sharp-chat/SharpChat/ClientCommands/PasswordChannelClientCommand.cs
flashwave 5a7756894b
First bits of the Context overhaul.
Reintroduces separate contexts for users, channels, connections (now split into sessions and connections) and user-channel associations.
It builds which is as much assurance as I can give about the stability of this commit, but its also the bare minimum of what i like to commit sooooo
A lot of things still need to be broadcast through events throughout the application in order to keep states consistent but we'll cross that bridge when we get to it.
I really need to stop using that phrase thingy, I'm overusing it.
2025-05-03 02:49:51 +00:00

28 lines
1 KiB
C#

using SharpChat.SockChat.S2CPackets;
using SharpChat.Users;
namespace SharpChat.ClientCommands;
public class PasswordChannelClientCommand : ClientCommand {
public bool IsMatch(ClientCommandContext ctx) {
return ctx.NameEquals("pwd")
|| ctx.NameEquals("password");
}
public async Task Dispatch(ClientCommandContext ctx) {
long msgId = ctx.Chat.RandomSnowflake.Next();
if(!ctx.User.Permissions.HasFlag(UserPermissions.SetChannelPassword) || ctx.Channel.IsOwner(ctx.User.UserId)) {
await ctx.Chat.SendTo(ctx.User, new CommandResponseS2CPacket(msgId, LCR.COMMAND_NOT_ALLOWED, true, $"/{ctx.Name}"));
return;
}
string chanPass = string.Join(' ', ctx.Args).Trim();
if(string.IsNullOrWhiteSpace(chanPass))
chanPass = string.Empty;
await ctx.Chat.UpdateChannel(ctx.Channel, password: chanPass);
await ctx.Chat.SendTo(ctx.User, new CommandResponseS2CPacket(msgId, LCR.CHANNEL_PASSWORD_CHANGED, false));
}
}