Johannes Gäßler
ee7f576abf
Reenabled regular Rubber for the EV Conveyor Belt
2017-08-02 22:15:30 +02:00
Johannes Gäßler
d1a106aa81
Added a line to the NEI handler that hints at leaving IntCirc(0) empty
2017-08-01 13:56:29 +02:00
Johannes Gäßler
3ddd4158ab
Changed Vacuum Freezer Circuits: Elite -> Data/Extreme
2017-07-31 10:15:32 +02:00
Johannes Gäßler
83d64e5d52
Added a new Basic Circuit: Microprocessor
...
Produced similarly to the Integrated Processor, but yields 2 Basic
Circuits instead of 1 Good Circuit.
2017-07-31 10:10:36 +02:00
Johannes Gäßler
6a1d32e4a3
Overhauled the Wetware Circuit recipes
...
They no longer need beer.
Also the basic Wetware Processor only needs 1 Wetware Circuit Board.
2017-07-31 09:46:57 +02:00
Johannes Gäßler
54fc4e222a
Overhauled Fiberglass Circuit Board
...
Renamed: Fiberglass Circuit Board -> Fiber-Reinforced Circuit Board
Fiber-Reinforced Boards are now made by combining Epoxy Resin with
either Glass Fiber or Carbon Fiber.
Glass Fiber is produced from Borosilicate Glass, which is in turn
produced from Glass and Boron.
To make this feasible Salt and Rock Salt now yield Borax as a byproduct.
2017-07-26 21:50:09 +02:00
Johannes Gäßler
4cda183354
Added a new Circuit board tier: Plastic Circuit Board
2017-07-25 17:42:52 +02:00
Blood-Asp
2385f04b41
Fix cover and mode spelling
2017-07-01 18:14:05 +02:00
Johannes Gäßler
ddf58e6ef4
Merge branch 'unstable_blood' into unstable
...
Conflicts:
src/main/java/gregtech/api/enums/MaterialBuilder.java
src/main/java/gregtech/common/GT_RecipeAdder.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-26 20:25:32 +02:00
Johannes Gäßler
f698d3f8e0
Merge branch 'BrickedBlastFurnace' into unstable
...
Conflicts:
src/main/java/gregtech/GT_Mod.java
src/main/java/gregtech/api/enums/Materials.java
src/main/java/gregtech/common/GT_Proxy.java
src/main/java/gregtech/common/blocks/GT_Block_Casings4.java
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-25 23:45:45 +02:00
Technus
6abdc95c0c
Optimize imports - intelliJ one button action
2017-06-25 12:09:46 +02:00
Johannes Gäßler
668ca431a8
Merge remote-tracking branch 'origin/unstable' into OilRefining
...
Conflicts:
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-18 17:26:04 +02:00
Johannes Gäßler
b73a2e0017
Implemented crafting recipes for the Bricked Blast Furnace
...
fixed Glass Hammering consuming 40x more energy than intended
Fixed Hammer recipes that (presumably unintentionally) had 10EUt, 16
ticks instead of 16EUt, 10 ticks.
Renamed Dense Bricks -> Firebricks
2017-06-17 23:39:51 +02:00
Johannes Gäßler
34474480f7
Merge remote-tracking branch 'origin/unstable' into ChemistryUpdate
...
Conflicts:
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java
src/main/java/gregtech/loaders/load/GT_FuelLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
2017-06-15 12:28:14 +02:00
Blood-Asp
e30a5694ff
wood plank compressor recipe #1013
2017-06-13 23:10:49 +02:00
Techlone
156bb2b06b
Tooltips changing
2017-06-13 21:09:48 +05:00
Techlone
1b753d3528
Reworking DataOrb and DataStick
2017-06-13 20:52:53 +05:00
Blood-Asp
688e6eb122
Porting of GT6 prospection + Marble/Basalt compatibility, more oredicts for marble/basalt, chisel compat #1050
2017-06-06 23:57:33 +02:00
Blood-Asp
c1f85264a0
Add missing translation lines. #772
2017-06-05 20:45:15 +02:00
Johannes Gäßler
c7704610c5
Added Rape Crop as a new source of Seed Oil
2017-06-05 16:50:02 +02:00
Johannes Gäßler
8db4738e81
Made it so that rubber-related recipes accept more than one rubber type
...
LV, MV, HV recipes accept all rubbers.
EV+ recipes accept only synthetic rubbers.
