Commit graph

338 commits

Author SHA1 Message Date
Johannes Gäßler
b73a2e0017 Implemented crafting recipes for the Bricked Blast Furnace
fixed Glass Hammering consuming 40x more energy than intended

Fixed Hammer recipes that (presumably unintentionally) had 10EUt, 16
ticks instead of 16EUt, 10 ticks.

Renamed Dense Bricks -> Firebricks
2017-06-17 23:39:51 +02:00
Johannes Gäßler
de42d1da42 Merge remote-tracking branch 'GT5-Unofficial-Fork/ChemistryUpdate' into
BrickedBlastFurnace

Conflicts:
	src/main/java/gregtech/api/enums/Materials.java
	src/main/java/gregtech/api/enums/Textures.java
	src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java
	src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
	src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-17 01:02:38 +02:00
Johannes Gäßler
34474480f7 Merge remote-tracking branch 'origin/unstable' into ChemistryUpdate
Conflicts:
	src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java
	src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java
	src/main/java/gregtech/loaders/load/GT_FuelLoader.java
	src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
	src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
2017-06-15 12:28:14 +02:00
Johannes Gäßler
c3f2b2b49d Made it so that Pyrolyse Oven recipes are consistent
Moved Pyrolyse Oven recipes with Charcoal Byproducts, Wood Gas, Wood
Vinegar, or Wood Tar to OreProcessing to ensure that all log types can
be used.
2017-06-15 10:27:06 +02:00
Johannes Gäßler
3cb5ec51cf Fixed Allyl Chloride recipe consuming a Fluid Cell 2017-06-14 22:06:38 +02:00
Blood-Asp
6b4b32200d fix IC Classic compat #1090 2017-06-14 20:47:42 +02:00
Draknyte1
d1eea59fe7 Made the Cleanroom optional.
This disables the Low Grav option if the Cleanroom is disabled.
2017-06-14 18:55:26 +10:00
Techlone
1b753d3528 Reworking DataOrb and DataStick 2017-06-13 20:52:53 +05:00
Blood-Asp
e0cd4376b1 change back the component heat exchanger damage value 2017-06-12 11:34:25 +02:00
Johannes Gäßler
c9277a3a7e Fixed Chloromethane and Chloroform recipes missing empty cell outputs 2017-06-12 00:33:42 +02:00
Johannes Gäßler
7982374b38 Added a Recipe Map for Primitive Blast Furnaces
The Recipe Map is not yet in use.
2017-06-10 11:05:27 +02:00
Johannes Gäßler
6d15192990 Implemented Bricked Blast Furnace, added corresponding textures
Added a new Casing for the Bricked Blast Furnace, GT_Block_Casings4, ID
15

