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maki/Maki/DiscordColour.cs
2017-05-14 14:02:51 +02:00

56 lines
1.4 KiB
C#

using System;
using System.Globalization;
namespace Maki
{
public class DiscordColour
{
public DiscordColour(uint raw)
{
Raw = raw;
}
public DiscordColour(byte red, byte green, byte blue)
{
Raw = (uint)((red << 16) + (green << 8) + blue);
}
public DiscordColour(string hex)
{
hex = hex.ToUpper();
if (hex.Length == 3)
hex = new string(hex[0], 2) + new string(hex[1], 2) + new string(hex[2], 2);
if (hex.Length != 6)
throw new FormatException("Invalid hex colour format!");
Red = byte.Parse(hex.Substring(0, 2), NumberStyles.HexNumber);
Green = byte.Parse(hex.Substring(2, 2), NumberStyles.HexNumber);
Blue = byte.Parse(hex.Substring(4, 2), NumberStyles.HexNumber);
}
public uint Raw = uint.MinValue;
public byte Red
{
get => (byte)(Raw >> 16 & 0xFF);
set => Raw = (uint)((value << 16) + (Green << 8) + Blue);
}
public byte Green
{
get => (byte)(Raw >> 8 & 0xFF);
set => Raw = (uint)((Red << 16) + (value << 8) + Blue);
}
public byte Blue
{
get => (byte)(Raw & 0xFF);
set => Raw = (uint)((Red << 16) + (Green << 8) + value);
}
public string Hex => $"{Red:X2}{Green:X2}{Blue:X2}";
}
}