Reintroduces separate contexts for users, channels, connections (now split into sessions and connections) and user-channel associations. It builds which is as much assurance as I can give about the stability of this commit, but its also the bare minimum of what i like to commit sooooo A lot of things still need to be broadcast through events throughout the application in order to keep states consistent but we'll cross that bridge when we get to it. I really need to stop using that phrase thingy, I'm overusing it.
28 lines
1 KiB
C#
28 lines
1 KiB
C#
using SharpChat.SockChat.S2CPackets;
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using SharpChat.Users;
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namespace SharpChat.ClientCommands;
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public class PasswordChannelClientCommand : ClientCommand {
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public bool IsMatch(ClientCommandContext ctx) {
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return ctx.NameEquals("pwd")
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|| ctx.NameEquals("password");
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}
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public async Task Dispatch(ClientCommandContext ctx) {
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long msgId = ctx.Chat.RandomSnowflake.Next();
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if(!ctx.User.Permissions.HasFlag(UserPermissions.SetChannelPassword) || ctx.Channel.IsOwner(ctx.User.UserId)) {
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await ctx.Chat.SendTo(ctx.User, new CommandResponseS2CPacket(msgId, LCR.COMMAND_NOT_ALLOWED, true, $"/{ctx.Name}"));
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return;
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}
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string chanPass = string.Join(' ', ctx.Args).Trim();
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if(string.IsNullOrWhiteSpace(chanPass))
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chanPass = string.Empty;
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await ctx.Chat.UpdateChannel(ctx.Channel, password: chanPass);
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await ctx.Chat.SendTo(ctx.User, new CommandResponseS2CPacket(msgId, LCR.CHANNEL_PASSWORD_CHANGED, false));
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}
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}
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