Blood-Asp
9a69e1978d
Fix comb processing recipes #1052
2017-05-31 22:57:21 +02:00
Blood-Asp
94f8581477
Fix multiblock recipe search fix #1044
2017-05-31 21:52:58 +02:00
Blood-Asp
b047ab56b2
Fix spelling #1043
2017-05-31 21:42:32 +02:00
Blood-Asp
080c229e09
fix #1041
2017-05-31 21:37:50 +02:00
Blood-Asp
4c17c2beff
Make Internal wireless redstone work as machine controller
2017-05-31 21:37:26 +02:00
Blood-Asp
09e0361990
Add recipe for very heavy oil
2017-05-31 21:11:34 +02:00
Blood-Asp
b418fede09
Change Automaintain default
2017-05-31 18:59:32 +02:00
Blood-Asp
5386a69022
Merge pull request #1051 from JohannesGaessler/unstable
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[5.09.29] EBF recipe fix followup
2017-05-31 18:58:06 +02:00
Blood-Asp
3f73fa9b86
Merge pull request #1058 from Georggi/patch-4
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Auto Maintenance Hatch tweaks
2017-05-31 18:57:39 +02:00
Blood-Asp
ba030d3239
Merge pull request #1060 from JohannesGaessler/MaterialFormulaFix
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Material formula fix
2017-05-31 18:57:05 +02:00
Blood-Asp
b170cd5a5c
Merge pull request #1067 from antifluxfield/unstable
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Wrong behavior of Player Detector
2017-05-31 18:55:35 +02:00
Blood-Asp
1af33411d2
Disable switching armor gui because of broken sync
2017-05-31 18:53:56 +02:00
Blood-Asp
c28a8ceb78
Catch broken items on recipe move
2017-05-31 18:10:11 +02:00
Blood-Asp
40304ed2f5
Catch login armor crash
2017-05-31 18:09:30 +02:00
antifluxfield
c42c2facb1
Update GT_Cover_PlayerDetector.java
2017-05-27 14:48:39 +08:00
antifluxfield
aa4839ebf6
Update GT_Cover_PlayerDetector.java
2017-05-27 14:46:03 +08:00
Johannes Gäßler
32db407391
Removed debugging prints accidentally left in the previous commit
2017-05-18 19:27:53 +02:00
Johannes Gäßler
d805ce4613
Fixed MaterialStack String representations sometimes missing brackets
2017-05-18 19:22:06 +02:00
Yuriy Shnitkovskiy
c0f8bafc60
I guess I wanted to put it here for some reason
2017-05-16 19:52:04 +03:00
Yuriy Shnitkovskiy
bc7eaaa762
Added config for automation
2017-05-16 19:49:46 +03:00
Yura
4e3ed071dc
Auto Maintenance Hatch tweaks
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Fixed #958 and #1053 , allowed robots\pipes to interact with it.
2017-05-16 16:17:01 +03:00
Johannes Gäßler
3b681b69d5
Changed multiblocks so they all consider all inputs for finding recipes
2017-05-10 19:56:36 +02:00
Blood-Asp
6398c06506
Merge pull request #1048 from JohannesGaessler/unstable
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[5.09.29] EBF recipe fix
2017-05-10 17:16:00 +02:00
Johannes Gäßler
b1e35de06e
Reverted erroneous previous commit.
2017-05-07 08:47:24 +02:00
Johannes Gäßler
dc217f66a8
Created a first draft for the Large Chemical Reactor
2017-05-06 21:23:32 +02:00
Johannes Gäßler
0aeab34a56
Fixed the Electric Blast Furnace not recognizing recipes when there is
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more than one Fluid input.
Also added a String representation for GT_FluidStack that was used for
debugging.
2017-05-06 18:01:06 +02:00
Blood-Asp
e7d8d5ecbe
Merge pull request #1025 from JohannesGaessler/SteamProductionImprovement
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Steam production improvement / Tooltip improvement / Pollution adjustment
2017-04-27 18:26:42 +02:00
Blood-Asp
77e1b53724
Merge pull request #1038 from Techlone/fix_assline_eu_production
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Fix eu consumption absence by AssemblyLine and some clean up
2017-04-27 18:22:48 +02:00
Techlone
cae69aa28f
Fix eu consumption absence by AssemblyLine and some clean up
2017-04-27 19:35:07 +05:00
Blood-Asp
07aa57e7de
Merge pull request #1032 from Techlone/fix_micro_recipies_1029
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Fix micro recipies
2017-04-27 16:27:09 +02:00
Techlone
cff6b44a84
Formatting clean up, nothing else
2017-04-27 16:32:27 +05:00
Johannes Gäßler
eb45688648
Fixed a bug where excess fuel didn't consider the distortion from
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runtimeBoost.
