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maki/Maki/Gateway/GatewayShard.cs
2017-11-13 11:38:12 +01:00

491 lines
19 KiB
C#

using Maki.Structures.Channels;
using Maki.Structures.Gateway;
using Maki.Structures.Guilds;
using Maki.Structures.Messages;
using Maki.Structures.Presences;
using Maki.Structures.Users;
using Newtonsoft.Json;
using System;
using WebSocketSharp;
namespace Maki.Gateway
{
/// <summary>
/// Gateway connection shard
/// </summary>
class GatewayShard : IDisposable
{
/// <summary>
/// Session key for continuing a resuming after disconnecting
/// </summary>
private string session;
/// <summary>
/// Websocket container
/// </summary>
private WebSocket WebSocket;
/// <summary>
/// Interval at which heartbeats are sent
/// </summary>
public TimeSpan HeartbeatInterval { get; private set; }
/// <summary>
/// Last sequence received from the gateway, primarily used for resuming connections and getting the data that was missed
/// </summary>
public int? LastSequence { get; private set; } = null;
/// <summary>
/// Identifier for this Shard
/// </summary>
public readonly int Id;
/// <summary>
/// Parent DiscordClient instance
/// </summary>
private readonly Discord client;
/// <summary>
/// Heartbeat handler
/// </summary>
private readonly GatewayHeartbeatManager heartbeatHandler;
#region Events
public event Action<GatewayShard> OnCallCreate;
public event Action<GatewayShard> OnCallDelete;
public event Action<GatewayShard> OnCallUpdate;
public event Action<GatewayShard> OnVoiceServerUpdate;
public event Action<GatewayShard> OnVoiceStateUpdate;
public event Action<GatewayShard, Channel> OnChannelCreate;
public event Action<GatewayShard, Channel> OnChannelDelete;
public event Action<GatewayShard> OnChannelPinsAck;
public event Action<GatewayShard> OnChannelPinsUpdate;
public event Action<GatewayShard> OnChannelRecipientAdd;
public event Action<GatewayShard> OnChannelRecipientRemove;
public event Action<GatewayShard, Channel> OnChannelUpdate;
public event Action<GatewayShard, User> OnGuildBanAdd;
public event Action<GatewayShard, User> OnGuildBanRemove;
public event Action<GatewayShard, Guild> OnGuildCreate;
public event Action<GatewayShard, Guild> OnGuildDelete;
public event Action<GatewayShard, Guild> OnGuildEmojisUpdate;
public event Action<GatewayShard, GuildIntegration> OnGuildIntegrationsUpdate;
public event Action<GatewayShard, GuildMember> OnGuildMemberAdd;
public event Action<GatewayShard, GuildMember> OnGuildMemberUpdate;
public event Action<GatewayShard, GuildMember> OnGuildMemberRemove;
public event Action<GatewayShard, GuildMembersChunk> OnGuildMembersChunk;
public event Action<GatewayShard, GuildRole> OnGuildRoleCreate;
public event Action<GatewayShard, GuildRole> OnGuildRoleUpdate;
public event Action<GatewayShard, GuildRole> OnGuildRoleDelete;
public event Action<GatewayShard, Guild> OnGuildUpdate;
public event Action<GatewayShard> OnMessageAck;
public event Action<GatewayShard, Message> OnMessageCreate;
public event Action<GatewayShard, Message> OnMessageDelete;
public event Action<GatewayShard> OnMessageDeleteBulk;
public event Action<GatewayShard> OnMessageReactionAdd;
public event Action<GatewayShard> OnMessageReactionRemove;
public event Action<GatewayShard> OnMessageReactionsRemoveAll;
