Commit graph

1707 commits

Author SHA1 Message Date
SteelGiant87
fd56cf48a3 Small lava boiler "calcification" mechanic (#1316)
* Small lava boiler now produces impure stone dust in output slot. Efficiency drops to 33% as output fills up.

* changed tooltip

* Added config option for small lava boiler efficiency loss due to byproduct buildup.
2018-04-11 23:36:34 +02:00
JohannesGaessler
8ee2d52dfa Fixed Electrolysis of SO2/CO2 only working when using complicated chem (#1401) 2018-04-11 23:34:43 +02:00
Wo0kiee
be7c5d7c49 Oil Drilling Rig fixes (#1410)
* Fix Oil drilling rig

With negative coordinates ODR get wrong location

* Oil Drilling Rig fix

ODR now gets right oil amount from chunk list.

* ODR doesn't lift up pipes

* ODR doesn't lift up pipes

* GT_Log removed

* ODR tier1 doesn't lift up pipes
2018-04-11 23:34:31 +02:00
Servek
0c52368524 Fixed bug - Axe harvest stone blocks from Underground Biomes Construct (#1434) 2018-04-11 23:33:51 +02:00
Dimach
b397abae97 Fixed #1406 (#1413)
* Fixed #1406

* Rewritten pipes logic, now it less complex and more optimized.
Fixed bug when pipes sometimes cant insert steam into steam machines.
2018-04-11 23:33:13 +02:00
Wo0kiee
fcdb80b886 Adv seismic prospector reworked (#1419)
* Adv Seismic Prospector reworked

Prospects from NW to SE 9 of oilfields (6x6 chunks each) and output min-max oil amount

* deleted formatting codes

* Cleanup

* Added description

* Added description

* Cleanup imports

* Adv Seismic Prospector
2018-04-11 23:31:01 +02:00
Dimach
860cc0daf0 Fixed bug in filter behavior. (#1425) 2018-04-11 23:29:32 +02:00
Dimach
7e2d9076b2 Fixed bug - drain cover don't work when installed on pipe. (#1428) 2018-04-11 23:28:58 +02:00
Daniel
ddd82e57e9 Up cast total EU to long (#1430)
* Up cast to long

* Up cast to long
2018-04-11 23:28:09 +02:00
Servek
3936cf7906 FIX - Updated Frequency Transmitter Recipe (#1435) 2018-04-11 23:27:21 +02:00
Servek
c653af1946 FEATURE - Added Extruder recipe for Small Gear (#1436) 2018-04-11 23:26:46 +02:00
Muramasa-
c8714e9675 Forgot about combs 2018-02-24 15:20:11 +00:00
Muramasa-
45342f945e Remove huge wrought iron pipe 2018-02-18 08:33:35 +00:00
Muramasa-
a6c31a3c30 Remove ore items for chrome and naquadria 2018-02-18 08:25:08 +00:00
Muramasa-
90cfe210a5 add IHL to ModSupport 2018-02-18 08:03:15 +00:00
Muramasa-
f1199094d7 Cleanup Materials/ModSupport 2018-02-18 07:44:02 +00:00
JohannesGaessler
6eb95c1057 Gasoline revision (#1398)
* Fixed Gasoline recipe input Materials and output FluidStack sizes

Gasoline recipes used Acetone, which was only obtainable with
complicated chemistry.
They now use AceticAcid for simple chemistry.

The recipe for GasolinePremium had an output FluidStack size of 32000L,
which exceeds the 8000L output tank size of the Mixer.
To fix this the recipe now outputs a stack of Cells rather than a
FluidStack.
Since this reduces the number of available inputs by one Octane is no
longer required for producing GasolinePremium.
The Octane Material has been removed since it no longer has any use and
was only obtainable by cracking LightFuel.

* Slightly simplified Gasoline production

Removed the GasolineRaw intermediary material.
Gasoline no longer requires Gas.

* Resolved a conflict between NO2 and N2O recipes
2018-02-18 00:02:45 +01:00
Sirse
bc2d51b4ff Create ru_RU.lang (#1395) 2018-02-14 22:33:12 +01:00
DerMilchkarton
7cc4d69c1c Update de_DE.lang (#1394) 2018-02-14 22:31:59 +01:00
Blood-Asp
4b2c122a00 Fix #1356 2018-02-12 23:48:18 +01:00
Blood-Asp
632d9fc754 Fix Fusion reactor possibly taking damage. 2018-02-12 23:25:37 +01:00
Antifluxfield
a205cbccd0 Should fix #1389 (#1392) 2018-02-12 23:11:54 +01:00
Alkalus
480e087bf0 Magneticraft & FMP Dependency (#1304)
* Removed requirement for Magneticraft & FMP in dev.

* Added logging for bad reflection attempts.
2018-02-11 23:15:43 +01:00
shpakovivan
cc40637087 Fix: Fluid pipes transfer capacity (#1378)
* Fix: Fluid pipes transfer capacity

* Fix: Not all GT machines return fluid tank info
2018-02-11 23:13:50 +01:00
DerMilchkarton
2cea339c9b Create de_DE.lang (#1385) 2018-02-10 20:55:19 +01:00
shpakovivan
5410ce6f00 Fix: Large Boiler ignore Programmed Circuit (#1384) 2018-02-10 20:54:16 +01:00
shpakovivan
c0d544e555 Fix: GregTech Axe don't harvest blocks that have not harvest tool (harvest tool is "null") (#1382) 2018-02-10 20:53:42 +01:00
Antifluxfield
d553daacd6 Fix custom enchantment for materials (#1374) 2018-02-10 20:52:38 +01:00
Jason Mitchell
2b21b51b64 Update drain/fill to take into account pipe connections (#1371) 2018-02-10 20:51:55 +01:00
Antifluxfield
4a4f7da15f Oredict support for AssLine Recipe (#1363) 2018-02-10 20:50:45 +01:00
Antifluxfield
548f5ec252 NEI support enhancement (#1361)
* NEI page access of Primitive Blast Furnace

