56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
|
using System;
|
|||
|
using System.Globalization;
|
|||
|
|
|||
|
namespace Maki
|
|||
|
{
|
|||
|
public class DiscordColour
|
|||
|
{
|
|||
|
public DiscordColour(uint raw)
|
|||
|
{
|
|||
|
Raw = raw;
|
|||
|
}
|
|||
|
|
|||
|
public DiscordColour(byte red, byte green, byte blue)
|
|||
|
{
|
|||
|
Raw = (uint)((red << 16) + (green << 8) + blue);
|
|||
|
}
|
|||
|
|
|||
|
public DiscordColour(string hex)
|
|||
|
{
|
|||
|
hex = hex.ToUpper();
|
|||
|
|
|||
|
if (hex.Length == 3)
|
|||
|
hex = new string(hex[0], 2) + new string(hex[1], 2) + new string(hex[2], 2);
|
|||
|
|
|||
|
if (hex.Length != 6)
|
|||
|
throw new FormatException("Invalid hex colour format!");
|
|||
|
|
|||
|
Red = byte.Parse(hex.Substring(0, 2), NumberStyles.HexNumber);
|
|||
|
Green = byte.Parse(hex.Substring(2, 2), NumberStyles.HexNumber);
|
|||
|
Blue = byte.Parse(hex.Substring(4, 2), NumberStyles.HexNumber);
|
|||
|
}
|
|||
|
|
|||
|
public uint Raw = uint.MinValue;
|
|||
|
|
|||
|
public byte Red
|
|||
|
{
|
|||
|
get => (byte)(Raw >> 16 & 0xFF);
|
|||
|
set => Raw = (uint)((value << 16) + (Green << 8) + Blue);
|
|||
|
}
|
|||
|
|
|||
|
public byte Green
|
|||
|
{
|
|||
|
get => (byte)(Raw >> 8 & 0xFF);
|
|||
|
set => Raw = (uint)((Red << 16) + (value << 8) + Blue);
|
|||
|
}
|
|||
|
|
|||
|
public byte Blue
|
|||
|
{
|
|||
|
get => (byte)(Raw & 0xFF);
|
|||
|
set => Raw = (uint)((Red << 16) + (Green << 8) + value);
|
|||
|
}
|
|||
|
|
|||
|
public string Hex => $"{Red:X2}{Green:X2}{Blue:X2}";
|
|||
|
}
|
|||
|
}
|