Johannes Gäßler
b73a2e0017
Implemented crafting recipes for the Bricked Blast Furnace
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fixed Glass Hammering consuming 40x more energy than intended
Fixed Hammer recipes that (presumably unintentionally) had 10EUt, 16
ticks instead of 16EUt, 10 ticks.
Renamed Dense Bricks -> Firebricks
2017-06-17 23:39:51 +02:00
Johannes Gäßler
de42d1da42
Merge remote-tracking branch 'GT5-Unofficial-Fork/ChemistryUpdate' into
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BrickedBlastFurnace
Conflicts:
src/main/java/gregtech/api/enums/Materials.java
src/main/java/gregtech/api/enums/Textures.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-17 01:02:38 +02:00
Johannes Gäßler
34474480f7
Merge remote-tracking branch 'origin/unstable' into ChemistryUpdate
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Conflicts:
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java
src/main/java/gregtech/loaders/load/GT_FuelLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
2017-06-15 12:28:14 +02:00
Johannes Gäßler
c3f2b2b49d
Made it so that Pyrolyse Oven recipes are consistent
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Moved Pyrolyse Oven recipes with Charcoal Byproducts, Wood Gas, Wood
Vinegar, or Wood Tar to OreProcessing to ensure that all log types can
be used.
2017-06-15 10:27:06 +02:00
Johannes Gäßler
3cb5ec51cf
Fixed Allyl Chloride recipe consuming a Fluid Cell
2017-06-14 22:06:38 +02:00
Blood-Asp
6b4b32200d
fix IC Classic compat #1090
2017-06-14 20:47:42 +02:00
Draknyte1
d1eea59fe7
Made the Cleanroom optional.
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This disables the Low Grav option if the Cleanroom is disabled.
2017-06-14 18:55:26 +10:00
Techlone
1b753d3528
Reworking DataOrb and DataStick
2017-06-13 20:52:53 +05:00
Blood-Asp
e0cd4376b1
change back the component heat exchanger damage value
2017-06-12 11:34:25 +02:00
Johannes Gäßler
c9277a3a7e
Fixed Chloromethane and Chloroform recipes missing empty cell outputs
2017-06-12 00:33:42 +02:00
Johannes Gäßler
7982374b38
Added a Recipe Map for Primitive Blast Furnaces
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The Recipe Map is not yet in use.
2017-06-10 11:05:27 +02:00
Johannes Gäßler
6d15192990
Implemented Bricked Blast Furnace, added corresponding textures
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Added a new Casing for the Bricked Blast Furnace, GT_Block_Casings4, ID
15
Refactored the non-electric Blast Furnaces:
The Bronze Blast Furnace and the Bricked Blast Furnace extend a
superclass to ensure consistent behavior.
Subclasses only differ in texture, description, and Casing Block.
2017-06-08 23:22:08 +02:00
Blood-Asp
1296755b27
Merge branch 'refs/heads/pr/1077' into unstable
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# Conflicts:
# src/main/java/gregtech/api/metatileentity/MetaPipeEntity.java
2017-06-07 09:37:13 +02:00
Johannes Gäßler
9295a4202a
Changed the ID of the LCM again because of GTNH collision: 1200 -> 1169
2017-06-06 18:23:11 +02:00
Blood-Asp
530a334bb1
Fix Nitric Acid name #1079
2017-06-06 15:32:06 +02:00
Blood-Asp
b4b8820373
Fix vents as covers. Ventcovers now speed up machines 1-3% #1065
2017-06-06 00:07:09 +02:00
Technus
e4b28e6208
Thiccness changes done
2017-06-05 15:36:02 +02:00
Technus
b3d49a8c96
Adjust pipe thiccnes
2017-06-05 15:30:43 +02:00
Johannes Gäßler
3ec9ddf346
Changed the MetaGeneratedItem ID of the Large Chem Reactor: 1177 -> 1200
2017-06-04 21:59:12 +02:00
Blood-Asp
e3b3fd66f1
Fix compressed meteoric iron recipe. #1071
2017-06-02 12:36:31 +02:00
JohannesGaessler
7eb176f3a2
Merge branch 'unstable' into ChemistryUpdate
2017-06-01 10:22:10 +02:00
Blood-Asp
080c229e09
fix #1041
2017-05-31 21:37:50 +02:00
Blood-Asp
09e0361990
Add recipe for very heavy oil
2017-05-31 21:11:34 +02:00
Johannes Gäßler
3c45c2accb
Added recipes for oil desulfurization with Fluids and Cells swapped.
2017-05-31 19:03:51 +02:00
Johannes Gäßler
038e51535b
Fixed a bug where the Chemical Reactor still only had one output slot in
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it's machine inventory, causing the second output to be voided.
2017-05-30 17:00:31 +02:00
Johannes Gäßler
e304e8f9de
Fixed stocheometrically incorrect Chloroform recipe.