Refactored the non-electric Blast Furnaces:
The Bronze Blast Furnace and the Bricked Blast Furnace extend a
superclass to ensure consistent behavior.
Subclasses only differ in texture, description, and Casing Block.
2017-06-08 23:22:08 +02:00
Blood-Asp
1296755b27 Merge branch 'refs/heads/pr/1077' into unstable
# Conflicts:
#	src/main/java/gregtech/api/metatileentity/MetaPipeEntity.java
2017-06-07 09:37:13 +02:00
Johannes Gäßler
9295a4202a Changed the ID of the LCM again because of GTNH collision: 1200 -> 1169 2017-06-06 18:23:11 +02:00
Blood-Asp
530a334bb1 Fix Nitric Acid name #1079 2017-06-06 15:32:06 +02:00
Blood-Asp
b4b8820373 Fix vents as covers. Ventcovers now speed up machines 1-3% #1065 2017-06-06 00:07:09 +02:00
Technus
e4b28e6208 Thiccness changes done 2017-06-05 15:36:02 +02:00
Technus
b3d49a8c96 Adjust pipe thiccnes 2017-06-05 15:30:43 +02:00
Johannes Gäßler
3ec9ddf346 Changed the MetaGeneratedItem ID of the Large Chem Reactor: 1177 -> 1200 2017-06-04 21:59:12 +02:00
Blood-Asp
e3b3fd66f1 Fix compressed meteoric iron recipe. #1071 2017-06-02 12:36:31 +02:00
JohannesGaessler
7eb176f3a2 Merge branch 'unstable' into ChemistryUpdate 2017-06-01 10:22:10 +02:00
Blood-Asp
080c229e09 fix #1041 2017-05-31 21:37:50 +02:00
Blood-Asp
09e0361990 Add recipe for very heavy oil 2017-05-31 21:11:34 +02:00
Johannes Gäßler
3c45c2accb Added recipes for oil desulfurization with Fluids and Cells swapped. 2017-05-31 19:03:51 +02:00
Johannes Gäßler
038e51535b Fixed a bug where the Chemical Reactor still only had one output slot in
it's machine inventory, causing the second output to be voided.
2017-05-30 17:00:31 +02:00
Johannes Gäßler
e304e8f9de Fixed stocheometrically incorrect Chloroform recipe. 2017-05-25 01:06:48 +02:00
Johannes Gäßler
724f9a4e09 Moved the Biomass -> Ethanol recipes to the simplified chemical recipes. 2017-05-16 00:18:03 +02:00
Johannes Gäßler
921cff51d8 Bugfix: I had accidentally copied the IC2 Biogas recipes instead of
moving them.
2017-05-14 18:51:58 +02:00
Johannes Gäßler
d77592f68d Moved old IC2 Biogas recipes to the simplified recipes. 2017-05-14 18:49:08 +02:00
Johannes Gäßler
25ff27a2a2 Merge branch 'LargeChemicalReactor' into ChemistryUpdate 2017-05-13 23:40:08 +02:00
Johannes Gäßler
c0152219c5 Corrected several chlorination recipes in terms of stoichiometrics 2017-05-13 23:35:25 +02:00
Johannes Gäßler
17edbc2d48 Fixed a bug that caused there to be two identical recipes for TiF4 2017-05-13 17:51:51 +02:00
Johannes Gäßler
3cf169b5c3 Added crafting recipes for the LCH 2017-05-12 22:50:29 +02:00
Johannes Gäßler
20142f1b10 Merge branch 'ChemistryUpdate' into LargeChemicalReactor
Conflicts:
	src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-12 21:12:01 +02:00
Johannes Gäßler
60cea028a4 Reverted an erroneous name change for nitration mixture 2017-05-08 20:37:20 +02:00
Johannes Gäßler
7bc06a3969 Implemented checkMachine for the LCR, added machine casings 2017-05-08 00:11:36 +02:00
Johannes Gäßler
0364c3e708 Small tweak to Rocket Fuel to ensure that production cost > burn value 2017-05-04 22:56:43 +02:00
Johannes Gäßler
5e43252e8a Added a graphic for acids, made the javadoc more descriptive 2017-05-04 22:04:04 +02:00
Johannes Gäßler
26dd5c2af3 Added an svg for misc chemical recipes, tweaked several recipes 2017-05-03 23:38:22 +02:00
Johannes Gäßler
b5e894beeb Added distillation recipe for Phenol, tweaked the graphic for plastics 2017-05-03 00:04:35 +02:00
Johannes Gäßler
f625a93e46 Materials for existing fluids, ash nerf, plastic production svg 2017-05-02 21:06:35 +02:00
Johannes Gäßler
978c4877b6 Added molecular formulas for the new materials, added alternative
charcoal recipes.

Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric
Acid (takes very long, doesn't scale well)
2017-05-01 22:02:36 +02:00
Johannes Gäßler
a0bf545451 Added config for simple chemical recipes and stone dust centifugation 2017-05-01 14:36:50 +02:00
Johannes Gäßler
2a8bc79bb5 Added recipes for centrifuging Stone Dust
The amount of elements you get from centrifuging is proportional to
their mass percentage in the earths continental crust with a tolerance
of ~5-20%
2017-05-01 12:42:21 +02:00
Johannes Gäßler
09c76543b2 methods for pipe creation, new plastic pipes, implemented PVC
Added a new plastic: Polyvinyl Chloride, currently only used for item
pipes

Added Polytetrafluoroethylene Fluid Pipes

Fixed the number of fluid cells for polymerization, Fixed the default
alpha value for the MaterialBuilder class
2017-05-01 00:47:19 +02:00
Johannes Gäßler
ac49979979 Changed the newly added recipes so that they use the new API 2017-04-30 18:41:42 +02:00
Johannes Gäßler
1f83a98876 New recipes, convenience methods, recipe rebalancings
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid 
Gave Sulfur dust a burn value (1600, the same as coal)
Made all chemical recipes stoichiometrically correct whenever possible
(2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O)
Added a convenience method to Materials that lets you get dust
succinctly
Put all simplified recipe additions in a separate method, the config is
still missing
2017-04-30 18:04:25 +02:00
Johannes Gäßler
8ac41d3c3c Chem reactors can now output 2 items, implemented recipes for Nitric
Acid,added utility methods to get Material cells or integrated circuits,
it's now possible to declare a temperature for automatically created
fluids / gases
2017-04-30 01:36:10 +02:00
Johannes Gäßler
17bf0dd960 Fixed a sneaky and game-breaking bug that caused quite a lot of fluids
to no longer have recipes for filling cells.

The reason for the bug was that the bit flag 256 is already in use to
designate something as empty.
Since only bit flags up to 128 were documented I had unwittingly used
the 256 bit flag for fluid creation.
The documentation now informs about the function of 256.
Automatic fluid and gas creation are now controlled via booleans.

Big thanks to Techlone for helping me debug.
2017-04-29 17:23:19 +02:00
Johannes Gäßler
bf414f1c99 Implemented Nitric Acid, Rocket Fuel 2017-04-28 23:34:39 +02:00