* Fix #1039
2018-02-10 20:49:30 +01:00
Antifluxfield
38d150a90b Fix that the main facing of basic machines can be set to top/bottom (#1354) 2018-02-10 19:25:29 +01:00
Antifluxfield
d1c2477ea9 patch a render issue (#1353) 2018-02-10 19:24:47 +01:00
Jason Mitchell
5cb5bd0bc5 GT6 cable quality of life improvements (#1349)
* Allow use of wire cutter/soldering item on the tile entity, as well as the wire, for a connect/disconnect

* revert soldering iron changes

* Added missing overlays, made the passtrough of wire cutting/connectiong trough gt machine blocks work only if the player is isneaking. And because of that, added back the soldering iron support.

* Solar Panel Fix

Two main pieces:
1) Updates solar panel (cover) behavior to always show connected, and
allows connect() to work without a tile entity.  This bit is mostly
optional and mainly included so the client renders the panels as
connected.

2) Updates injectEnergy() to allow injection from unconnected, but
UNKNOWN directions (6) - which is what solar panels and transformers
use.

* Make AE2 GT-p2p tunnels connect to gt cables
2018-02-10 19:24:03 +01:00
Antifluxfield
8a1f56d908 Fix iridium neutron reflector behavior (#1348) 2018-02-10 19:22:06 +01:00
Antifluxfield
a3f1b52759 Localization (#1346)
* Config to disable placeholder "%material"

* Fix l10n of pipe description

* Fix wrong l10n key of item pipes

* Side protection
2018-02-10 19:06:32 +01:00
Léa Gris
7d36c606c5 [unstable branch] Converted to PNG as it should be. (#1345)
Replaces:
https://github.com/Blood-Asp/GT5-Unofficial/pull/1337
2018-02-10 19:05:44 +01:00
SuperCoder79
30eb5f0d83 Change diesel to combustion (#1343) 2018-02-10 19:05:25 +01:00
SuperCoder79
15aa49ae6e Rework gasoline (#1342)
* Fix issues with mixer only having 8000L buffer

* Change high octane gasoline recipe to be balanced
2018-02-10 19:04:48 +01:00
JohannesGaessler
4481aec44f Chemistry revision: Volume conservation and simpler recipes (#1334)
* Rebalanced chemistry material ratios, simplified cracking

Chemical recipes now conserve material volumes.
Cracking no longer has three different severity settings.
Each material only has one recipe for Steam-Cracking and one recipe for
Hydro-Cracking

* Added simple variants of the overhauled chemical recipes

* Fixed a bug where the game would crash with IC2Classic installed
2018-02-10 19:03:40 +01:00
Alkalus
92bcce8fd5 Fixed Mufflers and Large Boiler Fuels. (#1319)
* Fixed Muffler abuse. They can no longer face downwards, into a machine.

* Lava in Large Boiler Fix.
"The Large Boiler can burn almost all forms of solid and liquid fuel, except lava." - https://ftb.gamepedia.com/Large_Boiler

* Improved Large Boiler Tooltip, Fixes #1314.
2018-02-10 18:54:15 +01:00
JohannesGaessler
65930a207b Electrolysis of Sulfur Dioxide/Carbon Dioxide (#1307)
* Increased energy cost of electrolyzing Carbon Dioxide, Sulfur Dioxide

* Rebalanced CO2/SO2 electrolysis recipes to conserve volumes
2018-02-10 18:28:46 +01:00
SteelGiant87
e63b03584e Bugfix: Small boiler ash types mixing (#1303)
* Bugfix: Small boiler ash types mixing

Issue: Small boilers that had ash in the byproduct slot would not produce more byproduct if the fuel type was changed to one that produced a different type of ash e.g. burn a couple of coal until there is one DarkAsh in the byproduct slot, then charcoal will produce no Ash in that stack
Fix: When mixing ash types, convert all the ash to less valuable light ashes - prevents any exploits for creating more dark ashes.
Issue: Boilers did not stop burning fuel when full of ash
Fix: added explicit check so that boilers can't burn fuel when output is stuffed (this may be a balance change, so can be removed if undesirable) 
Small refactoring of fuel logic so that ash conversion logic does not need to be repeated
Started with small bronze boiler, will extend fix to small steel boiler if general structure approved

Addresses issue #1302

* Fixed imports and typo

* Extended change to small steel boiler as well
2018-02-10 18:25:46 +01:00
Alkalus
7f08c17bfc
Reserved some Meta Tile ID's. 2018-01-30 00:29:17 +10:00
Antifluxfield
d66cecbd6b Improve the mechanism of custom materials (#1341) 2017-12-21 22:02:49 +01:00
Antifluxfield
f73c0fd7ef Fix pipe behaviors (#1329)
* Try to fix #1301

* Fix pipe behavior with covers at side

* Fix item pipe & cable behavior

* Update

* Update 2

* Based on @mitchej123 's work
2017-12-21 21:58:34 +01:00
JohannesGaessler
a40750b3b8 Fixed RawRubber from Isoprene recipe (#1311) 2017-12-21 20:49:07 +01:00
Antifluxfield
a7f5b9bf35 Fix wrong translation (#1309) 2017-12-21 20:46:12 +01:00
Blood-Asp
98f156335a
Merge pull request #1306 from YoungGT/unstable
Update language files
2017-12-21 20:20:29 +01:00
YoungGT
e97f2e437c
Update zh_CN.lang 2017-12-21 12:48:15 +08:00