public event Action<GatewayShard, Message> OnMessageUpdate;
public event Action<GatewayShard, TypingStart> OnTypingStart;
public event Action<GatewayShard, Presence> OnPresenceUpdate;
public event Action<GatewayShard> OnPresencesReplace;
public event Action<GatewayShard> OnFriendSuggestionDelete;
public event Action<GatewayShard> OnRelationshipAdd;
public event Action<GatewayShard> OnRelationshipRemove;
public event Action<GatewayShard, GatewayReady> OnReady;
public event Action<GatewayShard> OnResumed;
public event Action<GatewayShard, User> OnUserUpdate;
public event Action<GatewayShard> OnUserNoteUpdate;
public event Action<GatewayShard> OnUserSettingsUpdate;
public event Action<GatewayShard> OnSocketOpen;
public event Action<GatewayShard, bool, ushort, string> OnSocketClose;
public event Action<GatewayShard, Exception> OnSocketError;
public event Action<GatewayShard, string> OnSocketMessage;
#endregion
/// <summary>
/// Constructor
/// </summary>
/// <param name="id">Shard Id</param>
/// <param name="c">Parent DiscordClient instance</param>
public GatewayShard(int id, Discord c)
{
Id = id;
client = c;
heartbeatHandler = new GatewayHeartbeatManager(this);
Connect();
}
/// <summary>
/// Event handler for WebSocketSharp's OnOpen event, forwards to our OnSocketOpen event
/// </summary>
/// <param name="sender">Sender object</param>
/// <param name="e">Event arguments</param>
private void WebSocket_OnOpen(object sender, EventArgs e) => OnSocketOpen?.Invoke(this);
/// <summary>
/// Event handler for WebSocketSharp's OnError event, forwards to our OnSocketError event
/// </summary>
/// <param name="sender">Sender object</param>
/// <param name="e">Event arguments</param>
private void WebSocket_OnError(object sender, ErrorEventArgs e) => OnSocketError?.Invoke(this, e.Exception);
/// <summary>
/// Event handler for WebSocketSharp's OnClose event, stops heartbeats, forwards to our OnSocketClose event and reconnects if the close wasn't clean
/// </summary>
/// <param name="sender">Sender object</param>
/// <param name="e">Event arguments</param>
private void WebSocket_OnClose(object sender, CloseEventArgs e)
{
heartbeatHandler.Stop();
OnSocketClose?.Invoke(this, e.WasClean, e.Code, e.Reason);
if (!e.WasClean || e.Code != 1000)
Connect();
}
/// <summary>
/// Event handler for WebSocketSharp's OnOpen event, handles gateway instructions and forwards to our events
/// </summary>
/// <param name="sender">Sender object</param>
/// <param name="e">Event arguments</param>
private void WebSocket_OnMessage(object sender, MessageEventArgs e)
{
// ignore non-text messages
if (!e.IsText)
return;
Console.WriteLine(e.Data.Replace(client.Token, new string('*', client.Token.Length)));
OnSocketMessage?.Invoke(this, e.Data);
GatewayPayload payload = JsonConvert.DeserializeObject<GatewayPayload>(e.Data);
switch (payload.OPCode) {
case GatewayOPCode.Dispatch:
LastSequence = payload.Sequence;
Enum.TryParse(payload.Name, out GatewayEvent evt);
switch (evt) {
#region Call
case GatewayEvent.CALL_CREATE:
OnCallCreate?.Invoke(this);
break;
case GatewayEvent.CALL_DELETE:
OnCallDelete?.Invoke(this);
break;
case GatewayEvent.CALL_UPDATE:
OnCallUpdate?.Invoke(this);
break;
case GatewayEvent.VOICE_SERVER_UPDATE:
OnVoiceServerUpdate?.Invoke(this);
