sharp-chat/SharpChat/ClientCommandContext.cs
flashwave 5a7756894b
First bits of the Context overhaul.
Reintroduces separate contexts for users, channels, connections (now split into sessions and connections) and user-channel associations.
It builds which is as much assurance as I can give about the stability of this commit, but its also the bare minimum of what i like to commit sooooo
A lot of things still need to be broadcast through events throughout the application in order to keep states consistent but we'll cross that bridge when we get to it.
I really need to stop using that phrase thingy, I'm overusing it.
2025-05-03 02:49:51 +00:00

42 lines
1.3 KiB
C#

using Microsoft.Extensions.Logging;
using SharpChat.Channels;
using SharpChat.Sessions;
using SharpChat.Users;
namespace SharpChat;
public class ClientCommandContext {
public string Name { get; }
public string[] Args { get; }
public Context Chat { get; }
public User User { get; }
public Session Session { get; }
public SockChatConnection Connection { get; }
public Channel Channel { get; }
public ILogger Logger => Session.Logger;
public ClientCommandContext(
string text,
Context chat,
User user,
Session session,
SockChatConnection connection,
Channel channel
) {
ArgumentNullException.ThrowIfNull(text);
Chat = chat ?? throw new ArgumentNullException(nameof(chat));
User = user ?? throw new ArgumentNullException(nameof(user));
Connection = connection ?? throw new ArgumentNullException(nameof(connection));
Channel = channel ?? throw new ArgumentNullException(nameof(channel));
Session = session ?? throw new ArgumentNullException(nameof(session));
string[] parts = text[1..].Split(' ');
Name = parts.First().Replace(".", string.Empty);
Args = [.. parts.Skip(1)];
}
public bool NameEquals(string name) {
return Name.Equals(name, StringComparison.Ordinal);
}
}