fluid states 2016-12-24 00:02:16 +01:00
Blood-Asp
823a1fccd2 Play plunger sound when clearing fluids from GT machines 2016-12-23 23:51:47 +01:00
Blood-Asp
c250d93fe5 Reduce damage sense takes when harvesting ic2 crops compared to other uses 2016-12-23 23:51:02 +01:00
Blood-Asp
8e8843b3c9 Enable heat bonus for Naquadah fuel rods 2016-12-23 18:39:42 +01:00
Blood-Asp
60328e2adf Fix oil only be found on second scan 2016-12-23 18:01:36 +01:00
Blood-Asp
77b25d8c82 Add new usages for Graphite 2016-12-23 17:57:58 +01:00
Blood-Asp
82b97af85e Naquadah gen mk3 now uses cells with molten naquadah instead of dust 2016-12-23 14:27:42 +01:00
Blood-Asp
ba8b780c9e Magic super fuel recipes that do not need thaumcraft 2016-12-23 13:55:00 +01:00
Blood-Asp
46c145c06b Fix efficiency in scan data of Diesel Engine 2016-12-19 14:27:29 +01:00
Blood-Asp
6e3e6494a1 Merge pull request #803 from dgabehar/unstable
Crash with Modular Exoskeleton #769
2016-12-17 18:21:51 +01:00
Blood-Asp
c9eb3dc3b4 Rise Hot coolant -> heat conversion ration in IC2 heat exchanger by 20% to avoid rounding bug 2016-12-17 18:20:59 +01:00
Blood-Asp
f3f90f699b Fix Food Can recipes 2016-12-17 18:16:37 +01:00
Blood-Asp
1aa9ce6501 Fix LuV+ disassemblers 2016-12-17 18:10:38 +01:00
David Vierra
f10d77ef91 Don't allow Large Turbine to start up without Dynamo Hatch
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-17 17:19:11 +01:00
David Vierra
1a4e134f16 Don't allow Large Turbine to start up without Dynamo Hatch
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-17 16:36:07 +01:00
Technus
756a6b9f63 Change dyes again and make machines use the GT Dyes instead of Forge Dyes. (makes gui looks like rendered block) 2016-12-17 16:34:55 +01:00
Technus
6eed47cfaa kek 2016-12-17 14:21:06 +01:00
Blood-Asp
f0ff2a6cfc Void wrong type of steam inserted into steam turbines.
Prevents getting stuck on superheated/normal steam change.
2016-12-16 18:34:26 +01:00
Blood-Asp
cca28f29fa Add mable and basalt ores to ore typefilter 2016-12-16 17:54:43 +01:00
Blood-Asp
650ec1a800 Fix ULV and LV wire/cable recipes 2016-12-16 17:23:39 +01:00
Technus
a9682acf92 Fix gem recipes this time for real. 2016-12-16 17:18:49 +01:00
Technus
e59c63ac64 revert cable fixes 2016-12-16 17:18:41 +01:00
Technus
8b2096ea78 Fix gem recipes this time for real. 2016-12-16 17:05:20 +01:00
Technus
49681ce847 revert cable fixes 2016-12-16 09:37:57 +01:00
Doug Gabehart
3d2dd065fa Added check to ensure that fluid is set trying to provide air to player during onArmorTick
Looking at how to fill helmet tank from air cell
2016-12-15 17:11:13 -06:00
Technus
3be8aef524 Fix on first tick just in case someone wasnt to tp to 0 0 0 0. 2016-12-15 19:08:18 +01:00
Doug Gabehart
b41c3370cc Fixed processing power issue where values continually increased up to infinity 2016-12-15 09:10:45 -06:00
Technus
81ba247d78 Rework muffler add texture for eM overflow 2016-12-15 14:15:06 +01:00
Doug Gabehart
6364378437 More stability improvements. (Null value and checks to ensure keys exist) 2016-12-14 20:35:43 -06:00
Doug Gabehart
6ceff6d783 Fixed issue with Modular Armor inventory not saving properly after removing the call to closeScreen
Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14 16:04:20 -06:00
David Vierra
7d1e42f75c Don't allow Large Turbine to start up without Dynamo Hatch
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-14 20:06:31 +01:00
Doug Gabehart
b9ebe16655 Removed player.closeScreen call to fix graphics glitch when switching armor tabs 2016-12-14 11:34:00 -06:00
Doug Gabehart
df00993c0d Added updateArmorStats method which includes additional checks to ensure that values are not null and the key in question exists in mStats
Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-14 11:12:07 -06:00