Affected items: Pump, Conveyor Module, Plunger,
Because it is not easily possible to have this functionality for the
Assembly Line, the Assembly Line still accepts only one type of rubber
for each recipe.
2017-06-05 00:13:29 +02:00
Blood-Asp
30de32fb07
Monocrystalline Silicon Boule
2017-06-04 00:28:53 +02:00
JohannesGaessler
7eb176f3a2
Merge branch 'unstable' into ChemistryUpdate
2017-06-01 10:22:10 +02:00
Blood-Asp
9a69e1978d
Fix comb processing recipes #1052
2017-05-31 22:57:21 +02:00
Blood-Asp
1af33411d2
Disable switching armor gui because of broken sync
2017-05-31 18:53:56 +02:00
Blood-Asp
40304ed2f5
Catch login armor crash
2017-05-31 18:09:30 +02:00
Johannes Gäßler
869cad0bba
Added a lot of (petro)chemistry stuff, expanded the API
...
Created an adapter class for creating materials.
Materials now have bit flags for automatic gas/fluid creation.
Added a new convenience method for adding distillery recipes.
Recipes now show the exact recipe duration instead of the duration
rounded down to the nearest int.
Added new Materials with relevant recipes:
Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon
Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl
Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate
Made vinegar visible.
2017-04-19 23:36:50 +02:00
Blood-Asp
7beabd163a
catch most modular armor crashes
2017-03-31 22:24:36 +02:00
Blood-Asp
d41d3cd2b3
Add assemblyrecipes for all circuits per oredict
2017-03-31 22:24:15 +02:00
Blood-Asp
6582650cf4
Fix spelling of wafers
2017-03-22 19:09:25 +01:00
MauveCloud
b9d4d15a0c
Fix for negative-coordinate vein generation, adjustments to recipes for stone dust, sand, and flint
2017-03-16 16:24:39 +02:00
Dimach
e6f6150781
Cleanup code and fix incorrect merge.
2017-03-16 16:24:39 +02:00
Blood-Asp
48d7a1ee5d
Fix rubber plates in modular armor boots
2017-03-08 17:52:28 +01:00
Blood-Asp
af43ebade1
Better circuit tooltips
2017-03-08 16:57:16 +01:00
Blood-Asp
7cb02737de
Moar circuit balance
2017-03-05 00:22:54 +01:00
Blood-Asp
cd6571ade8
Some recipe fixes.
2017-03-01 23:32:02 +01:00
Blood-Asp
f12964c716
Remove rubber from steamage
2017-03-01 13:36:27 +01:00
Blood-Asp
e81dca3320
More circuit balancing
2017-03-01 12:31:22 +01:00
Blood-Asp
4e043f617b
Circuit changes
2017-02-28 02:04:47 +01:00
vlad20012
095275bb36
Fix #851
2017-01-10 11:20:35 +03:00
Blood-Asp
823a1fccd2
Play plunger sound when clearing fluids from GT machines
2016-12-23 23:51:47 +01:00
Blood-Asp
c250d93fe5
Reduce damage sense takes when harvesting ic2 crops compared to other uses
2016-12-23 23:51:02 +01:00
Blood-Asp
6e3e6494a1
Merge pull request #803 from dgabehar/unstable
...
Crash with Modular Exoskeleton #769
2016-12-17 18:21:51 +01:00
Doug Gabehart
3d2dd065fa
Added check to ensure that fluid is set trying to provide air to player during onArmorTick
...
Looking at how to fill helmet tank from air cell
2016-12-15 17:11:13 -06:00
Doug Gabehart
b41c3370cc
Fixed processing power issue where values continually increased up to infinity
2016-12-15 09:10:45 -06:00
Doug Gabehart
6364378437
More stability improvements. (Null value and checks to ensure keys exist)
2016-12-14 20:35:43 -06:00
Doug Gabehart
6ceff6d783
Fixed issue with Modular Armor inventory not saving properly after removing the call to closeScreen
...
Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14 16:04:20 -06:00
Doug Gabehart
b9ebe16655
Removed player.closeScreen call to fix graphics glitch when switching armor tabs
2016-12-14 11:34:00 -06:00
Doug Gabehart
df00993c0d
Added updateArmorStats method which includes additional checks to ensure that values are not null and the key in question exists in mStats
...
Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-14 11:12:07 -06:00
David Vierra
d519d7f00b
Replace all literal numbers referring to tool types with named constants
2016-12-13 19:15:07 +01:00