Commit graph

169 commits

Author SHA1 Message Date
Johannes Gäßler
d79721085e Tooltips have more info on Steam and pollution, adjusted pollution rates
Boilers tooltips now explicitly state the amount of Steam produced per
second.
Gas Turbine tooltips now explicitly state how much steam is needed for
them to run at full capacity.

Machine tooltips now explicitly state how much Pollution they produce
per second.
Adjusted machine pollution values to have them align better.
Diesel Generators / Engines now go 40, 80, 160, 320
Gas Turbines now go 20, 40, 80, 160

Large Boiler tooltips now mention the amount of time needed to heat up

Formatted the source code for the Cleanroom

Fixed a bug that caused Diesel Generators and Gas Turbines to not have a
tooltip.
2017-04-15 19:05:57 +02:00
Johannes Gäßler
234c51ac20 Machine descriptions are now a String array instead of a single String.
The field mDescription of the class GT_MetaTileEntity_TieredMachineBlock
was turned into an array.
Every class derived from GT_MetaTileEntity_TieredMachineBlock has
received a new additional constructor that takes an array of Strings
instead of a single one.
2017-04-14 23:33:20 +02:00
Johannes Gäßler
213d5bb9df Large Boiler fuel burn rate now configurable
By placing an integrated circuit in the Large Boiler it is now possible
to adjust fuel burn rate and steam output at no change in efficiency.
The steam output of a boiler is reduced by 1000L per configuration.
2017-04-14 20:03:29 +02:00
Blood-Asp
998709430c Fix typo 2017-03-31 22:37:51 +02:00
Dimach
324a4cc312 Cleanup code. 2017-03-26 21:00:17 +03:00
Dimach
3654c51469 Fix #982, #986. 2017-03-26 20:58:16 +03:00
Blood-Asp
7c67f95c93 Small fusion reactor fixes 2017-03-23 13:59:16 +01:00
Blood-Asp
9c91a6cea2 Overclock high amp machines correctly in Processing Array 2017-03-23 13:59:16 +01:00
Blood-Asp
3e3a08af9a Fix AssemblyLine block check 2017-03-23 13:59:16 +01:00
Dimach
d6c321883e Cleanness now decrease slow. 2017-03-08 02:28:41 +02:00
Dimach
9fa8238765 Resolve #917. 2017-03-08 01:22:45 +02:00
Dimach
09c774689b Fixed #930. 2017-03-06 14:59:40 +02:00
Dimach
4ff885458b Fix cleanroom bug (machines inside never receive cleanroom instance). 2017-03-02 20:00:05 +02:00
Dimach
26c805e9ac Fix cleanroom bug (checked only west and north side). 2017-03-01 00:48:12 +02:00
Blood-Asp
4e043f617b Circuit changes 2017-02-28 02:04:47 +01:00
Blood-Asp
9234358c45 Merge pull request #894 from Techlone/fix_both_bonuses_oilcracker
Fix a both bonuses in oilcracker
2017-02-28 01:56:49 +01:00
Blood-Asp
476146cd39 Merge pull request #890 from maixgame/unstable
Fix bug > Oil Teleportation to GC Planets #837
2017-02-28 01:55:31 +01:00
Techlone
6aa902a946 Fix a possible situation when the oil cracking unit applies a both bonuses 2017-02-11 19:23:57 +05:00
Blood-Asp
b6674c9d96 Finish Cleanroom 2017-02-11 01:04:46 +01:00
Maxime Legkiy
6567820a9b Fix generating Pollution in to other worlds 2017-02-07 13:34:31 +03:00
Maxime Legkiy
811644f90a Fix bug > Oil Teleportation to GC Planets #837 2017-02-06 17:53:03 +03:00
Maxime Legkiy
2c82f057aa Fix respawn oil amount if amount down to 0 and reduction amount oil if use Seismic Prospector or more 2017-02-05 18:36:34 +03:00
Blood-Asp
f00ccaa279 fix turbine check in large turbines 2017-02-04 12:25:16 +01:00
Blood-Asp
023609842c Fix charcoal pit accepting wood planks 2017-02-03 20:31:01 +01:00
John
90442a8d91 check that miner can't move down 2017-01-14 04:11:13 +05:00
KpoxaPy
d64c5b2106 Update large turbines output tooltip Blood-Asp/GT5-Unofficial#829 issue 2017-01-05 15:04:15 +03:00
Andrew Ozmitel
674a2aec83 Fix Blood-Asp/GT5-Unofficial#825 2016-12-28 20:03:05 +03:00
Blood-Asp
e1c60d8bad EBF Efficiency improvements with hier tier coils
Every 1800K free heating capacity the EBF can be overclocked one tier
without efficency loss(4xEU/t, 1/4process time).
Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-24 11:18:14 +01:00
Blood-Asp
46c145c06b Fix efficiency in scan data of Diesel Engine 2016-12-19 14:27:29 +01:00
Blood-Asp
f0ff2a6cfc Void wrong type of steam inserted into steam turbines.
Prevents getting stuck on superheated/normal steam change.
2016-12-16 18:34:26 +01:00
David Vierra
7d1e42f75c Don't allow Large Turbine to start up without Dynamo Hatch
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-14 20:06:31 +01:00
David Vierra
0cd2371e3b Change Oil Cracker tooltip to match reality (and vice versa)
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides.

Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker.

(It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13 19:15:08 +01:00
David Vierra
dcf348a7e1 Fix efficiency penalty incorrectly applied to large gas+plasma turbines
This is a copy-paste error from the original code in the large steam
turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while
`totalFlow` is expressed in fuel L/t
2016-12-13 19:15:08 +01:00
David Vierra
f98ce7ef08 Fix #771 - 9x output on boosted Diesel
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13 19:15:07 +01:00
David Vierra
d699de59ba Adjust Diesel Engine tooltip to match requirements
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box.

Also note Diesel, Lube, and Oxygen use.
2016-12-13 19:15:07 +01:00
David Vierra
4176f2c525 Fix Advanced Miner II occasionally outputting the wrong blocks
AdvMinerII would occasionally output the drops from a block recently
broken by the player. This happens when the wrong coordinates are
passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to
find the TileEntity and then fall back to whatever the most recently
broken block was.

Fixes #751 (probably), #674, #508
2016-12-04 15:22:03 -10:00
Blood-Asp
58206f909e Merge pull request #727 from Dimach/unstable
Fixed oil rig
2016-11-04 22:13:45 +01:00
Dimach
bc619efb8a Fixed oil rig. 2016-11-04 21:30:57 +02:00
Blood-Asp
c552f67120 Fix Large turbine tooltips 2016-11-02 23:16:23 +01:00
Blood-Asp
8a17c67442 Turn off AdvMinerII and OilDrill once work is done. 2016-11-02 23:14:40 +01:00
Blood-Asp
f806a7b76d Fix super fuel not increasing efficiency 2016-10-26 21:02:15 +02:00
Blood-Asp
7926877ed1 Pollution Update/Rebalance 2016-10-25 20:22:56 +02:00
Blood-Asp
e2ee26e55e Fix some recipes not working in processing array 2016-10-22 14:01:59 +02:00
Blood-Asp
f580712f18 Allow Oil Drills to pump oil in void worlds without bedrock 2016-10-19 18:41:29 +02:00
Dimach
f037d652a7 Added forming press support for processing arrays. 2016-10-13 23:26:03 +02:00
Blood-Asp
c240b431f8 Fixed charcoal pile igniter bug 2016-10-13 22:48:08 +02:00
Blood-Asp
021ed41721 Update Multiblock Tooltips 2016-10-13 17:46:05 +02:00
Blood-Asp
1b78b56388 Alloy energy hatch in every slice of the assembly line 2016-10-09 00:13:49 +02:00
Blood-Asp
db7db8e4a0 Revert unwanted Heating Capacity behavior change. 2016-10-07 12:04:58 +02:00
Blood-Asp
18e8ee1ad3 Fix fusion reactor not using input fluids. 2016-09-28 19:55:31 +02:00