break;
case GatewayEvent.VOICE_STATE_UPDATE:
OnVoiceStateUpdate?.Invoke(this);
break;
#endregion
#region Channel
case GatewayEvent.CHANNEL_CREATE:
OnChannelCreate?.Invoke(this, payload.DataAs<Channel>());
break;
case GatewayEvent.CHANNEL_DELETE:
OnChannelDelete?.Invoke(this, payload.DataAs<Channel>());
break;
case GatewayEvent.CHANNEL_PINS_ACK:
OnChannelPinsAck?.Invoke(this);
break;
case GatewayEvent.CHANNEL_PINS_UPDATE:
OnChannelPinsUpdate?.Invoke(this);
break;
case GatewayEvent.CHANNEL_RECIPIENT_ADD:
OnChannelRecipientAdd?.Invoke(this);
break;
case GatewayEvent.CHANNEL_RECIPIENT_REMOVE:
OnChannelRecipientRemove?.Invoke(this);
break;
case GatewayEvent.CHANNEL_UPDATE:
OnChannelUpdate?.Invoke(this, payload.DataAs<Channel>());
break;
#endregion
#region Guild
case GatewayEvent.GUILD_BAN_ADD:
OnGuildBanAdd?.Invoke(this, payload.DataAs<User>());
break;
case GatewayEvent.GUILD_BAN_REMOVE:
OnGuildBanRemove?.Invoke(this, payload.DataAs<User>());
break;
case GatewayEvent.GUILD_CREATE:
OnGuildCreate?.Invoke(this, payload.DataAs<Guild>());
break;
case GatewayEvent.GUILD_DELETE:
OnGuildDelete?.Invoke(this, payload.DataAs<Guild>());
break;
case GatewayEvent.GUILD_EMOJIS_UPDATE:
OnGuildEmojisUpdate?.Invoke(this, payload.DataAs<Guild>());
break;
case GatewayEvent.GUILD_INTEGRATIONS_UPDATE:
OnGuildIntegrationsUpdate?.Invoke(this, payload.DataAs<GuildIntegration>());
break;
case GatewayEvent.GUILD_MEMBER_ADD:
OnGuildMemberAdd?.Invoke(this, payload.DataAs<GuildMember>());
break;
case GatewayEvent.GUILD_MEMBER_UPDATE:
OnGuildMemberUpdate?.Invoke(this, payload.DataAs<GuildMember>());
break;
case GatewayEvent.GUILD_MEMBER_REMOVE:
OnGuildMemberRemove?.Invoke(this, payload.DataAs<GuildMember>());
break;
case GatewayEvent.GUILD_MEMBERS_CHUNK:
OnGuildMembersChunk?.Invoke(this, payload.DataAs<GuildMembersChunk>());
break;
case GatewayEvent.GUILD_ROLE_CREATE:
OnGuildRoleCreate?.Invoke(this, payload.DataAs<GuildRole>());
break;
case GatewayEvent.GUILD_ROLE_UPDATE:
OnGuildRoleUpdate?.Invoke(this, payload.DataAs<GuildRole>());
break;
case GatewayEvent.GUILD_ROLE_DELETE:
OnGuildRoleDelete?.Invoke(this, payload.DataAs<GuildRole>());
break;
case GatewayEvent.GUILD_UPDATE:
OnGuildUpdate?.Invoke(this, payload.DataAs<Guild>());
break;
#endregion
#region Message
case GatewayEvent.MESSAGE_ACK:
OnMessageAck?.Invoke(this);
break;
case GatewayEvent.MESSAGE_CREATE:
OnMessageCreate?.Invoke(this, payload.DataAs<Message>());
break;
case GatewayEvent.MESSAGE_DELETE:
OnMessageDelete?.Invoke(this, payload.DataAs<Message>());
break;
case GatewayEvent.MESSAGE_DELETE_BULK:
OnMessageDeleteBulk?.Invoke(this);
break;
case GatewayEvent.MESSAGE_REACTION_ADD:
OnMessageReactionAdd?.Invoke(this);
break;
case GatewayEvent.MESSAGE_REACTION_REMOVE:
OnMessageReactionRemove?.Invoke(this);
break;
case GatewayEvent.MESSAGE_REACTIONS_REMOVE_ALL:
OnMessageReactionsRemoveAll?.Invoke(this);
break;
case GatewayEvent.MESSAGE_UPDATE:
OnMessageUpdate?.Invoke(this, payload.DataAs<Message>());
break;
#endregion
#region Presence
case GatewayEvent.TYPING_START:
OnTypingStart?.Invoke(this, payload.DataAs<TypingStart>());
break;
case GatewayEvent.PRESENCE_UPDATE:
OnPresenceUpdate?.Invoke(this, payload.DataAs<Presence>());
break;
case GatewayEvent.PRESENCES_REPLACE:
OnPresencesReplace?.Invoke(this);