Adjusted the decimal points of the Large Boiler fuel tab to better
represent the actual burn times.
2017-04-27 00:28:07 +02:00
Johannes Gäßler
baa9caf06b
Eliminated rounding errors that caused fuel to burn too shortly
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The Large Boiler now saves excess fuel between items, greatly improves
performance of items like sticks and planks.
The Large boiler now stores excess projected EU that is lost when
throttling with an integrated circuit
2017-04-26 23:57:10 +02:00
Johannes Gäßler
8f4225f0b8
Refactored mDescription to mDescriptionArray, added a deprecated field
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mDescription to ensure 100% backwards compatibility
2017-04-26 20:37:47 +02:00
Johannes Gäßler
878738a75c
Corrected the Maintenance Hatch tooltip
2017-04-24 23:55:42 +02:00
Johannes Gäßler
1c75968fad
Fixed the GTLog spam, ty Techlone
2017-04-24 23:40:24 +02:00
Johannes Gäßler
c2c9fad120
Fixed a bug that caused Battery Buffers to not have a tooltip
2017-04-24 20:50:08 +02:00
Johannes Gäßler
2ca81b2828
Changed the wording on heating capacity to make the effects more clear.
2017-04-23 10:45:07 +02:00
Johannes Gäßler
f1ab33d996
Added information on how Heat Capacity surplus influences recipe time
2017-04-23 10:39:25 +02:00
Techlone
e24cd9e732
fix #1029
2017-04-22 16:10:21 +05:00
Johannes Gäßler
9af7f8cc67
Made Diesel Engine Tooltip more descriptive
2017-04-16 10:33:36 +02:00
John
bd1ca056d6
Merge pull request #14 from Blood-Asp/unstable
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Update
2017-04-16 02:18:17 +05:00
Johannes Gäßler
162d021fc8
Tooltip information on pollution is now dynamic, adjusted GT_Pollution
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documentation
2017-04-15 19:39:34 +02:00
Johannes Gäßler
d79721085e
Tooltips have more info on Steam and pollution, adjusted pollution rates
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Boilers tooltips now explicitly state the amount of Steam produced per
second.
Gas Turbine tooltips now explicitly state how much steam is needed for
them to run at full capacity.
Machine tooltips now explicitly state how much Pollution they produce
per second.
Adjusted machine pollution values to have them align better.
Diesel Generators / Engines now go 40, 80, 160, 320
Gas Turbines now go 20, 40, 80, 160
Large Boiler tooltips now mention the amount of time needed to heat up
Formatted the source code for the Cleanroom
Fixed a bug that caused Diesel Generators and Gas Turbines to not have a
tooltip.
2017-04-15 19:05:57 +02:00
Johannes Gäßler
234c51ac20
Machine descriptions are now a String array instead of a single String.
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The field mDescription of the class GT_MetaTileEntity_TieredMachineBlock
was turned into an array.
Every class derived from GT_MetaTileEntity_TieredMachineBlock has
received a new additional constructor that takes an array of Strings
instead of a single one.
2017-04-14 23:33:20 +02:00
Johannes Gäßler
213d5bb9df
Large Boiler fuel burn rate now configurable
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By placing an integrated circuit in the Large Boiler it is now possible
to adjust fuel burn rate and steam output at no change in efficiency.
The steam output of a boiler is reduced by 1000L per configuration.
2017-04-14 20:03:29 +02:00
Blood-Asp
2ee3b7e712
Merge pull request #1018 from JohannesGaessler/NeiLargeBoilerFuelEntires
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NEI Large Boiler Fuel Tab
2017-04-13 23:33:13 +02:00
Johannes Gäßler
7044deb43b
Added a recipe for Thaumcraft Alumentum and some other items
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Iterating over items and checking for fuel values turned out to not give
good results because it ignores the Ore Dictionary.
For instance there would be a page for only oak logs instead of a page
with wood in general.
2017-04-13 23:21:35 +02:00
Johannes Gäßler
2064e0b12c
Explicitly added some Solid Fuels to the Large Boiler Fuel tab.
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I was unable to automatically add all fuels to the tab.
2017-04-11 00:47:56 +02:00
Johannes Gäßler
822cf1ec3e
Expanded the NEI api to allow for custom descriptions, added liquid
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fuels to the newly created Large Boiler tab
Instead of the default information like total EU or EU usage it is now
possible to provide custom Strings to describe a recipe.
The Large Boiler NEI tab explicitly shows burn times for fuels depending
on the boiler used.
Any liquid fuel added to Diesel Fuels or Semifluid Fuels will
automatically be added to Large Boiler Fuels.
2017-04-10 20:57:44 +02:00