sharp-chat/SharpChat.SockChat/S2CPackets/UserUpdateS2CPacket.cs
flashwave 5a7756894b
First bits of the Context overhaul.
Reintroduces separate contexts for users, channels, connections (now split into sessions and connections) and user-channel associations.
It builds which is as much assurance as I can give about the stability of this commit, but its also the bare minimum of what i like to commit sooooo
A lot of things still need to be broadcast through events throughout the application in order to keep states consistent but we'll cross that bridge when we get to it.
I really need to stop using that phrase thingy, I'm overusing it.
2025-05-03 02:49:51 +00:00

35 lines
1 KiB
C#

using SharpChat.Users;
using System.Text;
namespace SharpChat.SockChat.S2CPackets;
public class UserUpdateS2CPacket(
string userId,
string userName,
ColourInheritable userColour,
int userRank,
UserPermissions userPerms
) : S2CPacket {
public string Pack() {
StringBuilder sb = new();
sb.Append("10\t");
sb.Append(userId);
sb.Append('\t');
sb.Append(userName);
sb.Append('\t');
sb.Append(userColour);
sb.Append('\t');
sb.Append(userRank);
sb.Append(' ');
sb.Append(userPerms.HasFlag(UserPermissions.KickUser) ? '1' : '0');
sb.Append(' ');
sb.Append(userPerms.HasFlag(UserPermissions.ViewLogs) ? '1' : '0');
sb.Append(' ');
sb.Append(userPerms.HasFlag(UserPermissions.SetOwnNickname) ? '1' : '0');
sb.Append(' ');
sb.Append(userPerms.HasFlag(UserPermissions.CreateChannel) ? (userPerms.HasFlag(UserPermissions.SetChannelPermanent) ? '2' : '1') : '0');
return sb.ToString();
}
}