Johannes Gäßler
869cad0bba
Added a lot of (petro)chemistry stuff, expanded the API
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Created an adapter class for creating materials.
Materials now have bit flags for automatic gas/fluid creation.
Added a new convenience method for adding distillery recipes.
Recipes now show the exact recipe duration instead of the duration
rounded down to the nearest int.
Added new Materials with relevant recipes:
Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon
Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl
Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate
Made vinegar visible.
2017-04-19 23:36:50 +02:00
Blood-Asp
7beabd163a
catch most modular armor crashes
2017-03-31 22:24:36 +02:00
Blood-Asp
d41d3cd2b3
Add assemblyrecipes for all circuits per oredict
2017-03-31 22:24:15 +02:00
Blood-Asp
6582650cf4
Fix spelling of wafers
2017-03-22 19:09:25 +01:00
MauveCloud
b9d4d15a0c
Fix for negative-coordinate vein generation, adjustments to recipes for stone dust, sand, and flint
2017-03-16 16:24:39 +02:00
Dimach
e6f6150781
Cleanup code and fix incorrect merge.
2017-03-16 16:24:39 +02:00
Blood-Asp
48d7a1ee5d
Fix rubber plates in modular armor boots
2017-03-08 17:52:28 +01:00
Blood-Asp
af43ebade1
Better circuit tooltips
2017-03-08 16:57:16 +01:00
Blood-Asp
7cb02737de
Moar circuit balance
2017-03-05 00:22:54 +01:00
Blood-Asp
cd6571ade8
Some recipe fixes.
2017-03-01 23:32:02 +01:00
Blood-Asp
f12964c716
Remove rubber from steamage
2017-03-01 13:36:27 +01:00
Blood-Asp
e81dca3320
More circuit balancing
2017-03-01 12:31:22 +01:00
Blood-Asp
4e043f617b
Circuit changes
2017-02-28 02:04:47 +01:00
vlad20012
095275bb36
Fix #851
2017-01-10 11:20:35 +03:00
Blood-Asp
823a1fccd2
Play plunger sound when clearing fluids from GT machines
2016-12-23 23:51:47 +01:00
Blood-Asp
c250d93fe5
Reduce damage sense takes when harvesting ic2 crops compared to other uses
2016-12-23 23:51:02 +01:00
Blood-Asp
6e3e6494a1
Merge pull request #803 from dgabehar/unstable
...
Crash with Modular Exoskeleton #769
2016-12-17 18:21:51 +01:00
Doug Gabehart
3d2dd065fa
Added check to ensure that fluid is set trying to provide air to player during onArmorTick
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Looking at how to fill helmet tank from air cell
2016-12-15 17:11:13 -06:00
Doug Gabehart
b41c3370cc
Fixed processing power issue where values continually increased up to infinity
2016-12-15 09:10:45 -06:00
Doug Gabehart
6364378437
More stability improvements. (Null value and checks to ensure keys exist)
2016-12-14 20:35:43 -06:00
Doug Gabehart
6ceff6d783
Fixed issue with Modular Armor inventory not saving properly after removing the call to closeScreen
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Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14 16:04:20 -06:00
Doug Gabehart
b9ebe16655
Removed player.closeScreen call to fix graphics glitch when switching armor tabs
2016-12-14 11:34:00 -06:00
Doug Gabehart
df00993c0d
Added updateArmorStats method which includes additional checks to ensure that values are not null and the key in question exists in mStats
...
Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-14 11:12:07 -06:00
David Vierra
d519d7f00b
Replace all literal numbers referring to tool types with named constants
2016-12-13 19:15:07 +01:00
Dimach
151fc26133
Fixed #786 .
2016-12-07 11:48:33 +02:00
Blood-Asp
395888a884
Modular Armor configs
2016-11-02 22:14:18 +01:00
Blood-Asp
814dc25690
Modular Armor changes 1
2016-10-30 22:39:40 +01:00
Blood-Asp
8c1550e5c2
Improve harvest range of sense to 5x5x5(now working)
2016-10-26 18:59:10 +02:00
Blood-Asp
fdafabf291
Make Dough by throwing flour into filled cauldron
2016-10-19 18:31:17 +02:00
Blood-Asp
a70ce1a67b
Cleanup recipe classes
2016-10-19 13:37:36 +02:00
Blood-Asp
52d40e14bc
Fix recipes for forestry wood covers.
2016-10-16 20:41:49 +02:00
Blood-Asp
fa79dcd263
Base IC2 Classic compat. Reactor components disabled, some recipes likely missing/broken
2016-10-16 18:08:26 +02:00
Blood-Asp
d4c23ed7a7
Show nuggets by default in NEI
2016-10-13 13:49:52 +02:00
Blood-Asp
1c8fcb89ec
Fixing Heavy Duty Alloy Ingot recipes
2016-10-10 18:42:37 +02:00
Blood-Asp
c27399b512
Move load order for doors to fix malisis doors conflict.
2016-10-07 17:36:21 +02:00
Muramasa
d2efd7ae54
Small fixes
2016-10-04 04:32:51 +01:00
Muramasa
173700a611
Computronics support & Improved mod dependant Materials
2016-10-04 04:12:40 +01:00
Muramasa
fed8109b17
Update with exp changes
2016-09-24 23:05:18 +01:00
Muramasa
291839871e
Reduce disabled component creation & GT_Proxy postInit -> Processors
2016-09-23 02:28:29 +01:00
Muramasa
b22bb2dfa6
Update Part 1
2016-09-15 15:48:47 +01:00
Muramasa
415e683a43
Configurable components & fixes
2016-08-31 02:22:51 +01:00
Muramasa
6917673264
Initial
...
Fixed Materials limitation
Added ability to add Materials via a config
Added ability to change all properties of a Material via a config
2016-08-17 06:09:55 +01:00
Muramasa
ccc7a18739
Bugfixes 10
2016-08-15 21:56:56 +01:00
Muramasa
7874d1c91f
Bugfixes 8
2016-08-14 08:06:00 +01:00
Muramasa
f94313e9b1
Bugfixes 6 fix: Removed commented code
2016-08-14 07:24:57 +01:00
Muramasa
19062e1d36
Bugfixes 6
2016-08-14 05:56:41 +01:00
Muramasa
27917b29b3
More String var changes
2016-08-13 15:01:09 +01:00
Muramasa
009709462e
TryCatch changes
2016-08-13 10:10:11 +01:00
Muramasa
0345ada52c
Remove null checks
2016-08-13 09:10:38 +01:00
Muramasa
9ca24419fb
HashMap > ConcurrentHashMap & String vars
2016-08-13 08:28:24 +01:00