2017-05-25 01:06:48 +02:00
Johannes Gäßler
724f9a4e09
Moved the Biomass -> Ethanol recipes to the simplified chemical recipes.
2017-05-16 00:18:03 +02:00
Johannes Gäßler
921cff51d8
Bugfix: I had accidentally copied the IC2 Biogas recipes instead of
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moving them.
2017-05-14 18:51:58 +02:00
Johannes Gäßler
d77592f68d
Moved old IC2 Biogas recipes to the simplified recipes.
2017-05-14 18:49:08 +02:00
Johannes Gäßler
25ff27a2a2
Merge branch 'LargeChemicalReactor' into ChemistryUpdate
2017-05-13 23:40:08 +02:00
Johannes Gäßler
c0152219c5
Corrected several chlorination recipes in terms of stoichiometrics
2017-05-13 23:35:25 +02:00
Johannes Gäßler
17edbc2d48
Fixed a bug that caused there to be two identical recipes for TiF4
2017-05-13 17:51:51 +02:00
Johannes Gäßler
3cf169b5c3
Added crafting recipes for the LCH
2017-05-12 22:50:29 +02:00
Johannes Gäßler
20142f1b10
Merge branch 'ChemistryUpdate' into LargeChemicalReactor
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Conflicts:
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-12 21:12:01 +02:00
Johannes Gäßler
60cea028a4
Reverted an erroneous name change for nitration mixture
2017-05-08 20:37:20 +02:00
Johannes Gäßler
7bc06a3969
Implemented checkMachine for the LCR, added machine casings
2017-05-08 00:11:36 +02:00
Johannes Gäßler
0364c3e708
Small tweak to Rocket Fuel to ensure that production cost > burn value
2017-05-04 22:56:43 +02:00
Johannes Gäßler
5e43252e8a
Added a graphic for acids, made the javadoc more descriptive
2017-05-04 22:04:04 +02:00
Johannes Gäßler
26dd5c2af3
Added an svg for misc chemical recipes, tweaked several recipes
2017-05-03 23:38:22 +02:00
Johannes Gäßler
b5e894beeb
Added distillation recipe for Phenol, tweaked the graphic for plastics
2017-05-03 00:04:35 +02:00
Johannes Gäßler
f625a93e46
Materials for existing fluids, ash nerf, plastic production svg
2017-05-02 21:06:35 +02:00
Johannes Gäßler
978c4877b6
Added molecular formulas for the new materials, added alternative
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charcoal recipes.
Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric
Acid (takes very long, doesn't scale well)
2017-05-01 22:02:36 +02:00
Johannes Gäßler
a0bf545451
Added config for simple chemical recipes and stone dust centifugation
2017-05-01 14:36:50 +02:00
Johannes Gäßler
2a8bc79bb5
Added recipes for centrifuging Stone Dust
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The amount of elements you get from centrifuging is proportional to
their mass percentage in the earths continental crust with a tolerance
of ~5-20%
2017-05-01 12:42:21 +02:00
Johannes Gäßler
09c76543b2
methods for pipe creation, new plastic pipes, implemented PVC
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Added a new plastic: Polyvinyl Chloride, currently only used for item
pipes
Added Polytetrafluoroethylene Fluid Pipes
Fixed the number of fluid cells for polymerization, Fixed the default
alpha value for the MaterialBuilder class
2017-05-01 00:47:19 +02:00
Johannes Gäßler
ac49979979
Changed the newly added recipes so that they use the new API
2017-04-30 18:41:42 +02:00
Johannes Gäßler
1f83a98876
New recipes, convenience methods, recipe rebalancings
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Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid
Gave Sulfur dust a burn value (1600, the same as coal)
Made all chemical recipes stoichiometrically correct whenever possible
(2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O)
Added a convenience method to Materials that lets you get dust
succinctly
Put all simplified recipe additions in a separate method, the config is
still missing
2017-04-30 18:04:25 +02:00
Johannes Gäßler
8ac41d3c3c
Chem reactors can now output 2 items, implemented recipes for Nitric
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Acid,added utility methods to get Material cells or integrated circuits,
it's now possible to declare a temperature for automatically created
fluids / gases
2017-04-30 01:36:10 +02:00
Johannes Gäßler
17bf0dd960
Fixed a sneaky and game-breaking bug that caused quite a lot of fluids
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to no longer have recipes for filling cells.
The reason for the bug was that the bit flag 256 is already in use to
designate something as empty.
Since only bit flags up to 128 were documented I had unwittingly used
the 256 bit flag for fluid creation.
The documentation now informs about the function of 256.
Automatic fluid and gas creation are now controlled via booleans.
Big thanks to Techlone for helping me debug.
2017-04-29 17:23:19 +02:00
Johannes Gäßler
bf414f1c99
Implemented Nitric Acid, Rocket Fuel
2017-04-28 23:34:39 +02:00