break;
#endregion
#region Relations
case GatewayEvent.FRIEND_SUGGESTION_DELETE:
OnFriendSuggestionDelete?.Invoke(this);
break;
case GatewayEvent.RELATIONSHIP_ADD:
OnRelationshipAdd?.Invoke(this);
break;
case GatewayEvent.RELATIONSHIP_REMOVE:
OnRelationshipRemove?.Invoke(this);
break;
#endregion
#region State
case GatewayEvent.READY:
GatewayReady ready = payload.DataAs<GatewayReady>();
session = ready.Session;
OnReady?.Invoke(this, ready);
break;
case GatewayEvent.RESUMED:
OnResumed?.Invoke(this);
break;
#endregion
#region User
case GatewayEvent.USER_UPDATE:
OnUserUpdate?.Invoke(this, payload.DataAs<User>());
break;
case GatewayEvent.USER_NOTE_UPDATE:
OnUserNoteUpdate?.Invoke(this);
break;
case GatewayEvent.USER_SETTINGS_UPDATE:
OnUserSettingsUpdate?.Invoke(this);
break;
#endregion
default:
Console.WriteLine($"Unknown payload type: {payload.Name}");
break;
}
break;
case GatewayOPCode.Hello:
GatewayHello hello = payload.DataAs<GatewayHello>();
HeartbeatInterval = TimeSpan.FromMilliseconds(hello.HeartbeatInterval);
heartbeatHandler.Start();
if (string.IsNullOrEmpty(session))
Send(GatewayOPCode.Identify, new GatewayIdentification {
Token = client.Token,
Compress = false,
LargeThreshold = 250,
Shard = new int[] { Id, client.ShardClient.ShardCount },
Properties = new GatewayIdentificationProperties {
OperatingSystem = "windows",
Browser = "Maki",
Device = "Maki",
Referrer = string.Empty,
ReferringDomain = string.Empty,
}
});
else
Send(GatewayOPCode.Resume, new GatewayResume {
LastSequence = LastSequence ?? default(int),
Token = client.Token,
Session = session,
});
break;
}
}
#region IDisposable
private bool IsDisposed = false;
private void Dispose(bool disposing)
{
if (IsDisposed)
return;
IsDisposed = true;
Disconnect();
if (disposing)
GC.SuppressFinalize(this);
}
~GatewayShard()
=> Dispose(false);
public void Dispose()
=> Dispose(true);
#endregion
/// <summary>
/// Connects to the gateway
/// </summary>
public void Connect()
{
WebSocket = new WebSocket($"{client.Gateway}?v={Discord.GATEWAY_VERSION}&encoding=json");
// make wss not log anything on its own
WebSocket.Log.Output = (LogData logData, string path) => { };
WebSocket.OnOpen += WebSocket_OnOpen;
WebSocket.OnClose += WebSocket_OnClose;
WebSocket.OnError += WebSocket_OnError;
WebSocket.OnMessage += WebSocket_OnMessage;
WebSocket.Connect();
}
/// <summary>
/// Stops heartbeats and closes gateway connection for this shard
/// </summary>
public void Disconnect()
{
heartbeatHandler.Stop();
if (WebSocket.ReadyState != WebSocketState.Closed)
WebSocket?.Close(CloseStatusCode.Normal);
}
/// <summary>
/// Serialises and sends a json object
/// </summary>
/// <typeparam name="T">Type to serialise as</typeparam>
/// <param name="data">Data to serialise and send</param>
public void Send<T>(T data)
{
string json = JsonConvert.SerializeObject(data, typeof(T), new JsonSerializerSettings());
Console.WriteLine(json.Replace(client.Token, new string('*', client.Token.Length)));
WebSocket.Send(json);
}
/// <summary>
/// Serialises and sends a Gateway Payload
/// </summary>
/// <param name="opcode">Opcode to use</param>
/// <param name="data">Data to send</param>
public void Send(GatewayOPCode opcode, object data)
{
Send(new GatewayPayload
{
OPCode = opcode,
Data = data
});
}
}
}